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NVIDIA GeForce 256 Review
Benchmark Summary
This page is a summary of the benchmark results. The results are based on the percentage change in frames per second of the GeForce 256 over the TNT2 Ultra and TNT (where applicable). The results of the individual benchmarks were rounded up, these percentage are based on non-rounded results.
While the benchmark results speak for themselves, many of which show substantial gains over the TNT2, I will summarize my findings based on the testing done on my PC:
- OpenGL 3D games will have greater performance since the Quake engine already uses the transform pipeline.
- Direct 3D games will also have better performance. However, the benefits of the GeForce 256 will not be realized until game developers start making use of DirectX 7's transform and lighting capabilities. Refer to the 3D WinMark 2000 results for T&L capabilities under DirectX 7.
- Through the use of transformation, real-time lighting, cube environment mapping, and vertex blending, the GeForce 256 will "enhance" our gaming experience.
- The GeForce 256 is to be taken seriously for CAD development. Future cards with 64 and 128MB of memory will make the GeForce 256 even more attractive in this area.
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Future drivers will provide greater performance (as reported by some sites that the increase of version .0348 to .0353 ranged from 5-10%).
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PC's with faster processors than an Intel PII-450MHz will reap even greater performance gains as the GeForce 256 scales very well with faster CPU's.
Benchmark Results Summary
| App |
Mode |
Color |
Demo |
% Inc GeForce over TNT2U |
% Inc GeForce over TNT |
| GLQuake |
640x480 |
16-Bit |
Demo1 |
42 |
104 |
| GLQuake |
800x600 |
16-Bit |
Demo1 |
67 |
158 |
| GLQuake |
1024x768 |
16-Bit |
Demo1 |
71 |
178 |
| GLQuake |
1280x1024 |
16-Bit |
Demo1 |
69 |
187 |
| GLQuake |
1600x1200 |
16-Bit |
Demo1 |
76 |
189 |
| |
|
|
|
|
|
| GLQuake |
640x480 |
16-Bit |
Bigass1 |
27 |
96 |
| GLQuake |
800x600 |
16-Bit |
Bigass1 |
29 |
126 |
| GLQuake |
1024x768 |
16-Bit |
Bigass1 |
38 |
173 |
| GLQuake |
1280x1024 |
16-Bit |
Bigass1 |
43 |
188 |
| GLQuake |
1600x1200 |
16-Bit |
Bigass1 |
52 |
202 |
| |
|
|
|
|
|
| Quake 2 |
640x480 |
16-Bit |
Demo1 |
30 |
66 |
| Quake 2 |
800x600 |
16-Bit |
Demo1 |
39 |
105 |
| Quake 2 |
1024x768 |
16-Bit |
Demo1 |
65 |
179 |
| Quake 2 |
1152x864 |
16-Bit |
Demo1 |
75 |
195 |
| Quake 2 |
1600x1200 |
16-Bit |
Demo1 |
83 |
211 |
| |
|
|
|
|
|
| Quake 2 |
640x480 |
16-Bit |
Massive1 |
28 |
61 |
| Quake 2 |
800x600 |
16-Bit |
Massive1 |
31 |
82 |
| Quake 2 |
1024x768 |
16-Bit |
Massive1 |
43 |
137 |
| Quake 2 |
1152x864 |
16-Bit |
Massive1 |
60 |
171 |
| Quake 2 |
1600x1200 |
16-Bit |
Massive1 |
75 |
201 |
| |
|
|
|
|
|
| Quake 2 |
640x480 |
16-Bit |
Crusher |
21 |
36 |
| Quake 2 |
800x600 |
16-Bit |
Crusher |
21 |
51 |
| Quake 2 |
1024x768 |
16-Bit |
Crusher |
23 |
84 |
| Quake 2 |
1152x864 |
16-Bit |
Crusher |
39 |
123 |
| Quake 2 |
1600x1200 |
16-Bit |
Crusher |
71 |
193 |
| |
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|
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|
| Quake 2 |
640x480 |
32-Bit |
Demo1 |
32 |
76 |
| Quake 2 |
800x600 |
32-Bit |
Demo1 |
42 |
127 |
| Quake 2 |
1024x768 |
32-Bit |
Demo1 |
39 |
162 |
| Quake 2 |
1152x864 |
32-Bit |
Demo1 |
58 |
212 |
| Quake 2 |
1600x1200 |
32-Bit |
Demo1 |
31 |
209 |
| |
|
|
|
|
|
| Quake 2 |
640x480 |
32-Bit |
Massive1 |
35 |
69 |
| Quake 2 |
800x600 |
32-Bit |
Massive1 |
36 |
97 |
| Quake 2 |
1024x768 |
32-Bit |
Massive1 |
36 |
186 |
| Quake 2 |
1152x864 |
32-Bit |
Massive1 |
55 |
240 |
| Quake 2 |
1600x1200 |
32-Bit |
Massive1 |
28 |
339 |
| |
|
|
|
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| Quake 2 |
640x480 |
32-Bit |
Crusher |
29 |
49 |
| Quake 2 |
800x600 |
32-Bit |
Crusher |
29 |
65 |
| Quake 2 |
1024x768 |
32-Bit |
Crusher |
31 |
134 |
| Quake 2 |
1152x864 |
32-Bit |
Crusher |
43 |
166 |
| Quake 2 |
1600x1200 |
32-Bit |
Crusher |
29 |
257 |
| |
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|
| Quake 3 |
640x480 |
16-Bit |
High Qual |
42 |
|
| Quake 3 |
800x600 |
16-Bit |
High Qual |
53 |
|
| Quake 3 |
1024x768 |
16-Bit |
High Qual |
63 |
|
| Quake 3 |
1280x960 |
16-Bit |
High Qual |
65 |
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| Quake 3 |
1600x1200 |
16-Bit |
High Qual |
85 |
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| |
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| Quake 3 |
