How about a little UT2004 benchmarking? I am sure it will be a
familiar benchmarking suite in some form in a very short time. The ability to
benchmark this demo comes from 3DCenter's 'Timedemo Unreal Tournament 2004 Demo
– Assault,' available for download at the 3DCenter site.
I used all of the available antialiasing settings in the FX5950 control panel in
running the five botmatch maps listed. I decided to stay with 8x anisotropic
filtering, when used, for consistency in recording frame rates. All recorded
frame rates are average FPS and rounded to the nearest hundredth.
Unreal Tournament 2004: DM-Rankin Results
At the resolution of 1024x768 the FX5950 this card runs this
game with speed to spare, showing little loss in frame rate even when
antialiasing and anisotropic filtering is activated. However, when using AA at
6XS and above the card takes a serious hit and frame rates plummet and average
40% less than the 4xAA FPS average.
Unreal Tournament 2004: AS-Convoy
The same situation holds true at 1280x1024 resolution. But look
at the solid performance numbers through 4xAA/8xAF.
Unreal Tournament 2004: ONS-Torlan
Performance at 1600x1200 is very good even with antialiasing and
anisotropic filtering enabled. The same performance hit takes place when
exceeding 4xAA. Still, I noticed no visible lagging while running the benches at
these high settings.