nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
Soltek Qbic EQ3702M Mini Barebone System Review - Page 5 Of 7

MAX PAYNE PERFORMANCE

Max Payne was a cutting-edge game that received numerous industry awards during 2001. Based on DirectX 8, Max Payne was developed with Remedy Entertainment's MAX-FX Technology. Since its inception during the DirectX 6 era, MAX-FX has evolved into a state-of-the-art 3D rendering development platform that takes full advantage of the latest graphics hardware.

Max Payne contains a number of configuration settings that can be customized in order to achieve good performance on low-end systems. In addition to the main graphics options, there are additional options that can be individually configured to a low, medium, or high setting.

Max Payne Options

The following settings were automatically selected by the game and are based on the capabilties of the processor, memory, and graphics subsystem.

Max Payne Default Configuration
SettingValue
Video Mode1024x768
Color Depth32-Bit
Filtering ModeBilinear
Texture Color Depth16-Bit
AntialiasingOff
FoggingEnabled
SoundsEnabled
Screen BuffersTriple
Additional OptionsHigh

Performance was measured using the same partial walkthrough of the Roscoe Street Station I conducted in a review of Prolink's GeForce3 Ti 200 in January of 2002. As with Dungeon Siege, the results are in order by highest to lowest average frame rate. Each benchmark contains the settings that were used during the walkthrough and include resolution, AA, and AF on the first line, followed by the texture filtering method, texture color depth, and additional options on the second line.

Max Payne Performance

Due to the multitude of in-game graphics settings, a variety of configurations can be used in Max Payne that will provide smooth performance. The 800x600 setting with 2X AA was visually pleasing and I'm certain that with a bit more tweaking, its performance can be improved upon.

HALO

I conquered Halo on the Xbox and now the game has been conquering personal computers all over the world. Even today's most powerful systems fail to achieve the 60 frames per second benchmark threshold at 1024x768.

Having played the single-player game with a GeForce FX 5950 Ultra at this setting, I seriously doubted that an integrated graphics chipset would be able to handle Halo. However, as I mentioned earlier, certain graphics settings will not available on the GeForce MX due to a lack of hardware support.

Halo Video and Audio Setup

In this case, specular lighting and shadows are unavailabe.

Halo - No Specular Lights
Halo - No Specular Lights

Halo - Specular Lighting
Halo - Specular Lights

The Halo timedemo was run with high and medium texture quality, shadows disabled, specular lighting disabled, decals disabled, particles off, and sound disabled. The fixed function shader path was automatically selected by Halo.

Halo Performance

The results indicate that a resolution of 640x480 will be the best option to play Halo using an integrated GeForce4 MX. I rolled up my sleeves, configured the game as follows, and proceeed to play the first level and part of the second level.

Halo Video and Audio Setup

I took a few screenshots along the way.

Halo Gameplay Screenshots

The image quality may not be glamarous, but I ended up with an average frame rate of 50 and a minimum frame rate of 24.

Next Page: OpenGL Integrated Graphics Performance

Last Updated on January 5, 2004


Table of Contents

Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC