With the upward trend towards using actual production games for benchmarking
and the transitional phase we're in with 3DMark2001 to 3DMark2003 I decided to
benchmark with both 3DMark2001se and 3DMark03 (although 3DMark03 is really meant
for full DX9 hardware which this card is not).
Usually you just see a 3DMark2001 score that reflects 1024x768 at default
settings. Below, however, you'll see that I opted to enable triple buffering
instead of just double buffering to stress the card a bit more. Also, you'll see
scores for both 1024x768 and 1600x1200 with and without 4X Anti Aliasing and 4X
Anisotropic Filtering enabled.
Pretty impressive isn't it? 12686 is a score you'd usually only see on Ti4600
cards and higher at this CPU speed. Keep in mind that the Ti4800SE is a Ti4400
with just AGP-8X support.
By now the dust has settled somewhat with all of the hullabaloo surrounding
3DMark03. I'll not get into much on this topic other than to say that it's not
really a "complete" benchmark for this card since it's not fully DX9 supporting.
That's not to say that 3DMark03 isn't meaningful for pre-DX9 hardware but it is
something you should keep in mind. It probably goes without saying that 4X AA
and 4X AF settings aren't really worth benchmarking here. So, below is at the
default settings from the free version (no options available in this free
Code Creatures has been around a while now so I'll not bore you with
explanation of what it is. The "official scores" I received from it's batch mode
option (tests 1024x768, 1280x1024 and 1600x1200 in batch) were as follows: