Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

Inno3D GeForce 8800 GT OC Review - Page 3 of 4

CRYSIS

Crysis was one of those games that we have been waiting for and praying about because our PCs and wallets are about to or already have started to hurt. Raising the far for visual quality, Crysis is finally here and will stress the Inno3D GeForce 8800 GT OC like no other game can.

Crysis

Crysis is a game that no PC today can handle with everything cranked up to the max at playable framerates. Similar to EverQuest II, the Crysis graphics engine was designed to scale years into the future so we will have to give hardware some time to catch up.

PERFORMANCE

Note that the benchmarks are strictly from gameplay. I have played through Crysis already while switching settings and such to really test this graphics card out.

We begin with Windows Vista and DirectX 10 performance.

Crysis DirectX 10 Performance - Windows Vista

Then DirectX 9 performance under Windows Vista.

DirectX9 Performance - Windows Vista

And lastly, DirectX 9 performance under Windows XP, which includes results from a "tweaked" setting.

DirectX9 Performance - Windows XP

DirectX 10 is the new kid on the block and apparently, this guy is not doing so well. Crysis was supposed to have been DirectX 10's flagship intro game, but there is a reason why the DirectX 10 implementation fails in my opinion.

If you have not seen it already around the Internet, users are allowed to make special configuration files to the DirectX 9 portion of the game to "unlock" DirectX 10 visual features without the heavy performance penality. This is simply done by adding a "game.cfg" to the main Crysis folder. So how do the visuals compare on Inno3D GeForce 8800 GT OC?

DirectX 10 - High vs. Very High
Click to enlarge.

The difference between "High" and "Very High" visually are minimal. There is a little more detail in the trees and the overall picture is a somewhat darker due to the time of day in the game. There are a few effects like sun rays and Coronas that still are not enabled in DirectX 10's "Very High" setting.

DirectX 9 - High vs. Tweaked
Click to enlarge.

Microsoft's DirectX 10 was supposed to bring a noticeable difference in visual quality to the table, especially now that Crysis has finally debuted. But in reality, all it did was offer close to the same visual quality as DirectX 9 while taking a heavy toll on system performance. Even more remarkable, is that NVIDIA invested over 5,000 man-hours assisting Crytek during the development of Crysis.

The Inno3D GeForce 8800GT OC is quite a powerful graphics card, but it is still not enough to enjoy Crysis at high resolutions with a playable framerate. My recommendation would be to invest in a second GeForce 8800 GT to form an SLI configuration or postpone playing Crysis under Windows Vista and DirectX 10 until both the hardware and the software matures.

Now for some good news. The Inno3D GeForce 8800GT OC performs reasonably well under Windows XP, which is actually something to brag about! As shown in the benchmark results, performance under Windows XP provided the best gameplay experience with close to an average of 40 frames per second.

Even at the resolution of 1680x1050, which is native to most 20” LCD's, Crysis was smooth and enjoyable. A tweaked DirectX 9 configuration offers sun rays, sun coronas and battle dust, but performance dropped to an average of 26 frames per second. The Crysis configuration file is highly tweakable and it is possible to enable almost every DirectX 10 effect.

I am convinced that performance and visual quality can be improved by spending some time and researching various graphics settings. Tweakguides.com would be a good place to start.

Next Page: Call of Duty 4 Performance and Conclusion

Last Updated on November 29th, 2007


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional