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NVIDIA GeForce 7800 GT Review - Page 7 of 8

FAR CRY

Far Cry was the surprise of 2004, not only for it's unique setting, but also for the technology packed into the engine. Great vistas with a huge amount of foliage, along with great water effects and the incorporation of HDR displays what this forward-looking technology can achieve. The broad range of quality settings can bring even today's most powerful systems to their knees, making Far Cry a great benchmark.

Far Cry Test Settings

Far Cry Test Results
Click Image to Enlarge

Far Cry Test Results

The Shader Model 3.0 path was used for all benchmarking purposes as it not only provided improved visuals, but also improved performance on all SM3.0-cpaable NVIDIA GPUs. Far Cry's beautiful setting portrays the image-enhancing benefits of HDR. Various HDR modes exist for Far Cry by utilizing the "r_hdrrendering x" command in the console. Mode 7 was used for testing purposes.

Far Cry Test Results
Click Image to Enlarge

Far Cry Test Results

Once again, I prefer the added detail and lighting effects provided by enabling HDR via the command line. An in-depth look at Far Cry performance with various AA technique is examined on the next page.

Next Page: ForceWare 77.77 & 78.03 Driver Comparison & Conclusion

Last Updated on September 13, 2005


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