nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
GIGABYTE GeForce 6600 GV-NX66128DP - Page 5 of 9

Overclocking

The GPU running at 600MHz is an impressive 100% increase from the initial 299MHz default clock setting! No problems were encountered running at this clock frequency during this review. Still, I would caution anyone to use care and to accept the risk when overclocking any component outside of specifications. Although my results were significant I cannot guarantee you results will be the same.

The memory was different story. Set to 600MHz, 3DMark03 benchmark would complete the tests but with light artifacts in the 'Nature' portion of the tests. Aquamark3, at 600MHz ran without any noticeable artifacts. Nevertheless, I decided to back off to a memory overclock of 575MHz to be safe. I should note that lowering the memory clock frequencies by 25MHz on the memory reduced recorded frame rates in Aquamark3 by just over 2 frames per second (FPS) average.

Although I would not consider this card high on the list for enthusiasts or dedicated gamers, the overclock capability of this little card was impressive and did indeed provide significant performance increases as will be shown in the accompanying tests and synthetic benchmarks.

GAME TESTS

CALL OF DUTY
A game that has maintained significant popularity with the recently released expansion pack, "United Offensive." I have selected the Dawnville Demo from the original Call of Duty game for initiating the gaming tests with the Gigabyte 6600 PCI-Express video card.

A minimum of 3 runs of the timedemo at each resolution and graphic settings were performed. An average of at least 3 of the resulting scores were then recorded in the table below. Specific resolutions used were: 800x600, 1024x768, 1280x1024, and 1600x1200. Antialiasing (AA) and anisotropic filtering (AF) incorporated with specific resolutions were: No AA/AF, 2xAA/0xAF, 0xAA/4xAF, 0xAA/8xAF, 2xAA/4xAF, and 4xAA/8xAF. Timing frequencies were default clocks (299/552) and 600/575 for overclock timings. All in-game graphic settings were configured to the highest quality and sound was set in-game to Miles Fast 2D Positional Audio at 44kHz.

Call of Duty Results
Intel 3.4E - Dawnville Demo


Overclocked results highlighted below

The Gigabyte 6600 runs CoD with ease providing excellent game play at all settings tested. I experienced severe reduction in FPS from use of lower to a higher resolutions. I would recommend this game be played with average frame rates of 40 or better for good game play.

At the highest settings tested, 1600x1200, 4xAA/8xAF, frame rates averaged 32.1 with default timing frequencies and the minimum frame rate occasionally dipped into the teens at 17 FPS. Although playable, these settings provide marginal performance for this game and some stuttering or pausing may be experienced in graphically intense sections of the game. Either resolutions of 1024x768 or 1280x1024 with 4xAA/8xAF provided excellent game play although I personally opt for the resolution of 1024/768 at default timings (299/552) on a 17 or 19-inch CRT monitor. I did not run the game on my 17-inch LCD but by looking at the test results it should run well at 1280x1024 4xAA and 8xAF.

Next Page: Unreal Tournament 2004 & Far Cry

 


Table of Contents

Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC