Home FAQ Search Archive Forum IRC Prices Reviews Tweaks Benchmarks Files DistComp


Check out Xoxide!
Xoxide Computer Mods
Product Search
Search
for


Benchmarks
Lost Planet
Shop Online
AMD64
Compare at AMD
5200+ X2
6000+ X2
Phenom 9600
Phenom 9750
Phenom 9850
Phenom 9950
Intel Core 2
Compare at Intel
Duo E8400
Duo E8500
Quad Q6600
Quad Q9300
Quad Q9550
Quad QX9650
Intel Core i7
I7-920
I7-940
I7-965 EE
Drivers/Support
Events
Articles
Associates
Matrox Parhelia Review - Page 14 of 21

UNREAL TOURNAMENT 2003

Unless you have been living under a rock the last several weeks, you would know that Sweeney and company have finally released Unreal Tournament 2003. I was definitely interested in seeing just how well the Parhelia would deal with a game that's as graphically intense as this one. I think it's safe to say that this will remain true until until Doom III ships.

I've seen a lot of people post on the net that this would be one of those titles that make the Parhelia look pretty bad, so let's see if we can separate fact from fiction.

SETTINGS

Unreal Torunament 2002 was tested using the following settings:

  • Surround Gaming - 2400x600 resolution
  • Normal - 1024x768 resolution
  • Trilinear filtering forced via driver
  • 16X FAA enabled where noted
  • In-game graphics settings at maximum quality

SCREENSHOTS

A couple of comparison screenshots to check out.

Normal Surround
Click to Enlarge Click to Enlarge

PERFORMANCE

All benchmarks were taken using the flyby benchmarking feature with sound disabled. I decided not to test any of the botmatch benchmarks as they're more dependent on the CPU.

Unreal Tournament 2003 Performance
Average Frame Rate

Test Mode Asbestos
Flyby
Suntemple
Flyby
Antalus
Flyby
Normal 144 93 112
Surround Gaming 91 55 45
Surround Gaming
with FAA
61 41 34

First, let's talk about the overall numbers. Again, we're talking about a brand new title that hasn't yet been fully optimized and I suspect the same could be said of the drivers as well.

In terms of normal gameplay, the Parhelia has no problems across the board. When analyzing Surround Gaming under the more intense maps such as Antalus we can see that the numbers, in my opinion, are acceptable. When dealing with less intense maps the Parhelia has no problems.

As far as FAA is concerned, you've got to be careful about which maps are being used. The Antalus map seems like a worst case scenario, while some of the others are more mainstream. You can get probably get away with using FAA, but there are a few maps that are just too much for both FAA and Surround Gaming.

The Parhelia is capable of delivering good performance regardless of whether or not you plan to use Surround Gaming or not. Quite frankly, I was surprised by the Surround performance. Why? Because, a lot of the numbers that were tossed around while the game was still under development seemed to paint a less than favorable picture of the Parhelia. This is precisely why I believe that no unreleased software should ever be used to evaluate a product. Not only doesn't the average Joe not realize what is being rendered, but it also doesn't accurately portray final performance levels.

Next Page: Nascar 2002


Table of Contents

Last Updated on November 16, 2002

Copyright © 1998-2004. All rights reserved.
Reproduction in any form or medium without written permission of the site's owners is prohibited.

Privacy Policy


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Shopping.com
What Are You Shopping For?



Categories
Graphics Utilities
Add-In Cards