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Matrox Parhelia Review - Page 13 of 21

ALIENS VS PREDATOR 2

This is a rather intense game to play, regardless of mode. As I've said before, first person shooter games really shine in Surround Gaming and this one is no exception.

The thing that makes this one even more so is the "scare" factor. Having more peripheral vision makes the gameplay more intense, especially when you can see creatures coming towards you from the left and right.

Once again, the DirectX 7 limitation will come into play, so we're going to be limited to only 1920x480 for this game.

SETTINGS

Aliens vs Predator 2 was tested using the following settings:

  • Surround Gaming - 1920x480 resolution
  • Normal - 1024x768 resolution
  • Trilinear filtering forced via driver
  • 16X FAA enabled where noted
  • In-game graphics settings at maximum quality

SCREENSHOTS

Here's a couple of comparison screenshots to take a look at.

Normal Surround
Click to Enlarge Click to Enlarge

PERFORMANCE

Again, I relied on FRAPS to obtain framerate data.

Lithtech powered games have had a bad reputation for delivering less than ideal performance, but it seems that the developers have done a much better job than in years past. Let's see where things stand.

Aliens vs Predator 2 Performance

Test Mode Average Frame Rate
Normal 60
Surround Gaming 60

As surprising as this may sound, performance was smooth across the board. I say this mainly because of Lithtech's past reputation, not because I was expecting poor performance from the Parhelia. In any event, Surround Gaming was a real experience with this title.

For some reason, VSYNC is limiting the framerate, as the performance was locked at 60Hz. I hadn't experienced this in any other title, so I would gather that this is a game specific issue.

Overall, an excellent title for anybody thinking about Surround Gaming. The intensity is there regardless of which 3D graphics card you happen to be using, but it's heightened when you have all that screen real estate to play with. This should also give you a pretty warm feeling knowing that games based on the Lithtech engine work well with the Parhelia.

Next Page: Unreal Tournament 2003


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Last Updated on November 16, 2002

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