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NVIDIA GeForce 256 Review

Benchmark Summary



This page is a summary of the benchmark results.  The results are based on the percentage change in frames per second of the GeForce 256 over the TNT2 Ultra and TNT (where applicable).  The results of the individual benchmarks were rounded up, these percentage are based on non-rounded results.

While the benchmark results speak for themselves, many of which show substantial gains over the TNT2, I will summarize my findings based on the testing done on my PC:
  • OpenGL 3D games will have greater performance since the Quake engine already uses the transform pipeline.


  • Direct 3D games will also have better performance.  However, the benefits of the GeForce 256 will not be realized until game developers start making use of DirectX 7's transform and lighting capabilities.  Refer to the 3D WinMark 2000 results for T&L capabilities under DirectX 7.

  • Through the use of transformation, real-time lighting, cube environment mapping, and vertex blending, the GeForce 256 will "enhance" our gaming experience.

  • The GeForce 256 is to be taken seriously for CAD development.  Future cards with 64 and 128MB of memory will make the GeForce 256 even more attractive in this area.


  • Future drivers will provide greater performance (as reported by some sites that the increase of version .0348 to .0353 ranged from 5-10%).


  • PC's with faster processors than an Intel PII-450MHz will reap even greater performance gains as the GeForce 256 scales very well with faster CPU's.


Benchmark Results Summary

App Mode Color Demo % Inc
GeForce over
TNT2U
% Inc
GeForce over
TNT
GLQuake 640x480 16-Bit Demo1 42 104
GLQuake 800x600 16-Bit Demo1 67 158
GLQuake 1024x768 16-Bit Demo1 71 178
GLQuake 1280x1024 16-Bit Demo1 69 187
GLQuake 1600x1200 16-Bit Demo1 76 189
           
GLQuake 640x480 16-Bit Bigass1 27 96
GLQuake 800x600 16-Bit Bigass1 29 126
GLQuake 1024x768 16-Bit Bigass1 38 173
GLQuake 1280x1024 16-Bit Bigass1 43 188
GLQuake 1600x1200 16-Bit Bigass1 52 202
           
Quake 2 640x480 16-Bit Demo1 30 66
Quake 2 800x600 16-Bit Demo1 39 105
Quake 2 1024x768 16-Bit Demo1 65 179
Quake 2 1152x864 16-Bit Demo1 75 195
Quake 2 1600x1200 16-Bit Demo1 83 211
           
Quake 2 640x480 16-Bit Massive1 28 61
Quake 2 800x600 16-Bit Massive1 31 82
Quake 2 1024x768 16-Bit Massive1 43 137
Quake 2 1152x864 16-Bit Massive1 60 171
Quake 2 1600x1200 16-Bit Massive1 75 201
           
Quake 2 640x480 16-Bit Crusher 21 36
Quake 2 800x600 16-Bit Crusher 21 51
Quake 2 1024x768 16-Bit Crusher 23 84
Quake 2 1152x864 16-Bit Crusher 39 123
Quake 2 1600x1200 16-Bit Crusher 71 193
           
Quake 2 640x480 32-Bit Demo1 32 76
Quake 2 800x600 32-Bit Demo1 42 127
Quake 2 1024x768 32-Bit Demo1 39 162
Quake 2 1152x864 32-Bit Demo1 58 212
Quake 2 1600x1200 32-Bit Demo1 31 209
           
Quake 2 640x480 32-Bit Massive1 35 69
Quake 2 800x600 32-Bit Massive1 36 97
Quake 2 1024x768 32-Bit Massive1 36 186
Quake 2 1152x864 32-Bit Massive1 55 240
Quake 2 1600x1200 32-Bit Massive1 28 339
           
Quake 2 640x480 32-Bit Crusher 29 49
Quake 2 800x600 32-Bit Crusher 29 65
Quake 2 1024x768 32-Bit Crusher 31 134
Quake 2 1152x864 32-Bit Crusher 43 166
Quake 2 1600x1200 32-Bit Crusher 29 257
           
Quake 3 640x480 16-Bit High Qual 42  
Quake 3 800x600 16-Bit High Qual 53  
Quake 3 1024x768 16-Bit High Qual 63  
Quake 3 1280x960 16-Bit High Qual 65  
Quake 3 1600x1200 16-Bit High Qual 85  
           
