The first set of benchmark results depict the average frame rate of the GeForce GTX 280 (green bars) and the MSI N260GTX OC (blue bars) with no antialiasing at the resolutions of 1680x1050, 1920x1200 and 2560x1600.
With the exception of World in Conflict, the remaining games were configured to their highest quality graphics settings using in-game menus. The only graphics features disabled in World in Conflict were high line of sight, water reflects clouds, and extra debris on explosions.
Benchmarks - Antialiasing Disabled
With antialiasing disabled, the MSI N260GTX OC performed remarkably well compared to a reference GeForce GTX 280. Across all three resolutions, the average frame rate of GeForce GTX 280 exceeded that of the MSI N260GTX OC by only 2%. Omitting the Unreal Tournament 3 results without PhysX enabled, where the MSI N260GTX OC actually outperformed the GeForce GTX 280, the percentage increased to 3.5%.
UT3 with PhysX
Performance in Unreal Tournament 3 with PhysX took place in NVIDIA's customized Heat Ray map. The PhysX Mod offers new levels of environmental destruction including destructible walls, floors, walkways, rooftops, and new weapons.