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Inno3D GeForce 6800 Review- Page 3 of 6

DOOM 3
I feel that I'd be insulting your intelligence (and probably even your grandmother's) by even hinting at a summary of what Doom 3 is or providing some background. So, I won't. :)

Throughout this review I will continue to stress its focus:

Examine how the 6800 can be equivalent to the Ultra in performance (in terms of frames per second and percentage hit) albeit at obviously different resolution, anti-aliasing and anisotropic filtering settings.

One thing to note is that Doom 3's provided timedemo (demo1) was used for these benchmarks. This is not totally indicative of actual gameplay but it does an excellent job of stressing the card. For all of these results the timedemo was first allowed to run once so that the map would be loaded into memory. Next, three runs were recorded and an average was taken to get the final results shown below. FRAPS was used to record the minimum frame rate.

Doom 3

 
Doom 3 - 1024x768 - App AA/AF
percentage value indicates performance hit from the 6800 Ultra

Doom 3 - 1600x1200 - App AA/AF
percentage value indicates performance hit from the 6800 Ultra

As you can see, the Inno3D 6800 offers very acceptable performance at 1024x768 even when compared to the 6800 Ultra by staying very close to 60fps even at 4xAA and 8xAF. Due to Doom 3's atypically dark environment (less contrast of edges than most games) anti-aliasing is highly regarded as being much less necessary even by AA die-hards. Knowing this, it is very promising to see that even at 1600x1200 the 6800 is in the 50~60fps neighborhood without AA or AF applied. While taking a ~30% performance hit at 2xAA, the 6800 is still performing at an acceptable ~40fps although the minimum frame rates are quite low. Most people like to see the minimum frame rates to not drop below 30fps for first person shooter games but your opinion can/will vary.
 

UNREAL TOURNAMENT 2004
I used 3DCenter.org's highly stressful Primeval timedemo since UT2K4 is a DirectX 8.1 title and I wanted to stress as much as possible. This Primeval timedemo never seems to disappoint as it churns out a large amount of geometry and still humbles even the 6800 Ultra.

NOTE: This Primeval timedemo is not indicative of "normal" gameplay in Unreal Tournament 2004, it is very, very stressful.

Unreal Tournament 2004

Unreal Tournament 2004 - 1024x768 - CP AA/AF
percentage value indicates performance hit from the 6800 Ultra

Unreal Tournament 2004 - 1600x1200 - CP AA/AF
percentage value indicates performance hit from the 6800 Ultra


Right away it is clear that this timedemo does, in fact, flex its muscle on both cards. It particularly demonstrates how the extra 128MB of memory on the Ultra is of benefit regarding all of the texture memory required in this timedemo. The four fewer pipelines on the 6800 also do not help its cause. Most other "normal" timedemos result in 20fps to 30fps increases in the results above. That easily brings both cards to performing extremely well under any of the above settings.


Next Page: Rome: Total War Demo, Colin McRae Rally 2005 Demo

Last Updated on September 13, 2004


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