Gainward PowerPack! Ultra/2100 Geforce 6800 Golden Sample 128MB Review- Page
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By John Grabski - September 27, 2004
TEST SYSTEM
The 6800 Non-Ultra is considered to be at the low-end of the high-end of video
cards, a somewhat perplexing position. To compliment this fact, the test system
also occupies the same consumer real estate, being quick but not too quick,
slightly expensive but not too extravagant. Here's the more necessary specs. I'm
leaving out the optical drives and other meaningless parts.
Abit KV8-MAX3 Motherboard with OTES and Vantec
Cu Active NB Cooler
2x512mb Corsair Value Select PC3200 @ cas2.5
WD400JB 8mb cache HD
SB Audigy1, using Creative drivers
Fans by Zalman
Cybertron Mid-Tower case
500W PowerMagic Dual Fan PSU, 21A 12v rail
20" Dell CRT, 17" eMachines CRT for DualView
SiSoftware Sandra 2004
Performance
CPU Arithmetic: 9664 MIPS Dhrystone ALU, 3320/4328 MFLOPS, even with a 2.2ghz
Opteron 148
CPU Multi-Media: 20063 it/s Integer x4 aEMMX/aSSE, 21511 it/s Floating Point x4
iSSE2, once again even with Opteron 148, and edging out Athlon XP 3200+
Cache & Memory: Combined Index of 5541 MB/s, Speed Factor of 8.8, right in line
with other Athlon64 rigs, although the 512k of cache on this cpu makes the 1mb
blocks transfer more like an Athlon XP
Memory Bandwidth: 3171/3170 MB/s, an expected result for DDR running @ 420mhz @
cas2.5
Overall, the performance speaks for itself, as this rig is a bang for the buck
setup which delivers where it counts in speed and value. Let's now have a look
at performance of the Gainward 6800.
GAMEPLAY PERFORMANCE
Positive community feedback let me to use one of the newer drivers released to
the hardware enthusiast community, version 66.00.
Reportedly, this version features speed increases
in Doom 3, IL-2 Sturmovik, the Counter Strike Stress Test and some other games,
as well as the elimination of a problem in MS Flight Simulator as well as the
snowflake bug in Ghost Recon, all with no compromise in visual quality. It also
features detection of HDTV's, and allows for the user to change the HDTV signal
format. One problem with this driver however is the muddy visual quality of
video files and a Digital Vibrance Direct3D issue, problems I'm sure won't show
their faces in a future revision. Overall though, this version has proven to be
the community's choice.
Let's move on to the gameplay performance.
Unreal Tournament 2004 (DirectX 9-Class)
Features: Hi-poly models, large arenas and detailed terrain, DX9 pixel
and vertex shader usage
Tests Ran: 3 botmatches, averaged (Rankin, Colossus, and Convoy) using
Benchemall (http://www.benchemall.com/)
In-Game Settings: Graphical details maxed, vsync and sound off
Unreal Tournament 2004 (DirectX 9-Class)
Comments: Despite being only a 3-Quad (12 Pipeline) video card, the Gainward
6800 proves its mettle, producing great results in the botmatches at 1600x1200 @
88 fps, a feat un-attainable by the last generation of cards. Also of not is the
almost nonexistent performance hit of AA and AF at the resolution of 1024x768.
Though cpu-bound, this game still has a performance curve dependant on
resolution and eye-candy used. In previous generation cards it was hard to
determine the right combination of resolution, AA, and AF for this game, but
there's enough power in the 6800NU to be able to have it all... Well, almost. To
reinforce my test results, I also ran ONS-Torlan with 4XAA and 16X AF, with 10
bots, and sound set to high quality. This proved that the 88.2fps attained @
16x12 4x/16x was valid for the benchmark, but not so much in real gameplay
situations. 1024x768 netted 55.4 fps, 1280x1024 ran at 40.6 fps, and 1600x1200
was a bit slow at 26.4 fps. Onslaught maps using bots are very heavy on systems,
and the 12x10 resolution with 4XAA and 16XAF proved to be a great balance.
Preferred Settings: 1280 x 1024, 4x AA / 16x AF
Doom 3 (OpenGL 1.5)
Features: Per-pixel lighting, Bump, Diffuse and Normal Mapping, Dot
Re-rendering, Per-poly Collision Detection
Tests Ran: in-game "timedemo1" benchmark
In-Game Settings: All features enabled, vsync and sound off, framerates
recorded on second run of this timedemo
Doom 3 (OpenGL 1.5)
Doom 3 (OpenGL 1.5)
Comments: The Gainward 6800
handles Doom 3 beautifully, maintaining playable enough of framerates for the
image quality slider to never have to be set to medium. 1024x768 is considered
to be a low resolution nowadays, but AA aficionados would probably enjoy playing
at this resolution with 4XAA and 8 or 16X Anisotropic Filtering. Fans of the
1280x1024 resolution can also enjoy this game with 2XAA applied and the "high
quality default" 8X AF. 1600x1200 is also playable at high quality, albeit
without AA (arguably not needed at this high of a resolution). I downloaded
another timedemo and ran it, obtaining 4-8 more fps average. Actual gameplay was
also a few fps above the id supplied timedemo. Image quality in this game is
beautiful but dark, and it's good to not feel the framerate dip from heat haze
effects present in the nv3x series. This video card should handle future Doom 3
engine titles with ease, as the results shown here only further solidify this
card's performance boastability. One problem I had however was 1600 x 1200 with
4xAA and AF applied. The card just could not produce results consistent with the
others, probably lending itself to the 128mb RAM, 800mhz memory, and 3-Quad
design.
Preferred Settings: High Quality, 1600 x 1200, 0x AA / 8x AF
Serious Sam: The Second Encounter (OpenGL
circa 2001)
Features: Large Environments, Directional Light,
Procedural Particles, Glare/Haze Effects
Tests Ran: Benchemall Timedemo
In-Game Settings: Highest Detail Settings, Sound and vsync off
Serious Sam: The Second Encounter (OpenGL
circa 2001)
Comments: This game can now be considered completely long-in-the-tooth.
Its effects qualities have been completely usurped by the likes of Doom 3 and
other modern OpenGL titles. I can bash this title all I want, but booting the
game up, kicking the resolution, AA and AF up all the way makes for a satisfying
FPS experienced coupled with legendary gameplay. Lots of AF really helps this
game look more modern, and gobs of AA also aid in making this title look better
than it ever has. Croteam will be releasing Serious Sam 2 based on a new Serious
Engine sometime soon, but in the meantime, the chainsaw-toting wiseguy in the
white T-shirt still provides plenty of engaging entertainment. Once again, I
engaged in some real gameplay on the side, to see if the 104.7 fps @ 16x12,
4xAA/16xAF was believable. Well, for having no sound and AI it was, as I turned
EAX on, selected medium difficulty, and proceeded to obtain 65.7 fps, still
completely playable, acceptable and enjoyable.