CALL OF DUTY
A very popular WWII first person shooter CoD blends elements of action, realism,
sound, and excellent graphics to make its popularity justified. Add very good AI
performance and you arguably have one of the best games available in this genre.
Call of Duty: Dawnville Map
Two custom timedemos (Mike's Dawnville and POW Camp maps) were
used to bench this game. Dawnville timedemo represents general results that
should be expected in CoD while the POW Camp timedemo adds considerably more
stress on the card's capabilities. All results are recorded as an average of
frames per second (FPS).
Call of Duty: Dawnville Map Results
Call of Duty: Dawnville Map
The Dawnville demo was the first released demo of this game and
was a major hit. It is one of the first maps included in the game with excellent
graphics and a frenzy of action. This combination makes for a good custom
timedemo in testing a card's capabilities in handling the graphical demands of
this game.
Call of Duty: POW Camp Map
The POW Camp timedemo is taken from late in the American
campaign and adds a little more stress on the card performance-wise.
Call of Duty: POW Map Results
The XFX FX5950 Ultra barely broke a sweat in this game rendering
graphics superbly while exhibiting excellent speed. The card produced
consistently high frame rates until running 8xAA/8xAF at the lower resolutions
and when AA was activated at the highest resolution (1600x1200).
I did run several tests using 8xAA with 2xAF and found performance to be
adequate for consistent playability. These settings produced a playable 47 FPS
at a resolution of 1024x768 with all in-game settings set at their highest.
Overclocking (550/1000) resulted in an average of 58 FPS (or better than a 10%
increase in performance) that provided excellent responsiveness and smooth
gameplay.
UNREAL TOURNAMENT 2003
UNREAL TOURNAMENT 2003
This benchmark has been used in one form or other by most
reviewers over the past year. For the purpose of providing you a comparison with
the many reviews of the FX5950 Ultra I decided to use it one more time. The
tables below are broken up into the Asbestos and Anatalus Botmatches and Flybys.
Each table represents the frames per second average at the indicated resolution
1024x768, 1280x1024, or 1600x1200. The benches were run with no antialiasing
(AA), 2x AA, 4x AA, and either no anisotropic filtering (AF) or set at 8x.
Unreal Tournament 2003 Botmatch Results
Unreal Tournament 2003 Flyby Results
For those who prefer to run high resolutions with a lot of FPS
speed the no AA or AF at 1600x1200 is for you. For the rest of us who enjoy
playing UT2003 with varying AA/AF settings we can just pick and choose as this
card can handle them all with ease. Actual gameplay was fast and extremely
smooth. Needless to say, I was impressed with the performance in this game.