640x480 |
32-Bit |
High Qual |
42 |
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| Quake 3 |
800x600 |
32-Bit |
High Qual |
45 |
|
| Quake 3 |
1024x768 |
32-Bit |
High Qual |
31 |
|
| Quake 3 |
1280x960 |
32-Bit |
High Qual |
26 |
|
| Quake 3 |
1600x1200 |
32-Bit |
High Qual |
42 |
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| |
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| Kingpin |
640x480 |
16-Bit |
Bigass |
57 |
113 |
| Kingpin |
800x600 |
16-Bit |
Bigass |
54 |
114 |
| Kingpin |
1024x768 |
16-Bit |
Bigass |
53 |
136 |
| Kingpin |
1152x864 |
16-Bit |
Bigass |
57 |
158 |
| Kingpin |
1600x1200 |
16-Bit |
Bigass |
52 |
187 |
| |
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|
|
|
| Kingpin |
640x480 |
32-Bit |
Bigass |
58 |
115 |
| Kingpin |
800x600 |
32-Bit |
Bigass |
53 |
127 |
| Kingpin |
1024x768 |
32-Bit |
Bigass |
39 |
129 |
| Kingpin |
1152x864 |
32-Bit |
Bigass |
32 |
187 |
| Kingpin |
1600x1200 |
32-Bit |
Bigass |
28 |
276 |
| |
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| Expendable |
800x600 |
16-Bit |
Demo |
(-7) |
0 |
| Expendable |
1024x768 |
16-Bit |
Demo |
(-5) |
12 |
| Expendable |
1600x1200 |
16-Bit |
Demo |
63 |
121 |
| |
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|
|
| Expendable |
800x600 |
32-Bit |
Demo |
(-5) |
73 |
| Expendable |
1024x768 |
32-Bit |
Demo |
(-4) |
121 |
| Expendable |
1600x1200 |
32-Bit |
Demo |
34 |
80 |
| App |
Mode |
Color |
Demo |
% Inc GeForce over TNT2U |
% Inc GeForce over TNT |
| Indy3D |
1024x768 |
16-Bit |
MCAD 40 |
236 |
|
| Indy3D |
1024x768 |
16-Bit |
MCAD 150 |
303 |
|
| Indy3D |
1024x768 |
16-Bit |
Animation |
226 |
|
| Indy3D |
1024x768 |
16-Bit |
Simulation |
48 |
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| |
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| GLAZE |
1280x1024 |
32-Bit |
5 Direct Lights |
4 |
|
| GLAZE |
1280x1024 |
32-Bit |
6 Direct Lights |
12 |
|
| GLAZE |
1280x1024 |
32-Bit |
7 Direct Lights |
17 |
|
| GLAZE |
1280x1024 |
32-Bit |
8 Direct Lights |
25 |
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| |
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| GLAZE |
1280x1024 |
32-Bit |
5 Point Lights |
18 |
|
| GLAZE |
1280x1024 |
32-Bit |
6 Point Lights |
35 |
|
| GLAZE |
1280x1024 |
32-Bit |
7 Point Lights |
57 |
|
| GLAZE |
1280x1024 |
32-Bit |
8 Point Lights |
76 |
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| |
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| GLAZE |
1280x1024 |
32-Bit |
5 Spot Lights |
24 |
|
| GLAZE |
1280x1024 |
32-Bit |
6 Spot Lights |
46 |
|
| GLAZE |
1280x1024 |
32-Bit |
7 Spot Lights |
73 |
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| GLAZE |
1280x1024 |
32-Bit |
8 Spot Lights |
88 |
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| 3D Exer |
1280x1024 |
32-Bit |
2 Lights |
9 |
|
| 3D Exer |
1280x1024 |
32-Bit |
4 Lights |
32 |
|
| 3D Exer |
1280x1024 |
32-Bit |
6 Lights |
68 |
|
| 3D Exer |
1280x1024 |
32-Bit |
8 Lights |
85 |
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| |
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| 3D Exer |
1280x1024 |
32-Bit |
4K Poly |
0 |
|
| 3D Exer |
1280x1024 |
32-Bit |
13K Poly |
29 |
|
| 3D Exer |
1280x1024 |
32-Bit |
22K Poly |
53 |
|
| 3D Exer |
1280x1024 |
32-Bit |
30K Poly |
75 |
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| WinBench |
1024x768 |
16-Bit |
WinMark |
4 |
|
| WinBench |
1280x1024 |
16-Bit |
WinMark |
22 |
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| App |
Mode |
Color |
Demo |
% Inc GeForce over TNT2U |
% Inc GeForce over TNT |
| TLCMark |
1024x768 |
16-Bit |
Sphere |
144 |
|
| TLCMark |
1024x768 |
16-Bit |
Tree-S |
510 |
|
| TLCMark |
1024x768 |
16-Bit |
Tree-C |
618 |
|
| TLCMark |
1024x768 |
16-Bit |
Boxter |
202 |
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| WXP |
800x600 |
16-Bit |
Demo |
110 |
|
| WXP |
1024x768 |
16-Bit |
Demo |
97 |
|
| WXP |
1280x960 |
16-Bit |
Demo |
84 |
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| |
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|
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| WXP |
800x600 |
32-Bit |
Demo |
99 |
|
| WXP |
1024x768 |
32-Bit |
Demo |
81 |
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| WXP |
1280x960 |
32-Bit |
Demo |
44 |
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Next: GL Quake Benchmarks
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Last Updated on Octobet 21, 1999
All trademarks used are properties of their respective owners.
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