Last time, I used the demo from the HardwareOC application for Quake 4. This time, I recorded my own demo and used that to
test both single card and SLi. I did not change the game settings from last time, everything was set to high.
Quake 4 Settings
The following charts show the benchmark results for Quake 4.
Quake 4 1024x768
Quake 4 1280x1024
Quake 4 1600x1200
For 0AA/0AF, Quake 4 did not show large improvements between single card and SLi. Like the other games, the higher the resolution,
and the higher the Antialiasing and Anisotropric Filtering, we start to see large differences between single card and SLi.
One of the cooler first-person shooters to come out in a while, Prey takes an aging genre and adds a new twist in changing gravity.
It was a lot more interesting than I thought it would be. I recorded a fresh demo for this, and benchmarked it with a single card
and SLi. High game settings were used.
The following charts show the benchmark results for Prey.
For all ranges of Antialiasing and Anisotropic Filtering, Prey in SLi mode outperformed single card by large margins. Out of all the
games, Prey took the most advantage of SLi mode.