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Thermaltake BLORB
By: Typedef Enum - October 11, 2001

Conclusions

I have to start out, right off the bat, by saying that this review was intended to go out the door some time ago. Unfortunately, my full-time job had me spend almost a month in Europe, and I have been sidetracked since coming home. I would like to extend an apology to both Mike Chambers, as well as the folks at 2CoolTek.

Secondly, one thing you may have noticed is that my stock VisionTek GeForce3 could hit 250/560 without using the Thermaltake cooling solution. This was an unfortunate (well, not for me J ) circumstance, as one could honestly say, “If you could hit that before, what’s the point of adding additional cooling?” I would say this in response. Yes, I could achieve that setting but it was definitely less than stable. On occasion, I would experience lockups and general instability in using the standard cooling solution. The Thermaltake BLORB allowed me to achieve an awesome level of performance without sacrificing stability. After all, what good is overclocking the chip if it fails a certain percentage of the time?

Thirdly, I would also like to point out that I can actually hit a higher core frequency in OpenGL, but not in Direct3D. Earlier, I had benchmarked Quake3 as high as 270 MHz., but decided to drop the numbers from the chart, as it’s nearly useless if it doesn’t work stable across both API’s. Nonetheless, I could not approach hitting this figure using the stock HSF…period. Unfortunately, it seems that there’s enough difference between the 2 3D pipelines which cause Direct3D to lockup, and not OpenGL.

Before I conclude, I would also like to point out that these solutions are not designed for just the GeForce3. In fact, I’ve already seen a number of inquiries by the ATI fans, with regards to cooling solutions for their Radeon 8500’s when they ship. I don’t know if 2CoolTek is planning to sell packages for the 8500, but I would definitely give them a ring, and ask them. In either event, I would highly recommend those folks to look into Thermaltake products.

 So, let’s wrap this up…

  • If you’re looking to achieve better performance from your GeForce3, I can wholeheartedly recommend the Thermaltake BLORB as an alternative to your current cooling solution. The graphs do not lie. There most definitely is a difference between solutions, to the tune of 7-8 degrees when you crank the core/mem. As I said before, there are no guarantees; however, you stand a much better chance of success in using this product.
  • The Thermaltake BLORB can provide stability to an overclocked GeForce3. I could not have achieved the 250/560 setting (stable) without it.
  • You can use the additional performance to enable some of the hardware IQ tweaks provided by the GeForce3. Obviously, you want to minimize that performance hit as much as possibly, and a successful overclock will do this. You really do have to play with these settings to appreciate the quality.

I would like to thank Ian Felts, President of 2CoolTek, for providing me the kit.

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Last Updated on October 11, 2001

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