Drivers are set at default settings. All applications have control of antialiasing (AA) and anisotropic filtering (AF). Benchmark results were obtained by straight up gameplay and the use of Fraps.
With Crysis being the exception, I chose test at resolutions of 1280x1024 and 1680x1050. Combined, these two resolutions are used by 43% of our visitors when browsing the web site.
ENEMY TERRITORY: QUAKE WARS
Splash Damage has been making mods for id Software games which include Doom 3: Resurrection of Evil and Return to Castle Wolfenstein: Enemy Territory. Now taking on the Quake universe, the team based multi-player game Enemy Territory: Quake Wars has finally arrived. Note that this game is rendered using OpenGL.
Enemy Territory: Quake Wars
All in-game graphics settings were at their maximum quality. AA and AF are shown below in the benchmark results.
Enemy Territory: Quake Wars Performance
At lower resolutions, the Inno3D GeForce 8800 GT OC allows the level of AA to be increased beyond the often used 4x multisampling. In this particular case, 8x AA was perfect as it improved image quality and delivered playable framerates.
CLIVE BARKER'S JERICHO
Produced by the legendary Clive Barker, Jericho is a horror-based first person shooter that tells the story of a secret squadron with supernatural powers and how a simple mission turns into much more.
Clive Barker's Jericho
In-game graphics settings consisted of no vertical sync, high shadows, high shader detail, high texture detail and high motion blur.
Clive Barker's Jericho Performance
With all graphics settings maxed out, the Inno3D GeForce 8800 GT OC delivered 30 frames per second with 2x advanced smoothing at 1680x1050. Although the difference in image quality between 2x and 4x advanced smoothing was subtle, I preferred the performance boost by only using 2x advance smoothing at the higher resolution of 1680x1050.