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Gainward GeForce PowerPack! Ultra/650-8X XP “Golden Sample” - Page 7 Of 17

Comanche 4: Performance

Before we start, you need to realize that this game is CPU dependant. We have tested the performance using the latest demo from NovaLogic. It includes a benchmark utility which we used for this occasion. You will only see couple of results as it was relevant that our AMD CPU couldn't keep up, producing quite of a CPU bottleneck. You will see two resolutions and two FSAA modes (Full-Screen-AntiAliasing) compared. All modes have shaders and audio enabled.

P4: 1.6A @ 2.39GHz / 512MB PC2100 / Stock Gainward Ti4600
AMD: Athlon XP 1900+ @ 1.6GHz / 512MB PC2100 / Stock Gainward Ti4200

As you can see, the Pentium 4 CPU handles the game much better, which gives around 12 more FPS in the first benchmark. While putting on 2X FSAA we get very similar results. A 1 FPS difference makes me wonder what's going on. We ran all the benchmarks three times and the scores came out the same (+ or - 0.10 give or take). Again, enabling 4X Full Screen Antialiasing gives off similar results.

Comanche 4 takes advantage of DirectX 8.1, T&L, both Pixel and Vertex shaders, making it a very demanding game engine. I wish I had the full game so I could play around with it. The scores, as you can see are very much similar to each other. I'm thinking the limiting factor here is the memory bandwidth and the CPU. Ti4600 has more horse power and it can push more polys. Our suggestion would be to overclock the card which should help quite a bit. I will get back to this as soon as I grab the retail game. For the demo, the recommended mode is 1024x768 (No FSAA).


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Last Updated on April 12, 2003

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