among the first games launched which is capable of pushing the GeForce3 nFinite
effects engine as it made use of the programmable pixel shaders to improve image
quality. As was the case with Vulpine GLmark, GeForce3 Ti 200 scores were
recorded with and without Pixel Shaders enabled.
Aquamark is a pretty
devastating benchmark which really pushes the cards to its limits, which is
demonstrated by the Ti 200 just breaking 40 fps at 800x600 when Pixel Shaders
are enabled. The GeForce2 Ultra, aided by an additional 60MHz memory frequency,
squeeks by the GeForce4 MX 440 in this strenuous DirectX 8 benchmark program.
Used primarily for CPU
testing, I was interested to see how the 3D aspect of AMD's N-Bench Version 2
would fare on our three test subjects. The program runs two scenes at different
quality settings before outputting a final score in an undecipherable format.
The results from this
benchmark are extremely close, with the GeForce3 Ti 200 taking the win yet
The second iteration of
MadOnion's 3DMark series, 3DMark2000's reign to fame was the inclusion of
support for NVIDIA's onboard T&L performance improving feature. This DirectX
7-based benchmark has aged fairly well and is a great candidate to test the DX7
aspect of these cards.
Mirroring results we've
previously seen, the GeForce3 Ti 200 wins yet again, with the GeForce4 MX 440 in
second which is followed closely by the GeForce2 Ultra. The LightSpeed Memory
Architecture is helping the GeForce4 MX 440's two graphics pipelines compete
with the four pipeline equipped GeForce2 Ultra.