nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
Leadtek A400 Ultra TDH Review - Page 3 of 6

DOOM 3

Everyone's perception of gaming acceptability varies. In most situations, the perfect frame rate should be greater than 60 - beyond the limit of detection of the human eye. For me personally, I feel a gaming experience that is fluid should start at an average of 40 frames per second or greater. With that I present the following compiled results and when I refer to something as playable will mean the average frame rate is higher than 40.

To start the performance investigation of the card, Doom 3 is the perfect way to get things rolling. Id released the hugely anticipated title in August, just in time to coincide with my receipt of the Leadtek A400 Ultra TDH. Doom III is an OpenGL game and uses a liberal amount of bumpmapping, which gives the game world a much more detailed look. The game itself is set in dark, closed areas with interaction between the sparse lighting and objects creating a heavily shadowed environment. The built-in timedemo was run with the in-game setting at "High Quality".

Results

The results derived were with sound disabled as this was id's implementation of the timedemo feature. The results compiled do speak for themselves; the Leadtek A400 Ultra TDH delivers a playable platform at the resolutions tested with 4x anti-aliasing and 8x anisotropic filtering enabled. Enabling AA and AF will affect overall average fps but not enough to make you want to compromise any in-game settings. It's not all clear sailing, as there are times when the frame rate can drop into the teens. With that said, these occurrences are not the norm. Performance stays above the magical number of 30 fps during normal gameplay. I have been enjoying Doom III at a resolution of 1280 by 1024 with the said antialiasing and anisotropic filtering settings and in-game "High Quality" setting.

FAR CRY

Crytek's Far Cry has been wowing many gamers since its release. A true DirectX 9 game, it is a visual feast with plenty of special effects available through the use of pixel shaders, bump mapping and other tricks. Far Cry's engine is capable of rendering beautiful indoor scenes along with equally breathtaking outdoor levels. The introduction of the 1.2 patch (which was later recalled) brought with it GeForce 6-series specific Shader Model 3.0 support. Now Crytek has released its 1.3 patch, which uses the SM 3.0 render path by default if you have set your in-game graphics to "very high." Examples of SM 3.0 tricks utilized by Crytek were thought to include dynamic branching techniques as well as geometric instancing. The results below are with Patch 1.3 and with all in-game settings set to their maximum. The built-in demos that came with the 1.3 patch were run.

Results

With no Forceware optimizations, it's very clear that the use of anti-aliasing and anisotropic filtering takes its toll on the average frame rate across all resolutions tested. Benchmarks aside, the results do not mean the game is not enjoyable if you do not compromise on any IQ setting. Far from it. With the Leadtek A400 Ultra TDH, I have been progressing through the levels at resolution of 1280 x 1024 with 4x AA and 8x AF enabled at acceptable average frame rates of above 40 during most gameplay situations.

Next Page: Halo and Unreal Tournament 2004 Performance

Last Updated on December 13, 2004


Table of Contents

Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC