PDA

View Full Version : Crysis Single Player Demo Feedback Thread


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 [47] 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82

Destroy
10-27-07, 08:51 AM
Anyway, this proves that DX10 was all hype. I feel like such a sucker for thinking DX10 was going to be so great. Remember all those screenshots?

FSX? A stupid picture of mountains and lake? Allen Wake? Conan? Crysis? Remember micro analyzing the graphical differences between dx9 and dx10 screenshots?

What fools they made of us. :captnkill: made fools of us


Yup. I solely bought Vista for this game. I would not have done so from what I have now experienced. Sure it looks better in DX10 but there isn't a single game that runs faster or better in DX10. Total lie from MS!!

nutcrackr
10-27-07, 08:56 AM
Is there anyway to get the water to reflect all in the game, it only seems to reflect the ground and I remember in far cry it was like that but a simple switch showed us the way.

Fuku2
10-27-07, 09:01 AM
it's up on alt.binaries.games now too.

don't bother typing that into your web browser web 2.0 kiddies.

A little present from me. (lee63)

Destroy
10-27-07, 09:05 AM
Tim']I don't think anyone has mentioned this yet, but FOV seems to be correct, Feedback anyone?

Yes, FOV feels and looks ok. Not sure what its set to but it certainly is not lower than 90.

agentkay
10-27-07, 09:15 AM
Is there anyway to get the water to reflect all in the game, it only seems to reflect the ground and I remember in far cry it was like that but a simple switch showed us the way.

r_WaterReflectionsQuality - Water reflections quality setting. Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything). Not a huge difference between 2 to 3, you’d have to concentrate to see it but it is there for those that like everything.

Thanks to the guy on the beta forum. ;)

nutcrackr
10-27-07, 09:18 AM
r_WaterReflectionsQuality - Water reflections quality setting. Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything). Not a huge difference between 2 to 3, you’d have to concentrate to see it but it is there for those that like everything.

Thanks to the guy on the beta forum. ;)
thanks, will try but anticipate a large hit (nana2)

[EOCF] Tim
10-27-07, 09:19 AM
Version 2.06:

Minor bugfixes:

Fixed DDR2 videomemory detection for G84/G86 graphics processors.
Minor UI and localization fixes.

What's new:

Added ForceWare 167.xx drivers family support including ForceWare 167.xx compatible overclocking. Please take a note that 2D/3D clock switching for some GPU families is completely broken in early 167.26 drivers. Until the problem is fixed in the driver RivaTuner bypasses this issue by mapping 2D, LowPower 3D and 3D performance level clocks to the same single clocking level provided by these drivers.
Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.74, 163.75, 163.76 and 167.26.
Added Catalyst 7.10 drivers detection.
Updated Catalyst 7.10 certified SoftR9x00 patch script (for Windows 2000/XP drivers only).
Added ATI RV670 graphics processors family support. Now RivaTuner's low-level features including overclocking, monitoring, diagnostics and fan control are available on ATI RADEON HD 38x0 family. Thanks to Anthony Tam @ HIS for providing ATI RADEON HD 3850 sample for testing.
Added experimental support for the rest upcoming 55nm ATI RV6xx graphics processors families.
Improved RV610/RV630 graphics processors families support. The improvements cover wide range of hardware overclocking, diagnostics, fan control and monitoring features.
Added NVIDIA G92 graphics processors family support. Now RivaTuner's driver-level tuning and low-level features including overclocking, monitoring, diagnostics and fan control are available on NVIDIA 8800GT and other upcoming G92 based NVIDIA products.
Improved driver-level fan control tab for NVIDIA display adapters:
Added driver-level fan control tab for NVIDIA Vista drivers. Now RivaTuner is able to control fan on midrange NVIDIA display adapters with integrated fan controller under Vista via the ForceWare's NVAPI interfaces. Please take a note that unlike Windows XP fan control interfaces Vista's NVAPI fan control interfaces do not support independent 2D/3D fan speed adjustment and allow you to use either automatic or direct fixed fan control only. By default NVAPI fan control interfaces are used under Vista only, however Windows XP owners can also force RivaTuner to use Vista specific fan control interfaces if needed. The forcing can be useful to get fan control working on some graphics processors families, having broken separate 2D/3D fan control implementation in Windows XP driver (e.g. GeForce 8600 family).
Driver-level fan control tab is now hidden on display adapters supporting binary fan control only (i.e. able either to run fan at full speed or shut it down completely) to avoid confusing beginners. Power users may unlock binary fan control if necessary by setting AllowBinaryFanSpeedControl registry entry to 1.
Improved low-level overclocking tab for ATI R6xx/RV6xx display adapters:
Now RivaTuner supports overclocking on ATI RV6xx display adapters using DPM (Dynamic Power Management) clock frequency adjustment.
Now RivaTuner restores default clocks on ATI R6xx/RV6xx by means of the driver's PowerPlay table reset if possible.
Improved low-level fan control tab:
Improved duty cycle generation accuracy for display adapters using LM63, LM64, F75363 and ADT7473 external I2C fan controllers.
Added low-level fan control support for ATI RV6xx integrated fan controllers.
Added low-level fan control support for NVIDIA NV3x and newer integrated fan controllers. Please take a note that low-level fan control tab for display adapters using integrated fan controller (e.g. GeForce 6600, 7800GT, 7900GT etc) is provided only as a workaround allowing you to control the fan if the drivers are completely unable to do it. It is strongly not recommended to use low-level fan control for integrated fan controllers if driver-level fan control functions properly.
Improved hardware monitoring module:
Added ATI RV6xx DPM (Dynamic Power Management) technology support. Now RivaTuner is able to monitor dynamically changing RV6xx clock core and memory clock frequencies adjusted in real-time by DPM depending on the GPU usage.
Added 'Reference fan duty cycle' graph for ATI RV6xx graphics processors families.
Added 'Reference fan duty cycle' graph for NVIDIA G80 and newer graphics processors families. Please take a note that some non-reference G84 based display adapters use inverted PWM polarity fan control, which means that 'Reference fan duty cycle' displays inverted duty cycle as well as low-level fan control slider is inverted too. Such issues can be resolved by adding such display adapters to internal fan controller database represented by [FANPWM] section of RivaTuner.cfg file. The polarity can be inverted by adding the entry identifying such display adapter to the database and specifying inverted fan PWM controller ID (84h) for it instead of normal one (04h).
Heavily optimized low-level I2C bus access algorithms for NVIDIA G80 and newer graphics processors families. Now the bus is accessed via new dedicated I2C registers instead of traditional I2C CRTC ports. Dedicated I2C access drastically reduces CPU time consumed by each I2C transaction (up to 5x - 7x times faster on certain hardware configurations). The effect of the optimization is the most visible in conjunction with MMIO mode when any device connected to I2C bus (e.g. ADT7473 thermal / fan controller) is being frequently polled. Power users may activate the previously available I2C access mode for performance comparison by setting NVI2CAccessModeG8x registry entry to 0.
Now hardware monitoring graph renderer flushes bitmap caches after each display mode change to help display driver to render the graphs in optimal way. By default flushing is performed within a period of time defined by PostDisplayChangeBitmapFlushPeriod registry entry, the period can be changed by redefining it or the flushing can be disabled completely by setting the period to 0.
Improved diagnostic report module:
Improved navigation via the list of diagnostic report categories. Now report preview window is positioned on desired category more accurately when double clicking it in the list of diagnostic report categories.
Improved PowerPlay table flags decoding in 'ATI VGA BIOS information' diagnostic report category.
Added MMIO protection fallback support. Now RivaTuner automatically disables MMIO protection, notifies the user and starts in unprotected mode if the protective system is unable to allocate required protected MMIO range aperture (e.g. due to fragmented or limited kernel address space).
Added #opt tag support to driver files database parser to allow including optional driver files in the database. This token was exclusively added to provide detection of ATI's ramdomly named OpenGL ICD drivers.
Now RivaTuner uses %RTFolder% macro name when saving a path to external resources (e.g. databases or hardware monitoring log files) stored in the application folder. Power users can disable this feature by setting AllowRelativePathsEncoding registry entry to 0.
Minor UI changes and improvements.

