Before we start, you need to realize that this game is CPU dependant.
We have tested the performance using the latest demo from NovaLogic.
It includes a benchmark utility which we used for this occasion.
You will only see couple of results as it was relevant that our
AMD CPU couldn't keep up, producing quite of a CPU bottleneck.
You will see two resolutions and two FSAA modes (Full-Screen-AntiAliasing)
compared. All modes have shaders and audio enabled.
As you can see, the Pentium 4 CPU handles the game
much better, which gives around 12 more FPS in the first benchmark.
While putting on 2X FSAA we get very similar results. A 1 FPS
difference makes me wonder what's going on. We ran all the benchmarks
three times and the scores came out the same (+ or - 0.10 give
or take). Again, enabling 4X Full Screen Antialiasing gives off
similar results.
Comanche 4 takes advantage of DirectX 8.1, T&L, both Pixel
and Vertex shaders, making it a very demanding game engine. I
wish I had the full game so I could play around with it. The scores,
as you can see are very much similar to each other. I'm thinking
the limiting factor here is the memory bandwidth and the CPU.
Ti4600 has more horse power and it can push more polys. Our suggestion
would be to overclock the card which should help quite a bit.
I will get back to this as soon as I grab the retail game. For
the demo, the recommended mode is 1024x768 (No FSAA).