Inno3D Home Page Inno3D Home Page

FAQ News Search Archive Forum Articles Tweaks Technology Files Prices SETI
Visit NVIDIA's home page.
Favorite Pics
Click to Enlarge
Articles/Reviews
OCZ Tech Titan 3
Absolute MORPHEUS
1.0GHz Pentium III
eVGA MX Shootout
nForce Preview
AMD AXIA CPU
VisionTek GeForce3
2001 Spring Lineup
GeForce3 Preview
eVGA TwinView Plus
VisionTek GF2 Ultra
OCZ GeForce2 Pro
Winfast GeForce2 MX
GeForce2 vs Quake3
Linksys Cable Router
GF2 FSAA Shootout
GeForce2 MX Preview
Benchmarking Guide
Quake 3 Tune-Up
Power DVD Review
Live! Experiences
Sponsors
Memory from Crucial.com


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Drivers/FAQ
NVIDIA
3D Chipset
Gamers Ammo
Reactor Critical
GeForce FAQ
Associates
Dayton's Misc.
G-Force X Sweden
Maximum Reboot
Media Xplosion
NVchips-fr
nV Italia
Riva Station
3D GPU
nV News Home Page

Evolva Bump-Mapped Rolling Demo

By: Brian Gray - August 14, 2000

Bump Mapping - Pixel Shaders

One of the great bonuses of having so many texture units, the GeForce2 GTS has the abaility to use DOT3 Bump Mapping to enhance visual quality with little effort from game developers, and a reasonable impact on overall performance. But what is bump mapping?

Couple of links to refresh the memory:

  • nV News - GeForce2 GTS NVIDIA Shading Rasterizer
  • NVIDIA - Hardware Bump-mapping Choices and Concepts
  • NVIDIA - GPU Bump Mapping Techniques

The basics? A bump-map layer is added to the textures rendered onto surfaces that represents reflectivity, transluscence, etc., there by replacing a performance dragging lightmap.

Computer Artworks recently released a patch to their game Evolva which utilizes the Pixel-Shading capabilities of the GeForce NSR. Along with the patch, they released the stand alone Evolva Rolling Demo and Benchmark. Both the patch and stand alone benchmark can be downloaded here

Take a look at some screens from the rolling demo and benchmark...

Serious Eye Candy

No Bump Mapping

Full size is 119K
Full DOT3 Bump-Mapping

Full size is 133K
Wireframe Mode

Full size is 140K
Benchmark View

Full size is 106K
Bump-Map Only

Full size is 155K
High Contrast Mode

Full size is 149K

Performance - Can the 6.16 drivers help?

Well, that's impressive, eh? You are probably asking yourself what impact could the new Detonators possibly have on performance in such a visually rich environment as Evolva.

Here is a chart of the performance increase from the 5.32 to the 6.16 drivers.

Evolva Bump-Mapped Rolling Demo
1024x768x32

Driver Min Max Average
5.32 23 98 53.1
6.16 24 104 56.9

While the average had only modest gains, overall performance when watching the demo roll seems smoother. Also, texture loads appear to be more efficient and, when executed, are less intrusive.

Conclusion

The additional performance of the 6.16 drivers in this test are not stratospheric, but I have to say they are significant. When there is as much detail and eye-candy as when Evolva is in DOT3 mode, a driver-only framerate increase of 5-10% is very significant.

With the Evolva Bump Patch and the 6.16 Detonators, we are starting to see the true potential of the GeForce2 GTS.

Back to nV News


Last Updated on August 14, 2000

All trademarks used are properties of their respective owners.