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eVGA e-GeForce2 MX
TwinView Plus Review
By: Jonathan Martini -
January 24, 2001
The GeForce2 MX cards with TwinView support contain two independent display pipelines and offer a
variety of display options for a dual monitor system, as well as support for TV-out.
The GeForce2 MX has two different display options for TwinView: Clone and Extended modes.
Further information on TwinView can be found in the NVIDIA
Drivers Release 6 for Windows - Features & Enhancements (3.9MB - Adobe
Acrobat Reader required).

Mike was the first to experiment with the GeForce2
MX's TwinView features, and through his trials and tribulations with leaked
beta drivers, settled on version 6.49 as being the most suitable for
TwinView. If TwinView doesn't work reliably using NVIDIA's current official Detonator drivers (6.31), I highly recommend giving the the 6.49 and above drivers a try.
We'll begin with Clone mode, since it's the simplest mode to
explain because, as the name states, the secondary monitor is a clone of the
primary monitor.


As demonstrated by the above screen shot, enabling
Clone mode is a simple click on the button and it's up and running.
You can configure certain aspects of how the second monitor
is behaving such as the resolution and refresh rate.


You may be wondering what happens when the resolution of one
monitor is set lower than the other. For example, my second monitor is running at
a resolution of 800x600 while the primary display is at 1024x768. This is where Clone mode
can be configured so that both monitors are not displaying the exact same
thing, but are displaying similar objects. A panning mode can be enabled which causes
the monitor with the lowest resolution to display the area in which the cursor is located.
There's an option at the bottom of the TwinView tab in which
this auto-panning mode can be locked. When enabled the view is locked at it's current
location (such as the top-right corner or the center of the display).

You can see that both monitors are showing the same
content (shortcuts and wallpaper), but the monitor on the right does not display the entire Xbox logo.
I have yet to encounter a game that couldn't be run in Clone
mode. Here are a
few examples.
Unreal
Tournament

Mercedes Benz Truck Racing

Quake 3 Arena

Rune

The two independent display pipelines are demonstrating their
use, as in the Rune an Mercedes Benz shots, where I adjusted the color correction
and made the left screen have more of a greenish hue. This property remained not
only in the Windows GUI, but also in the games, as is demonstrated by the
aforementioned pictures. This can be useful to configure the second monitor, especially if it's an
older monitor where colors may have become washed-out.
Next Page: Extended Mode
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