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eVGA GeForce2 MX Showdown

OpenGL Performance

By: Jonathan Martini - June 20, 2001

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Quake 3 Arena

You all know Quake 3 Arena timedemo results have to be included in every review as it's the most demanding OpenGL based game available and is so widely used that a review without it would be useless to allow a comparison of cards. Keep in mind that high quality sound was enabled which provides a true measure of game performance.

Quake 3 was updated to its most recent version: 1.27h beta. The scores are from demo127. The latest demo is much more intense than the old demo001 found in pre1.17 versions, so the scores may seem low. The low scores are a good way to test the card in it's most intense moments. High-quality textures and geometry were enabled as well as high-quality sound.

Quake 3 Arena - 16 bit performance

The first batch of results tell an odd story. The 32MB variant, rules over both other cards in the higher resolution departments. Performance at lower resolution is almost identical with less than 1 fps spreading the competitors.

Quake 3 Arena - 32 bit performance

The 32 bit test is much more taxing on the memory bandwidth. This is the area in which the additional 32 megs of memory onboard the 64MB card allow it to reign supreme over the rest of the MX cards.

The spread between the MX and the new MX400 is most visible at 800x600, with more than 7 fps between the MX and the 64 meg MX400. The additional 32 megs memory does improve performance substantially even if they're both clocked at 166MHz.

MDK2

MDK2 is a great example of a game that takes full advantage of onboard T&L featured in the GeForce series of cards. When paired up with a GeForce series card and a decent CPU, this game's a screamer.

MDK2 - 16 bit performance

The same story as Q3; Almost identical performance at low resolutions, but the faster clocked 32 meg version blows the others away at 1280x1024, beating the 64 meg version by a whopping 9 fps!

MDK2 - 32 bit performance

I really didn't expect these results. I thought the 64 MB card would rule once again at 32 bit performance as it did in Q3, alas the 200MHz memory clock of the 32MB variant keep it 12 fps a head of both other contenders at 1024x768. Quite a feat to behold! 

The performance of the 64MMB version is almost identical to the of the original MX. Pitiful!

GL Excess

I'd like to welcome a new addition to my benchmarking suite: Bustard's GL Excess software. The whole demo was programmed by one man in a matter of weeks. The test suite is composed of a variety of scenes testing various rendering speeds in different conditions.

GL Excess 1024x768 - 32 bit performance

Once again, the 32MB outperforms its fellow competitors for the title of best MX card. The performance of the 64MB is identical to that of the original MX. I'm assuming this is so as the memory bandwidth isn't due to the use of large textures or a large frame buffer, both areas in which the additional memory available on the 64MB version would greatly improve performance.

Examination of the results leads me to believe that the faster memory speed (200MHz) allows the GPU to communicate at a much faster rate than the other two cards who's memory clocks in at 166MHz which improves the performance drastically.

Next Page: Direct3D Performance

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Last Updated on June 20, 2001

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