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Gainward FX PowerPack! Ultra/1800 XP Review - Page 6 of 9

UNREAL TOURNAMENT 2003

I used Tim "The Baron" Murray's custom botmatch demo (1.2MB). The demo is a recording of a match with 5 bots that takes place on the DM-Icetomb map and is around three minutes long. DM-Icetomb is included in Epic Bonus Pack I. Tim includes two batch files of which I used "nvnews2.bat". The other file "nvnews.bat" focuses specifically on UT2003's AF implementation (which is much slower than NVIDIAs). While very interesting, this was beyond the scope of this review so that's why I'm using the more concise second batch file.

Unreal Tournament 2003: DM-Icetomb
Unreal Tournament 2003: DM-Icetomb

DM-Icetomb is one of the very most demanding UT2003 maps that you can throw at a video card. This is why you do not see the inflated mid to upper 100fps scores that are typical of the standard flyby and botmatch timedemos in DM-Antalus and DM-Asbestos. We're attempting to push the card as much as UT2003 possibly can push. It's pretty impressive to see that this demanding map is playable at ~60fps in all but the higher two resolutions at 4X AA 8XAF

Unreal Tournament 2003 Results
Unreal Tournament 2003 Results

There's really not much more to be said about UT2003 that hasn't already been repeated ad nauseum. So, let's take a look at some cool screenshots of DM-Icetomb that help to showcase its high polygon count floors and walls, many reflections and light sources.

Ouch! My Kneecap!
Ouch! My Kneecap!

Incoming!
Incoming!

Ah Ha! Take That!
Ah Ha! Take That!

Lights And Rocks
Lights and Rocks

Flak Cannon Up Close
Flak Cannon Up Close

That's Gotta Hurt
That's Gotta Hurt

Next Page: X The Threat Rolling Demo and Star Wars: KotoR

Last Updated on February 1, 2004


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