Quake 3 640x480 32-Bit High Qual 42  
Quake 3 800x600 32-Bit High Qual 45  
Quake 3 1024x768 32-Bit High Qual 31  
Quake 3 1280x960 32-Bit High Qual 26  
Quake 3 1600x1200 32-Bit High Qual 42  
           
Kingpin 640x480 16-Bit Bigass 57 113
Kingpin 800x600 16-Bit Bigass 54 114
Kingpin 1024x768 16-Bit Bigass 53 136
Kingpin 1152x864 16-Bit Bigass 57 158
Kingpin 1600x1200 16-Bit Bigass 52 187
           
Kingpin 640x480 32-Bit Bigass 58 115
Kingpin 800x600 32-Bit Bigass 53 127
Kingpin 1024x768 32-Bit Bigass 39 129
Kingpin 1152x864 32-Bit Bigass 32 187
Kingpin 1600x1200 32-Bit Bigass 28 276
           
Expendable 800x600 16-Bit Demo (-7) 0
Expendable 1024x768 16-Bit Demo (-5) 12
Expendable 1600x1200 16-Bit Demo 63 121
           
Expendable 800x600 32-Bit Demo (-5) 73
Expendable 1024x768 32-Bit Demo (-4) 121
Expendable 1600x1200 32-Bit Demo 34 80
App Mode Color Demo % Inc
GeForce over
TNT2U
% Inc
GeForce over
TNT
Indy3D 1024x768 16-Bit MCAD 40 236  
Indy3D 1024x768 16-Bit MCAD 150 303  
Indy3D 1024x768 16-Bit Animation 226  
Indy3D 1024x768 16-Bit Simulation 48  
           
GLAZE 1280x1024 32-Bit 5 Direct
Lights
4  
GLAZE 1280x1024 32-Bit 6 Direct
Lights
12  
GLAZE 1280x1024 32-Bit 7 Direct
Lights
17  
GLAZE 1280x1024 32-Bit 8 Direct
Lights
25  
           
GLAZE 1280x1024 32-Bit 5 Point
Lights
18  
GLAZE 1280x1024 32-Bit 6 Point
Lights
35  
GLAZE 1280x1024 32-Bit 7 Point
Lights
57  
GLAZE 1280x1024 32-Bit 8 Point
Lights
76  
           
GLAZE 1280x1024 32-Bit 5 Spot
Lights
24  
GLAZE 1280x1024 32-Bit 6 Spot
Lights
46  
GLAZE 1280x1024 32-Bit 7 Spot
Lights
73  
GLAZE 1280x1024 32-Bit 8 Spot
Lights
88  
           
3D Exer 1280x1024 32-Bit 2 Lights 9  
3D Exer 1280x1024 32-Bit 4 Lights 32  
3D Exer 1280x1024 32-Bit 6 Lights 68  
3D Exer 1280x1024 32-Bit 8 Lights 85  
           
3D Exer 1280x1024 32-Bit 4K Poly 0  
3D Exer 1280x1024 32-Bit 13K Poly 29  
3D Exer 1280x1024 32-Bit 22K Poly 53  
3D Exer 1280x1024 32-Bit 30K Poly 75  
           
WinBench 1024x768 16-Bit WinMark 4  
WinBench 1280x1024 16-Bit WinMark 22  
App Mode Color Demo % Inc
GeForce over
TNT2U
% Inc
GeForce over
TNT
TLCMark 1024x768 16-Bit Sphere 144  
TLCMark 1024x768 16-Bit Tree-S 510  
TLCMark 1024x768 16-Bit Tree-C 618  
TLCMark 1024x768 16-Bit Boxter 202  
           
WXP 800x600 16-Bit Demo 110  
WXP 1024x768 16-Bit Demo 97  
WXP 1280x960 16-Bit Demo 84  
           
WXP 800x600 32-Bit Demo 99  
WXP 1024x768 32-Bit Demo 81  
WXP 1280x960 32-Bit Demo 44  



Next: GL Quake Benchmarks


Last Updated on Octobet 21, 1999

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