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Diamond Viper V770 Ultra Review

Quake 3 Test Benchmarks



This page contains stationary benchmarks for version 1.06 of Quake 3 Test.  As reported by Brain Hook, formerly of id Software, the timedemo feature of the initial Quake 3 Test release was not working properly and yielded inaccurate results.  However, there is a feature to display frames per second while running the game.

While this is not the best way to determine overall Quake 3 test performance, this method does provide a measurement to compare results.  The results are from 16-bit and 32-bit color.  I used the cg_drawfps variable to display the frames per second while remaining stationary at this area, from the q3test1 map, shown in the image below:






Benchmark Settings
  • Lighting - lightmap
  • Geometric detail - high
  • Texture detail - highest setting
  • Texture quality - 16-bit
  • Texture filter - trilinear
  • Sky - high quality


Quake 3 Test - 16-Bit Color



Quake 3 Test - 32-Bit Color





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Last Updated on September 4, 1999

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