Although the Quake 3 engine has been around for a number of years now, it is still being used in a number of today's games. Thanks to strategic and creative coding, developers have been able to create games with graphics which are well beyond the original game the engine was developed for. With a crop of games utilizing the engine in a multitude of different ways, we can benchmark the card and make an educated assumption of its strong points and weaknesses.
For each benchmark, every visual setting will be maximized. This includes running at a 32-bit color depth at all times. Given the power of the latest generation of cards, there seems to be little need to sacrifice image quality by selecting 16-bit color.
With Quake 3, I utilized the first map with a single opponent. Here, frame rates were sampled until five frags were recorded. Despite the insane frame rates registered with stock settings (no antialiasing or anisotropic filtering), the enabling of these features still managed to bring frame rates below 30 at the highest resolution.
Quake 3
Quake 3 Average Frame Rate
Resolution
Default Speed
Overclocked
No Antialiasing - No Anisotropic
1024x768
193
211
1280x1024
139
176
1600x1200
106
124
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768
52
64
1280x1024
32
37
1600x1200
21
25
RETURN TO CASTLE WOLFENSTEIN PERFORMANCE
In order to test Return to Castle Wolfenstein, I loaded the initial single player mission. Here, I would proceed through the castle until I crossed the bridge and knocked off the guard blocking the entrance to the next building. Turning on every feature uncovered graphics that were some of the most visually stunning scenes I have ever seen. For those who are not yet convinced of the benefits of antialiasing, this game will make you a believer!
Return to Castle Wolfenstein
Return to Castle Wolfenstein Average Frame Rate
Resolution
Default Speed
Overclocked
No Antialiasing - No Anisotropic
1024x768
88
88
1280x1024
69
81
1600x1200
49
58
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768
28
34
1280x1024
16
20
1600x1200
10
12
JEDI KNIGHT 2 PERFORMANCE
As in the case of the two previous benchmarks, the initial level was used to test Jedi Knight II. In this case, I would proceed through the level until the first checkpoint was reached.
One aspect of this test, which I found to be extremely interesting, was the comparison between stock and overclocked speeds with maximum settings at 1024x768. Such an extreme variance in performance indicates that the graphics card is acting as the bottleneck. Fortunately, the XFX has headroom to spare and the card can be clocked high enough to break to 60fps barrier.
Jedi Knight 2
Jedi Knight 2 Average Frame Rate
Resolution
Default Speed
Overclocked
No Antialiasing - No Anisotropic
1024x768
77
79
1280x1024
72
78
1600x1200
69
76
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768
33
64
1280x1024
22
39
1600x1200
22
26
SOLDIER OF FORTUNE 2 PERFORMANCE
Breaking the pattern of using the initial level, I picked a specific level to test Solider of Fortune 2. Given the presence of a large amount of detail, I chose kam12.bsp to sample frame-rates. On its own, the level is very complex and should prove to be a good test for the system. However, given the presence of so many raw-edges and objects, the maximum-detail settings should really stress the system and show-off its true abilities.