View Full Version : New to Crysis Beta. Graphics corruption??????????????
holdenb
10-19-07, 07:32 PM
Hi all
just bit the bullet & joined fileplanet again as sick of queuing for files
downloaded the Crysis beta & OMFG so much graphics corruption. Textures flashing....objects disappearing
I was running the latest official forceware the .71
but i have now installed the .76 beta driver
It is a bit better now but still occasional glitches.
Is this old news??
Anyone know what my problem is or any advice?
Thanks
wrathofgod
10-19-07, 07:37 PM
It's just loading the shaders. It will go away in a few minutes. It will happen the first time you load up Crysis and each time you make a graphics change.
nutcrackr
10-19-07, 07:39 PM
describe your corruption, there is some known issues but it shouldn't be much.
Make sure AA is set to application controlled.
SeriTonin
10-19-07, 07:56 PM
I had the same problem at first, I had to switch drivers....71's to the .76's fixed it for me.
holdenb
10-19-07, 08:20 PM
I had the same problem at first, I had to switch drivers....71's to the .76's fixed it for me.
I've got the .76's.....it has improved the problem but not solved completely.
As requested: the problem is hard to describe exactly but every now & again large objects are replaced by either a black gap....or a brightly coloured luminous uniform texture. This usually just flickers for a second then resolves.
agentkay
10-19-07, 08:33 PM
I'm using the .76 drivers and don't have such problems. Make sure AA, AF, V-sync (in the driver) are set to application-controlled. Once the shaders are compiled and cached (takes a minute or two) the flickering textures/corruption should be gone.
If it doesn't go away, you have most likely a memory leak in the shaders. Please file a bug in the bugtracker at the beta forums.
You can also try to disable the shader compiler by changing this line in the system.cfg
r_ShadersAsyncCompiling = 1
to
r_ShadersAsyncCompiling = 0
But remember the compiler is activated by default to find and report bugs/shader memory leaks in the first place. :)
holdenb
10-19-07, 10:06 PM
I'm using the .76 drivers and don't have such problems. Make sure AA, AF, V-sync (in the driver) are set to application-controlled. Once the shaders are compiled and cached (takes a minute or two) the flickering textures/corruption should be gone.
If it doesn't go away, you have most likely a memory leak in the shaders. Please file a bug in the bugtracker at the beta forums.
You can also try to disable the shader compiler by changing this line in the system.cfg
r_ShadersAsyncCompiling = 1
to
r_ShadersAsyncCompiling = 0
But remember the compiler is activated by default to find and report bugs/shader memory leaks in the first place. :)
thanks for that......I know this is a beta so isn't going to be perfect. I just wanted to check that it wasn't my system which was playing up!!
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