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1 March 26, 2010
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GIGABYTE GeForce 6600 GV-NX66128DP - Page 8 of 9

SYNTHETIC BENCHMARKS

CODECREATURES 
Although somewhat dated CodeCreatures does provide a good DirectX 8.1 API stress test. This benchmark incorporates the use of Vertex and Pixel Shaders and requires a minimum of 128 MB of ram to store textures required for the test. CodeCreatures plays a photo-realistic nature scene and calculates the performance of the graphics adapter by measuring the FPS that it can display at 1024x768, 1280x1024 and 1600x1200 resolutions. Antialiasing was applied at each resolution consisting of No AA, 2xAA, and 4xAA.

CodeCreatures Benchmark Pro 2002 Results
Intel 3.4E


Overclocked results highlighted below


This benchmark supports a number of the game test results in that 1024x768 resolution appears to be the optimum setting for this card. In addition, overclocking enhanced the scores obtained using this heavily laden vertex and pixel shader DX8.1 benchmark. The blocks designated with 'N/A' signify the card succumbed to stresses of antialiasing application and dropped FPS results into single digits.

At both 1024x768 and 1280x1024 it does show the power of the GPU by thoroughly thumping former results obtained with the FX5700U and 9600XT even though lacking the speedier ram of the XT and GDDR3 of the Ultra. Of course, this is with DX8.1 as there is no comparison with the 6600's performance when DX9.0c is implemented as will be seen in the following benchmarks. Specifically to this benchmark, when overclocked, the 6600 compares more to Ati's 9800 Pro (1024x768, 46 FPS and 1280x1024, 35 FPS) in performance results in DX8.1 at lower resolutions with no antialiasing applied.

3DMARK2003
I primarily have used this benchmark as one of the tests I used for evaluating a system's stability. But more and more results gathered over time have aided in further evaluating a particular video card's capability to play games at specific settings. This has helped me in defining the range of optimal settings relative to resolution, use of antialiasing, and anisotropic filtering capabilities.

3DMark 2003
Intel 3.4E


Overclocked results highlighted below

Application of antialiasing, as we have seen in the game tests, severely impacts performance of the 6600. In addition, selection of resolution is further proved to be important as was clearly evident in the game tests. Resolution of 1024x768 continues to be supported as the optimum resolution for the 6600.

Next Page: Synthetics Cont. & Conclusion

 


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