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1 March 26, 2010
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GIGABYTE GeForce 6600 GV-NX66128DP - Page 6 of 9

UNREAL TOURNAMENT 2004
First person shooter featuring the use of buggies, hovercraft, tanks, trucks, fighters, and maps to accommodate them. Unreal Tournament continues to have a large following and for good reason. UT2004 timedemo featuring a combination of maps DM-Rankin, AS-Convoy, and BR-Colossus was used for this test of the Gigabyte 6600. Resolutions of 1024x768, 1280x1024, and 1600x1200 included featuring AA and AF settings of No AA/AF, No AA/8xAF, 2xAA/4xAF, and 4xAA/8xAF. At least 3 runs were made of the timedemo and the average recorded in the table below. Results include both default and overclocked timing frequencies, as indicated. I consider 60 FPS or more suitable for playing this game. Let's see how the 6600 performs.

Unreal Tournament 2004 Results
Intel 3.4E - Combination of DM-Rankin, AS-Convoy and BR-Colossus


Overclocked results highlighted below

Good results for the 6600 in UT2004, especially impressive was the increase in FPS when overclocked. Resolution at 1024x768 provides the best results according to the timedemo results and also proved to be the case in actual game play. The Gigabyte 6600 provided excellent smooth game play through several sessions of actual game play using the 1024x768 resolution with various AA and AF applied. At 16xAF I did not notice much improvement visually but frame rates averaged around 100 which is very acceptable. The 6600 proved it had no problem with this game up through 1280x1024, 2xAA/4xAF.


FAR CRY
Most of you have given Far Cry a go, I am sure. If you have not it should be on your to-do list. The maps are huge, the environment ranges from lush jungles, to sandy beaches, to wide open expanse areas. I don't want to omit the tight indoor areas with small rooms and narrow corridors where the bad guys are hanging out just waiting for you. The action can get quick and furious in a moment's notice!

Using some DirectX 9 instructions and heavy scene rendering this game can bring most video cards to their knees unless in-game settings are appropriately adjusted for best performance.

Tests were conducted with all in-game settings on 'high' using the Fort Demo. I have not tried the 1.3 patch yet, but it is on my to-do list. Resolutions of 800x600, 1024x768, 1280x1024, and 1600x1200 were used. Application of AA and AF were combined with the afore mentioned resolutions and consisted of No AA/AF, 2xAA/0xAF, 0xAA/4xAF, 0xAA/8xAF, 2xAA/4xAF, and 4xAA/8xAF. 

Far Cry Results
Intel 3.4E - Fort Demo


Overclocked results highlighted below


The Gigabyte 6600 proved to be up to the task in providing the enjoyment of excellent game playing conditions. In my opinion you need 40 FPS plus to play Far Cry to fully enjoy the game and that is easily maintained at the resolution of 1024x768. Lower average FPS have the potential of causing slow downs during intensive action sequences.

Next Page: HALO & DOOM III

 


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