View Full Version : Unreal Tournament 3 Demo Benchmark Tool
Unreal Tournament 3 Demo Benchmark Tool Version 0.1.0.19
Here is a benchmark tool if anyome would like to bench Unreal Tournament 3 Demo.:)
http://www.filesend.net/download.php?f=45df7e1386e499aa739896b35f909934
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Sycario
10-20-07, 05:29 AM
or make a .bat or .cmd file with
UT3Demo.exe VCTF-Suspense.ut3?causeevent=FlyThrough?quickstart=1?no customchars=1?numplay=0 -seconds=300 -unattended -novsync -fixedseed -CaptureFPSChartInfo=1 -nomoviestartup
and check My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Stats
Bman212121
10-20-07, 03:09 PM
Yes, thanks a lot. Going to try this out when I get some time. :D
1850 frames collected over 59.18 seconds, disregarding 0.03 seconds for a 31.28 FPS average, 68.24 percent of time spent > 30 FPS
Average GPU frame time: 0.00 ms
Run at 16x12
Bman212121
10-20-07, 10:19 PM
3610 frames collected over 58.48 seconds, disregarding 0.00 seconds for a 61.74 FPS average, 99.79 percent of time spent > 30 FPS
1920 x 1200 on DM-Heatray Flyby. I'm pretty sure I have max settings on in Unreal, but everything is application controlled in the CP. Also the framerate cap is at 62. :)
Shangri-La flyby
3667 frames collected over 59.46 seconds, disregarding 0.02 seconds for a 61.69 FPS average, 99.81 percent of time spent > 30 FPS
Shangri-La bot match is about the same.
You can remove the cap by going into the dir eg. c:\Documents and Settings\Dazz\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config then open UTEngine.ini look till you find [Engine.GameEngine] bSmoothFrameRate=TRUE, then change true to false. Save then you will have the max.
I get an average of 106fps with the bot matches @ 1680x1050. Flyby seems to be 125fps.
Bman212121
10-21-07, 02:33 PM
You can remove the cap by going into the dir eg. c:\Documents and Settings\Dazz\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config then open UTEngine.ini look till you find [Engine.GameEngine] bSmoothFrameRate=TRUE, then change true to false. Save then you will have the max.
I get an average of 106fps with the bot matches @ 1680x1050. Flyby seems to be 125fps.
Yup. :) Good to know that there is still a lot of headroom cause if the retail comes with higher settings, it's going to take more power to handle it. I really don't have a reason to unlock it right now, but we'll see once the full version hits.
hokeyplyr48
10-21-07, 06:58 PM
"4000 frames collected over 57.54 seconds, disregarding 0.02 seconds for a 69.55 FPS average, 97.22 percent of time spent > 30 FPS
Average GPU frame time: 0.00 ms"
at 2560 x 1600 with everything maxed. not too bad, but the game didn't look very graphics intensive though :(
Only use flyby as it is the same every time. Bot Matches are different every time.
Intel Q6600 @ 3.0Ghz
Corsair 4GB @ 800
SLI 8800GTX @ 600/1000
1920X1200 (0AA/16AF)
In-Game Setting MAXED
DM-HeatRay-FlyThrough-PC
10017 frames collected over 59.14 seconds, disregarding 0.00 seconds for a 169.40 FPS average, 99.41 percent of time spent > 30 FPS
Average GPU frame time: 0.00 ms
DM-ShangriLa-FlyThrough-PC
8901 frames collected over 59.16 seconds, disregarding 0.01 seconds for a 150.50 FPS average, 99.06 percent of time spent > 30 FPS
Average GPU frame time: 0.00 ms
vCTF-Suspense-FlyThrough-PC
8566 frames collected over 56.71 seconds, disregarding 0.01 seconds for a 151.05 FPS average, 98.74 percent of time spent > 30 FPS
Average GPU frame time: 0.00 ms
Sheesh Sowk, wanna share some of those FPS with a slow old guy? :lol:
Nice, very nice.
Either game is using SLi or it's the Quad core? My CPU was also clocked at 3GHz at the time and only have a single GTX at 575/1800MHz. I might try clocking it a little higher and see what happens.
Either game is using SLi or it's the Quad core? My CPU was also clocked at 3GHz at the time and only have a single GTX at 575/1800MHz. I might try clocking it a little higher and see what happens.
I had to manually set the SLI mode for UT3Demo.exe to AFR2.
It is the SLI that makes it about 30-40FPS higher.
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