Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

Gainward FX PowerPack! Ultra/1800 XP Review - Page 7 of 9

X² THE THREAT ROLLING DEMO

This is one gorgeous game. Egosoft implemented bump mapping, textures and lighting in ways that have not been seen before to this extent. The rolling demo was used for the benchmarks below. I've posted over at the Egosoft forums asking for shader pathing information in hopes I could confirm whether X² The Threat implements PS2.0 shaders or not. I've yet to receive a reply. Kal found that neither vertex or pixel shaders 2.0 were used in his review so we'll go with that unless we find out otherwise.

X² The Threat - Example of Bump Mapping
X² The Threat - Example of Bump Mapping

At any rate, one thing is for sure and that is that this game is what Morrowind was to systems a few months back. X² is the new great equalizer for even the most über system of today. This is only the case, however, when you turn on shadows. Setting bump mapping on also brings a drop in performance but not as much as shadows.

The benchmark results below reflect the dramatic effect that shadows and bump mapping have on performance. Note: The demo's AA setting was used. AA and AF were set to "Application Controlled". Also, I'm only showing the overclocked (555/1050) results as the stock speeds were virtually identical (-<1%). Just another example of how stable this card is to handle such a demanding demo at these speeds.

X² The Threat Rolling Demo - Benchmark Results
X² The Threat Rolling Demo - Benchmark Results

At 1024x768 there is a 42% drop with bump mapping and shadows enabled. Another 15% hit is taken with AA enabled. However, we're still in the 60fps range which is pretty impressive for this game. 1600x1200 with any of those settings enabled starts to get quite a bit slower but cracks 100fps with them off which is nice to see.

X² The Threat - Just Beautiful
X² The Threat - Just Beautiful

 

STAR WARS: KNIGHTS OF THE OLD REPUBLIC

Star Wars: Knights of the Old Republic has a lot of graphical options but on in particular that is of interest is "soft shadows". Soft shadows provide a more realistic shadow that isn't as stark and hard-edged as most stencil shadows. The edges are blurred and the shadows even dissipate into the distance as do real shadows. All of this comes at a cost, of course, although not as much as I though it might. You can see some other examples of soft shadows here, here, here and here. Soft shadows are nothing new in concept (just check out 3Dfx talking about it here related to their T-buffer) but they've not been heavily implemented in games.

Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic

Unfortunately, I was not convinced that my run-through (one lap around this open area in Taris) using FRAPS was accurate enough to present benchmark results. The scores actually seemed higher with soft shadows enabled which is suspect. I hope to update this section of the review once I've had more time to explore this in more detail. I can say with some certainty, though, that the average frames per second never dipped below 30  at 1600x1200 which is great for a game like this with high texture pack and all eye candy on. Also worth noting is that I dropped my overclocking down to 525/1020 as 555/1050 brought about some artifacting but no crashing of the game.

In lieu of benchmark results below are some texture pack and soft shadow comparison screenshots. There are three texture pack settings (low, medium and high). This first composite points out some areas where you can see a distinct difference. Note: This composite is at a cropped 1000x768 resolution and AA/AF were off so as to focus on texture quality.

Texture Pack Comparisons
Texture Pack Comparisons

The soft shadow comparison below is cropped to 800x600 from original 1024x768 screenshot to focus on the shadows. There is a big difference as you can see in the realism factor. One quirk about the shadows in the game are that sabers are rendered in the shadow yet handguns are not (see Carth's "nubbins" at the end of his arms instead of his pistols' shadows).

Soft Shadow Comparisons
Soft Shadow Comparisons

In actual gameplay, whether or not soft shadows was enabled made little difference in performance. It's not clear to me if this is because of the Gainward 5950 horsepower or not. I hope to update the above benchmarks with a lesser card to find out.

Next Page: Synthetic Benchmarks - 3DMark03 / Aquamark3

Last Updated on February 2, 2004


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional