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XFX GeForce4 Ti 4200 Review - Page 4 of 6

QUAKE 3 ENGINE PERFORMANCE

Although the Quake 3 engine has been around for a number of years now, it is still being used in a number of today's games. Thanks to strategic and creative coding, developers have been able to create games with graphics which are well beyond the original game the engine was developed for. With a crop of games utilizing the engine in a multitude of different ways, we can benchmark the card and make an educated assumption of its strong points and weaknesses.

For each benchmark, every visual setting will be maximized. This includes running at a 32-bit color depth at all times. Given the power of the latest generation of cards, there seems to be little need to sacrifice image quality by selecting 16-bit color.

With Quake 3, I utilized the first map with a single opponent. Here, frame rates were sampled until five frags were recorded. Despite the insane frame rates registered with stock settings (no antialiasing or anisotropic filtering), the enabling of these features still managed to bring frame rates below 30 at the highest resolution.

Quake 3

Max Quality Setting

Quake 3
Average Frame Rate

Resolution Default Speed Overclocked
No Antialiasing - No Anisotropic
1024x768 193 211
1280x1024 139 176
1600x1200 106 124
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768 52 64
1280x1024 32 37
1600x1200 21 25

RETURN TO CASTLE WOLFENSTEIN PERFORMANCE

In order to test Return to Castle Wolfenstein, I loaded the initial single player mission. Here, I would proceed through the castle until I crossed the bridge and knocked off the guard blocking the entrance to the next building. Turning on every feature uncovered graphics that were some of the most visually stunning scenes I have ever seen. For those who are not yet convinced of the benefits of antialiasing, this game will make you a believer!

Return to Castle Wolfenstein

Max Quality

Return to Castle Wolfenstein
Average Frame Rate

Resolution Default Speed Overclocked
No Antialiasing - No Anisotropic
1024x768 88 88
1280x1024 69 81
1600x1200 49 58
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768 28 34
1280x1024 16 20
1600x1200 10 12

JEDI KNIGHT 2 PERFORMANCE

As in the case of the two previous benchmarks, the initial level was used to test Jedi Knight II. In this case, I would proceed through the level until the first checkpoint was reached.

One aspect of this test, which I found to be extremely interesting, was the comparison between stock and overclocked speeds with maximum settings at 1024x768. Such an extreme variance in performance indicates that the graphics card is acting as the bottleneck. Fortunately, the XFX has headroom to spare and the card can be clocked high enough to break to 60fps barrier.

Jedi Knight 2

Max Quality

Jedi Knight 2
Average Frame Rate

Resolution Default Speed Overclocked
No Antialiasing - No Anisotropic
1024x768 77 79
1280x1024 72 78
1600x1200 69 76
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768 33 64
1280x1024 22 39
1600x1200 22 26

SOLDIER OF FORTUNE 2 PERFORMANCE

Breaking the pattern of using the initial level, I picked a specific level to test Solider of Fortune 2. Given the presence of a large amount of detail, I chose kam12.bsp to sample frame-rates. On its own, the level is very complex and should prove to be a good test for the system. However, given the presence of so many raw-edges and objects, the maximum-detail settings should really stress the system and show-off its true abilities.

Soldier of Fortune 2

Max Quality

Soldier of Fortune 2
Average Frame Rate

Resolution Default Speed Overclocked
No Antialiasing - No Anisotropic
1024x768 72 75
1280x1024 54 74
1600x1200 51 60
4X 9-Tap Antialiasing - 8X Anisotropic
1024x768 33 40
1280x1024 20 24
1600x1200 13 16

Next Page - Warcraft 3 / UT / GTA 3


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Last Updated on August 4, 2002

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