FarCry was the surprise of 2004, not only for it's unique setting, but also for the technology packed into the game engine. High quality visuals and High Dynamic Range (HDR) demonstrate what cutting-edge graphics technology can achieve.
FarCry continues to be one of the most demanding stress tests of the graphics sub-system. Benchmarks were conducted with all of the in-game graphics options set to their highest quality.
FarCry - Graphics Settings
Performance of the GeForce 7800 GT in single and SLI configurations is measured in the graphics intensive Regulator level.
FarCry - Regulator Performance
The benefit of SLI really kicked in when higher resolutions and 4X antialiasing were used.
The following chart plots the percent increase in the minimum and average frame rates that SLI provided over a single graphics card. The red line plots the increase in the average frame rate and the blue line plots the increase in the minimum frame rate.
Far Cry - Increase Due to SLI
With 4X antialiasing enabled, SLI was especially effective at 1600x1200 and higher resolutions.
The Shader Model 3.0 path was used for benchmarking as it provides slight improvements in visual quality and performance. FarCry's beautiful setting portrays the image-enhancing benefits of HDR. Various HDR modes exist for FarCry by utilizing the "r_hdrrendering x" command in the console. Mode 7 was used for testing purposes.
Far Cry - HDR Performance
SLI has little impact on HDR performance in FarCry, which may partially due to the technique used to implement the feature.