128 MB Mushkin High
Performance Revision 3 222 Ram Review - Quake 3 Performance Continued
The Max settings are
attained by using Quake 3's default high quality settings, and tuning it to get
more eye candy from a higher resolution, high geometry, trilinear filtering and high
quality textures. The tests were run at 1024x768 with 32 bit color, which happens to be the
setting at which I play :)
The real world results speak for themselves. In a scenario in
which the CPU is working as hard as it can to set up the pretty polygons
being displayed by the GPU on the monitor, faster RAM settings definitely improve the game's
performance. When the game is limited by the performance of the video
card, as is the case here, a faster RAM settings do not have as much impact as
one would hope for.
3DMark2000, is the essential Direct3D benchmarking program. MadOnion has
cranked out a solid metric built specifically to test the Direct 3D
performance of your system.
Here's how the Mushkin stick fared:
And for the sake of setting the results up in a similar fashion as the previous
I ran the default benchmark, which tests at 1024x768@16bits at both fsb
speeds once again. The Mushkin memory running the Cas 2 setting comes out on top
once again. There's no fooling the results of this benchmark as the improvement is
almost 300 3D Marks at the 133 MHz fsb speed by going to Cas2 versus Cas3. At 100 MHz, it's
just over 200 3D Marks. This is the first and only result which suggest that
running Cas2 at a higher fsb speed results in a better performance increase than
at a lower fsb speed.
Although I'm only examining the final 3D Mark numbers the program churns
out, you can examine the results of every test by examining the following
How high can this RAM really go?
Next Page: Overclocking