CODECREATURES Although somewhat dated CodeCreatures does provide a good DirectX 8.1 API
stress test. This benchmark incorporates the use of Vertex and Pixel Shaders and
requires a minimum of 128 MB of ram to store textures required for the test.
CodeCreatures plays a photo-realistic nature scene and calculates the
performance of the graphics adapter by measuring the FPS that it can display at
1024x768, 1280x1024 and 1600x1200 resolutions. Antialiasing was applied at each
resolution consisting of No AA, 2xAA, and 4xAA.
CodeCreatures Benchmark Pro 2002 Results
Intel 3.4E
Overclocked results highlighted below
This benchmark supports a number of the game test results in that 1024x768
resolution appears to be the optimum setting for this card. In addition,
overclocking enhanced the scores obtained using this heavily laden vertex and
pixel shader DX8.1 benchmark. The blocks designated with 'N/A' signify the card
succumbed to stresses of antialiasing application and dropped FPS results into
single digits.
At both 1024x768 and 1280x1024 it does show the power of the GPU by thoroughly
thumping former results obtained with the FX5700U and 9600XT even though lacking
the speedier ram of the XT and GDDR3 of the Ultra. Of course, this is with DX8.1
as there is no comparison with the 6600's performance when DX9.0c is implemented
as will be seen in the following benchmarks. Specifically to this benchmark,
when overclocked, the 6600 compares more to Ati's 9800 Pro (1024x768, 46 FPS and
1280x1024, 35 FPS) in performance results in DX8.1 at lower resolutions with no
antialiasing applied.
3DMARK2003 I primarily have used this benchmark as one of the tests I used for
evaluating a system's stability. But more and more results gathered over time
have aided in further evaluating a particular video card's capability to play
games at specific settings. This has helped me in defining the range of optimal
settings relative to resolution, use of antialiasing, and anisotropic filtering
capabilities.
3DMark 2003
Intel 3.4E
Overclocked results highlighted below
Application of antialiasing, as we have seen in the game tests, severely
impacts performance of the 6600. In addition, selection of resolution is further
proved to be important as was clearly evident in the game tests. Resolution of
1024x768 continues to be supported as the optimum resolution for the 6600.