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Palit Daytona GeForce FX5200 Ultra Review Page 2 of 5

I had the option of benchmarking the card in two different systems, a 2.4Ghz P4 or 1600+ Athlon XP-based system. I opted to do the majority of the testing on the P4 platform as I wanted to see the true potential of the card without having the CPU much of a limiting factor. However, since most of the potential owners of such a card will not be using a fairly high-end system, I also felt it was necessary to see how the card performed in a relatively lower powered system. As such, Iíve added a few Athlon XP-based benchmarks at the end of the performance section. While Iíll be including performance results from some fairly common benchmark applications, I also felt it was necessary to test the card under a variety of typically non-benchmarked games. (Heh, well at least my time spent playing the various games and demos didnít go totally wasted. :)

Angled View


Slot View

What has become almost commonplace here at nV News is the use of Fraps to measure the performance of the card under various games. While the results can never be a true apples-to-apples comparison, the results can give you an idea of what to expect from the card in terms of real-world performance given the dynamic and unscripted nature of gaming.

Specifications

  • 128MB DDR Memory
  • 256-bit Graphics Core
  • 128-bit DDR Memory Interface
  • 10.4 GB/sec. Memory Bandwidth
  • 1.3 Billion Texels/sec Fill Rate
  • 81 Million Vertices/sec.
  • 650MHz Memory Data Rate
  • 350MHz RAMDACS

Features

  • 325MHz Core Frequency
  • NVIDIA CineFX Engine
  • NVIDIA nView Multi-Display Technology
  • 128-Bit Studio Precision Color
  • Digital Vibrance Control 3.0
  • Supports Microsoft DirectX 9.0
  • Intergrated TV Encoder
  • Hardware MPEG-2 Support

System Specifications

The following is a list of my system specifications along with the games tested.

  • Intel Pentium4-C 2.4 GHz
  • Chaintech 9CJS Intel i875P chipset
  • Kingston HyperX PC3500 - (2) 512MB DIMMs - 1GB Total in Dual Channel
  • Maxtor 60GB 7200RPM
  • Palit Daytona GeForce FX 5200 Ultra @ 325MHz/650MHz
  • NVIDIA Detonator 2000/XP WHQL Version 44.03 and 45.25
  • Quality Image Setting / 32-Bit Color / Vsynv Disabled / 85Hz Reresh Rate @ 1600x1200
  • Windows XP SP1 DirectX 9.0a

First Person Shooters

  • Unreal Tournament 2003 - V2225
  • Battlefield 1942: Secret Weapons of WWII Demo
  • Tron 2.0 Demo

Third Person Shooter

  • Splinter Cell - V1.02

Racing

  • F1 Challenge '99-'02 - V1

BENCHMARKS

Unreal Tournament 2003

 

Unreal Tournament 2003 Benchmark Results















Results were generated using HardOCP's excellent UT2K3 Benchmark Utility V2.1. The program test a total of seven maps, I elected to post the performance results of the most often played and compared maps.

Performance in the CPU-intensive Unreal Tournament was surprisingly high and consistent at 1024x768 with High Quality settings across all the maps tested. This is ideally what you're searching for when playing as you don't want to be changing the display settings as often as the map is change don the server. 2X FSAA performance is playable at 800x600, once again with high quality settings, thus allowing the user choice of their display preferences.

The performance delta between the two drivers is barely noticeable under most situations but there is quite a difference in the dm-phobos map, where the 45.25 Detonators outperformed the 44.03 Detonators by as much as 10 FPS at 1024x768.

Next Page: Splinter Cell, Tron 2.0, Battlefield 1942 and F1 Challenge '99 -'02

Last Updated on September 18, 2003


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