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1 March 26, 2010
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GIGABYTE GeForce 6600 GV-NX66128DP - Page 7 of 9

HALO: COMBAT EVOLVED
Pixel Shader 2.0 is supported by 6600 series cards and the 2.0 code path was forced for this benchmark. Resolutions used remain the same as those used in Far Cry with anisotropic filtering settings of No AF, 4xAF, 8xAF, and the addition of 16xAF as activated with 'Coolbits2' in the NVIDIA GeForce 6600 control panel.

HALO: Combat Evolved Results
Intel 3.4E - HALO Timedemo


Overclocked results highlighted below

I have not played this game in sometime so right off the use of Pixel Shader 2.0 made the grass look better, noticeably enhanced water effects, and provided reflective metal with a shinier look. Again, the Gigabyte 6600 provided enjoyable game play using a 1024x768 resolution and proved playable with all applications of AF. I did not notice any significant visual improvement at 16x over 8x. In fact, my preference were settings of 4xAF at 1024x768 with either default or overclocked timing frequencies. Overclocking provided an additional 9-10 FPS with AF applied at 1024x768. Although I played the game only for a brief period at 1280x1024, with the card overclocked, it performed flawlessly with 4xAF applied. My suggested minimum average frame rate for this game would be around 40 FPS.


DOOM III
The most advanced current OpenGL game at the time of this review, DoomIII pushes the capabilities of current video cards to the limits. Frame rates are locked at 60 FPS in the game so higher results are insignificant to the game. Settings used were: High Quality Special Effects On, Enable Shadows On, Enable Specular On, Enable Bump Map On, Vertical Sync Off. Resolutions of 800x600, 1024x768, 1280x1024, and 1600x1200 were tested along with AA/AF as identified in the results table.

DOOM III Results
Intel 3.4E - Demo1


Overclocked results highlighted below

While no result exceeded an average of 60 FPS, this game feature was unlocked in benching this game as maximum FPS does at times exceed 60 FPS and by not unlocking would skew the results to some degree. It is evident that applications of antialiasing heavily stresses the card and so results from anything above 2xAA were omitted. Still, actual game performance was very favorable with any of the settings that reflect around 25-30 FPS average minimum. At less FPS the game becomes more like a slide presentation. With all of that said the Gigabyte 6600 proved to be an excellent card fully capable of playing this game with all its features.

Next Page: Synthetic Benchmarks

 


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