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Gainward GeForce4 PowerPack! Ultra/750-8X XP Golden Sample Review - Page 3 Of 7

SYSTEM TESTING CONFIGURATION

  • AMD Athlon XP 1700+ @ 1.93GHz - Thouroughbred Revision A (AIUGA)
  • ENERMAX EG465P-VE(FCA) 431W Power Supply
  • EPoX 8K3A+ (8K3A2B01 BIOS)
  • Samsung PC2700 (220 K4H560383D-TCB3) DDR SDRAM (1) 512MB DIMM
  • Maxtor DiamondMax Plus 40GB 7200RPM ATA-133 Hard Disk Drive (2)
  • Hitachi CM721FB CRT Monitor - 19-Inch
  • Gainward GeForce4 PowerPack! Ultra/750-8X XP Golden Sample - GeForce4 Ti 4800SE - 128MB
  • NVIDIA Detonator XP Driver Version 41.09
  • NVIDIA Detonator XP Driver Version 43.00 (only with 3DMark03 and UT2003)
  • VIA Hyperion 4in1 v4.45 drivers
  • 32-Bit Color /  Onboard Sound / Vsync Disabled / 100Hz Refresh Rate
  • Windows XP Professional sans Service Pack 1 / DirectX 9
    NOTE: A fresh install of Windows was not used. With real world testing being arguably more important than synthetic benchmarking I felt it unrealistic to use a fresh install. I don't reinstall Windows before playing a game, do you? My system was, however, thoroughly defragged with a third-party defragging utility before and after all benchmark utilities, games, etc were installed.

Notes

  • NVIDIA Detonator XP Driver Version 43.00 was used because of improved scores in 3DMark03 and UT2003 over the 41.09 driver.
  • The Gainward memory clock had to be reduced from 700MHz to 691MHz for UT2003 for only the Citadel Botmatch benchmarks at 1600x1200 with 4XAA and 4XAF.
    NOTE: This test DID run just fine with the 41.09 drivers, so the fact that it did not under 43.00 drivers points to problems with the drivers and NOT the Gainward card.
  • The Front Side Bus had to be reduced to 186MHz in order to complete 3DMark03 (specifically due to blue screening during the CPU Test 2).
  • Intellisample settings in the Detonator drivers were either "Aggressive" or "Performance" (41.09 and 43.00 name changes respectively).
  • Texture Sharpening was unchecked in the Detonator Drivers in all cases.
  • I realized just before posting this story that I'd run all benchmarks with my Windows monitor settings at a refresh rate at 100Hz (1024x768 resolution). This was an oversight on my part and I should have run at are a more typical 75Hz or 85Hz refresh rate as the 100Hz likely slowed down many (if not all) benchmark scores across the board. This review may be updated if dropping the refresh rate of my monitor proves significant increases in the benchmarks.

BIOS Settings

  • 190MHz Front Side Bus
  • Memory Timing 4-2-2
  • CAS Latency 2.5
  • VCore 1.75
  • VMem 2.9

Notes

  • MemTurbo II was used before every benchmark to "scrub and defrag" system RAM. This saved time of having to reboot before each benchmark. In every case, all benchmarks were begun with 90~92% (469~472MB out of 512MB) of system RAM free. Before running MemTurbo II only ~400MB was free.

BENCHMARK SOFTWARE

  • FutureMark's 3DMark2001 SE - Build 330
  • FutureMark's 3DMark2003
  • Code Creatures
  • Chameleon Mark
  • Dungeon Siege - Version 1.11
  • Splinter Cell (demo)
  • Quake 3 Arena - Version 1.32
  • Unreal Tournament 2003 Demo - Version 2206
  • FRAPS - Version 1.9c

 

Next Page: 3DMark2001se / 3DMark03 / Code Creatures


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Last Updated on March 10, 2003

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