nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
Gainward GeForce PowerPack! Ultra/650-8X XP “Golden Sample” - Page 14 Of 17

Return To Castle Wolfenstein: Performance

I remember the hype when ID announced the development of Return To Castle of Wolfenstein. Everyone was running around like crazy trying to find out as much as they could about this title. If I recall correctly it was the E3 (2001) that spread the propaganda of RTCW. ID's booth was nicely decorated. It sure gave creeps :) Looked like they exposed an entire scene from the game! Pretty awsome.

The game is based on an improved Quake III engine. Of course the graphics are far better than Quake's. So is the gameplay :) We've tested the retail version along with a patch (1.41). All details were set to high/maximum. As to the game type we ran all the benchmarks in a multiplayer mode as it always performs a bit worse than single player. MP_Beach was used as our testing map. It has both outside and inside environment.

P4: 1.6A @ 2.39GHz / 512MB PC2100 / Stock Gainward Ti4600
AMD: Athlon XP 1900+ @ 1.6GHz / 512MB PC2100 / Stock Gainward Ti4200

As you can see, three resolution modes were benchmarked: 800x600, 1024x768 and 1280x1024. Despite the system specs, both cards performed pretty well. No AA and No AF gave us pretty numbers: 90, 81, 72 respectively. Even enabling 2X Antialiasing and 2X Anisotropic filtering, the game was very playable at both 1024x768 and 1280x1024 resolutions. Our Ti4200 did quite good with lower resolutions, but then again not many of us hardcore gamers use it (it's good if you want to run Aniso at application mode and bump up that Antialiasing to 4X). Even applying 4X Aniso wasn't that bad at all. It started to get jumpy at 1280x1024 though. Hell...if you want to run 4X AA without any AF you will be golden.

The ultimate mode? Again, this is not the perfect card for games at 1280x1024 with AA and AF enabled. Believe me you won't be happy with the performance. There is not enough fillrate to satisfy those resolutions and IQ settings. You will be a happy camper with 1024x768, 2X Antialiasing and 4X Anisotropic filtering. BUT if you want to remove some of the jaggies from the screen, 1280x1024 resolution will do the trick quite well.


Table of Contents

Last Updated on April 12, 2003

Copyright 1998-2004. All rights reserved.
Reproduction in any form or medium without written permission of the site's owners is prohibited.

Privacy Policy


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Shopping.com
What Are You Shopping For?



Categories
Graphics Utilities
Add-In Cards