Despite the fact that the engine is a number of years old, Quake 3 remains one of the chief benchmarks used in the industry. With the latest 1.32 patch release installed, I used timedemo four to test each card. Initially, this test looked to place little to no stress on either of these cards. With no enhanced image quality settings enabled, each card broke the 200fps barrier at a resolution of 1024x768. Even at the high resolution of 1600x1200, each card was able to maintain a frame rate above 150fps.
The true potency of the timedemo is not realized until we enable enhanced image quality settings for each card. Using the maximum value for both antialiasing and anisotropic filtering, we begin to see the cards "break a sweat". At a resolution of 1024x768, we find each card offering above 100fps which is impressive. Raising the resolution to 1280x1024, we find frame rates hovering around 60. As such, the gameplay with this combination is sure to be fluid enough for any hardcore gamer to be satisfied.
Utilizing a resolution of 1600x1200 or higher illustrates a slightly different situation. Here, frame rates are closer to 40, which certainly is still playable. Though many will be happy gaming at this speed, there are some (myself included) who prefer the more fluid gameplay which 60fps brings. As a result, the optimum combination for speed and visual quality looks to be a resolution of 1280x1024 with every image quality setting enabled and maximized.
Quake 3
Quake 3 Performance
Average Frames Per Second
Resolution
No AA No Aniso
4X AA 8X Aniso
1024x768
Abit Stock
200
93
EK Stock
202
101
Abit Max OC
202
101
EK Max OC
204
114
1280x1024
Abit Stock
181
50
EK Stock
186
58
Abit Max OC
186
54
EK Max OC
190
66
1600x1200
Abit Stock
146
33
EK Stock
154
38
Abit Max OC
155
38
EK Max OC
168
44
JEDI KNIGHT 2 PERFORMANCE
Easily one of my favorite games in recent years, Jedi Knight 2 was an easy selection for a benchmark in this shootout. Based upon the Quake 3 engine, this game brings great graphics to a creative storyline. One thing I noticed during testing was that the latest patch seemed to change the lighting effects of the lightsaber. Here, there now was an impressive glow around the core of the handle and the once solid beam of light now gradually fades along the edges. Though some might not even notice, I really thought this was a great addition and added even more to the realism of the game.
As far as benchmarks are concerned, the cards tested were more than up to the challenge of this benchmark. Although the results for all resolutions without image quality settings enabled were certainly high, I did expect them to be a bit higher especially at 1024x768. Checking the FRAPS log file, I found that in every instance, the maximum frame rate reached at every resolution was 92fps. In practice, this cap will have no adverse effects upon gameplay. However, I would definitely be more comfortable if this were an option which could be selected.
Utilizing the 2X setting for antialiasing we find some impressive results throughout every resolution. Here, frame rates are still above 80 are the images in the game look incredible. Raising the bar even further, I then enabled 4X antialiasing as well as 8X anisotropic filtering. Here, there was little to no performance drop at a resolution of 1024x768. Raising the resolution to 1600x1200, we find the first real division between the two cards. Here, the Abit card offers great performance with an average framerate of roughly 45. Though ample enough for most gamers, some would much prefer to be closer to 60fps. As such, the overclocked EK card with a framerate of 56 is a more viable option for those individuals.
Jedi Knight 2
Jedi Knight 2 Performance
Average Frames Per Second
Resolution
No AA No Aniso
2X AA No Aniso
4X AA 8X Aniso
1024x768
Abit Stock
86
86
75
EK Stock
88
88
86
Abit Max OC
87
87
85
EK Max OC
88
88
87
1280x1024
Abit Stock
83
82
64
EK Stock
86
86
71
Abit Max OC
86
85
67
EK Max OC
88
87
82
1600x1200
Abit Stock
81
81
45
EK Stock
86
86
47
Abit Max OC
85
84
46
EK Max OC
87
87
56
RETURN TO CASTLE WOLFENSTEIN PERFORMANCE
Here, we have one of the most addictive games I have ever played. One of the many games using the Quake 3 engine, Return to Castle Wolfenstein really illustrates how far an engine can come when it is tweaked and enhanced over the years. The graphics in this game are excellent, and the lighting effects really add to the dark storyline.
While testing this game, I was surprised to find the same 92fps ceiling found testing Jedi Knight 2. As it turns out, the limiting factor is actually a variable which can be set within the appropriate config.cfg file for both Jedi Knight 2 and Return to Castle Wolfenstein. As such, maximum frame rates can be achieved by raising the value for "seta com_maxfps" to some large random number such as 300. In doing so, the actual frame rate limitation can be seen without being skewed by some forced performance ceiling.
Both cards exhibit stellar performance at each resolution with enhanced image quality settings disabled. Enabling 2X antialiasing, we find every resolution up to 1600x1200 offering a minimum of 80fps. However, raising the resolution to 1600x1200 we begin to sense how taxing the benchmark is becoming. With maximum image quality settings enabled, we see a rather large drop in performance. Here, only the overclocked EK card comes close to the 60fps barrier at 1024x768. Above that resolution, each card looks to be straining to maintain high framerates. In this case, the optimum combination of performance and image quality would be either 1600x1200 with no antialiasing/anisotropic filtering or a resolution of 1280x1024 with 2X antialiasing.