Inno3D Home Page Inno3D Home Page

FAQ News Search Archive Forum Articles Tweaks Technology Files Prices SETI
Visit NVIDIA's home page.
Review Menu
Preface
Introduction
Features
Bundle
Tech Demos
Benchmarks
Overview
GL Quake
Quake 2
Quake 3 Test
Kingpin
Turok 2
Expendable
32-Bit Color
16/32-Bit Color
Overclocking
Conclusion
Other Items
Wrap Up
3D Glossary
Appendix
Favorite Pics
Click to Enlarge
Articles/Reviews
OCZ Tech Titan 3
Absolute MORPHEUS
1.0GHz Pentium III
eVGA MX Shootout
nForce Preview
AMD AXIA CPU
VisionTek GeForce3
2001 Spring Lineup
GeForce3 Preview
eVGA TwinView Plus
VisionTek GF2 Ultra
OCZ GeForce2 Pro
Winfast GeForce2 MX
GeForce2 vs Quake3
Linksys Cable Router
GF2 FSAA Shootout
GeForce2 MX Preview
Benchmarking Guide
Quake 3 Tune-Up
Power DVD Review
Live! Experiences
Sponsors
Memory from Crucial.com


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Drivers/FAQ
NVIDIA
3D Chipset
Gamers Ammo
Reactor Critical
GeForce FAQ
Associates
Dayton's Misc.
G-Force X Sweden
Maximum Reboot
Media Xplosion
NVchips-fr
nV Italia
Riva Station
3D GPU
nV News Home Page

Diamond Viper V770 Ultra Review

Technology Demos



As mentioned on the previous page, the Viper V770 driver installation CD includes a series of demos that illustrate the features of both the TNT and TNT2.  These interactive demos from NVIDIA allow the user to move about in these "virtual" scenes using a mouse.  These technology demos are definitely material to use to dazzle your friends and neighbors.

Logo Demo (Image 1): This is primarily designed to teach how a 3D scene is constructed.  Several effects are included in the various scenes including multiple light sources, transparency, smoke effects and single pass multitexture.

Hand Sculpture Demo (Image 2): This demo uses several textures in a single scene.  Also, a dynamic mesh is used to represent the growing "hand" protruding up from the monument.

Duck Pond Demo (Image 3): This demo uses multitexturing effects for water reflections, and dynamic texture maps to provide the effects of the wake behind the duck and water ripples from the bubbles popping in the pond.

Zoom Demos (Images 4 - 7): These demos are designed to stress (and highlight) most of the features of TNT.  They use many large textures - too many to fit in local video memory.  The textures are being pulled over the AGP bus every frame.  They also use multitexture to do all of the lighting via light maps.  Also, images 5-6 and 7 are the results of zooming into a particlar area (the lions nose - yes, there is a bee there, and the bicycles flywheel).

Note: Click on an image to view an enlarged size.

Image 1

Image 2

Image 3

Image 4

Image 5

Image 6

Image 7



Next: Benchmark Overview


Last Updated on September 4, 1999

All trademarks used are properties of their respective owners.