nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

MSI NX8800GTS-T2D320E-HD OC Review - Page 3 of 8

VALVE'S SOURCE ENGINE

Here is one instance where, at 2560x1600 at least, more RAM definitely DOES make a difference. Below is a chart detailing the engine settings used.

Source Engine Settings

Source Engine Settings

Clock speeds alone couldn't help the 320MB GTS at 2560x1600 as the below graph shows. However, 1920x1200 was a different story with the extra clock speeds doing wonders for the 320MB GTS.

Counter-Strike: Source Stress Test

Counter-Strike: Source Stress Test

To test using the most demanding visuals Source has to offer, Half-Life 2: Lost Coast was used. The image below is from my favorite spot on this level, overlooking the entire bay. The screen was captured at 2560x1600 with all in-game settings at maximum and 4x antialiasing applied.

Half-Life 2: Lost Coast (in game)
8800s installed

Click Image to Enlarge - 2560x1600 (504KB)

The results are shown below in a point graph illustrating the gameplay in frames per second thanks to FRAPS. The area used to test was inside the chapel housing the cannon shortly after breaking said cannon. An onslaught of Combine in addition to lots of outside lighting from all over the room offers a beautiful and demanding area of the game. The below graphs show results at both 2560x1600 and 1920x1200 and the charts show a frame-by-frame analysis of the benchmarks.

Half-Life 2: Lost Coast Benchmarks

Half-Life 2: Lost Coast - 2560x1600 benchmarks

Half-Life 2: Lost Coast - 1920x1200 benchmarks

The charts below chronicle the second-by-second number of frames for each run-through of Lost Coast.

Half-Life 2: Lost Coast Benchmarks

Half-Life 2: Lost Coast - 2560x1600 benchmarks

Half-Life 2: Lost Coast - 2560x1600 benchmarks

Once again, the 320MB suffered at 2560x1600 in the Source Engine. And again, at 1920x1200, those extra MHz allowed the 320MB GTS to almost match the 640MB GTS. The Source Engine is definitely an engine that relies on very large textures so in this case, more memory is going to offer better performance at the highest resolutions.

Next Page: Oblivion Results


Table of Contents

Advertisement

nV News - Copyright © 1998-2013.
Search Products
Search
for


Ads by Casale
Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional