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Gainward GeForce PowerPack! Ultra/650-8X XP “Golden Sample” - Page 10 Of 17

Battle Field 1942: Performance

Okay, no introduction for this title. Let me get straight to the facts and figures. This has got to be the worst gaming experience I have had during this review. The game is simply not playable "out of the box". The multiplayer mode is the worst of the two. Stuttering, choppy game play and screen tearing are the major blow offs. Despite the high system requirements, even our P4 system wasn't able put an end to those issues. Regardless of high scores, all those anomalies were reproduced on the Ti4600, no matter what game settings we've used.

P4: 1.6A @ 2.39GHz / 512MB PC2100 / Stock Gainward Ti4600
AMD: Athlon XP 1900+ @ 1.6GHz / 512MB PC2100 / Stock Gainward Ti4200

The game engine used for developing the game is called Refractor 2. It's a rewritten version of its predecessor. The graphics aren't bad, but they aren't anything special either. To be frank, the only two things I liked about this game are its game play and physics. You will definitely not get bored. The game engine allows you to use any sort of movable / standing objects: tanks, jeeps, planes, boats, turrets etc. My favorite part is riding in the jeep of course :) I like ramming it into walls and other vehicles. Pretty fun heheh. Sniping isn't very accurate (at least in the "out of the box" version). As far as I can tell, the patch fixes the precision.

As we stated in the beginning, the game is choppy, especially in the multiplayer mode. All I can say is that the scores aren't adequate to the actual game play. As you apply higher Antialiasing and Anisotropic filtering modes, the performance decreases by a great margin to a point where it's actually not playable. It's not a driver or card related issue. The game stutters on different set of drivers. A recommended setting for BF1942 would be 1024x768 without any IQ options. Don't forget to patch it of course.


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Last Updated on April 12, 2003

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