Far Cry performance was measured on the Training Level using its standard rendering mode and with High Dynamic Range (HDR) enabled. With standard rendering mode, SLI began to provide significant improvements in performance at a resolution of 1920x1440 with no AA and at 1600x1200 with 4X AA. SLI increased performance by 55% with supersampling transparency enabled at 1600x1200 with 4X AA.
Overall, SLI provided an average increase in performance of 38% without HDR and 2.7% with HDR.
Far Cry - No HDR
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A batch file was used to benchmark Far Cry, which contained the command line shown below to run a timed demo using the specified parameters. The result from the third run was used. AA and AF were configured in-game prior to running a benchmark.
The Very High graphics pre-set was enabled, while the water quality was manually updated from Very High to Ultra High. Far Cry will automatically enable Shader Model 3.0 functionality when supported by hardware and the Very High graphics setting is used.
Far Cry Graphics Settings
Performance with gamma correct antialiasing.
Far Cry Performance
Performance with gamma correct antialiasing and supersampling transparency antialiasing.
Far Cry Performance - SS TAA
HIGH DYNAMIC RANGE PERFORMANCE
High Dynamic Range support was added to Far Cry in version 1.3 and provides a number of configurable options to control its effects. Please refer to Ruined's FarCry 1.3 HDR Guide for information on enabling and configuring HDR along with screenshot and video comparisons.
Far Cry - HDR Enabled
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Although the GeForce 7800 GTX outperformed the previous generation GeForce 6800 Ultra by 70% in the same benchmark in our GeForce 7800 GTX preview, SLI only increased performance by 3% at a resolution of 1280x960 and 5% at 1600x1200.