Source : Rivatuner 2.06 Beta (http://cfs7.blog.daum.net/upload_control/download.blog?fhandle=MEVxWjFAZnM3LmJsb2cuZGF1bS5u ZXQ6L0lNQUdFLzYvNjYyLnppcA==&filename=662.zip&filename=RivaTuner206.zip)

I can confirm overclocking is back with the Crysis Beta driver (169.01), just what we needed!

gfx_demon
10-27-07, 09:22 AM
You shouldn't _expect_ that. This is by far the best looking game ever to come out on a PC IMO, and you should expect to have to use a reasonable resolution to play it with. I'm sorry but PC hardware is never powerful for very long. I'm pretty sure that most of the people here that have been hardcore PC gamers for a reasonable amount of time expected this to happen. If you want to play Crysis at stupid resolutions, you should be expecting to sell your Gran for it. I'd expect to play older games like HL2 at 1680x1050.

You think 1680x1050 is high, it's reasonable - and without AA. 2560x1600 is high for today's gaming. 1024x768 is unreasonably low and looks like crap.

I'd expect to play older games like HL2 at 1680x1050.

With an 8800GTX Bioshock and Timeshift play at 1680x1050 with AA and AF, everything maxed, at 60 fps.

XxDeadlyxX
10-27-07, 09:25 AM
Yeah FOV seems fine. No problems there.

This game runs suprisingly well in DX9 at 1680x1050 with nearly everything on high... WAY better than the beta - the beta ran like ass even at low settings and low res. There again I was using an Opteron @ 2.7ghz then. DX9 for me has next to no graphics bugs either. Looks nice, plays nice.

Also impressed with the sound quality, 5.1 working fine!

I can confirm quad core usage, 30-50% on all cores, sometimes more.

[EOCF] Tim
10-27-07, 09:29 AM
Hopefully it's a linear optimisation effort with Crytek, from Beta to Demo to full game, better fps.

wysiwyg
10-27-07, 09:36 AM
just finished the demo in XP.

so tried in vista at same res.

damn it is atrocious very sluggish :(

i still blame MS for creating a bitch of an OS but im sure crytek could optimise crysis much better

rHy0
10-27-07, 09:42 AM
Guys can you comment on my performance. I'm not sure about it...

I have to run at 1280x1024 res but would love to be able to do 1680...

No AA, but everything else on very high (except post processing on high)..

I'm only getting an average of 26-28fps when in thick jungle. Usually around the low 20's out in open near the water..

How is that? And is it normal?? I really wish I could play at 1680 but judging from where my performace is now thats a no go...

I have NOT tried the new forceware beta yet as i've heard alot of negetive things about it. Does it add much improvement?

GitDat
10-27-07, 09:43 AM
1280x1024, all settings to medium except Textures: Very High & Water: Very High. Keeping a pretty steady 60fps and can still enjoy the eye candy (nana2) I still need to try XP.

When I force 8x or 16x AF from the control panel, all the trees in the distance turn white :( Anyone else get this?

This game loads surprisingly VERY fast. Loads way faster than a TF2 map :p

nutcrackr
10-27-07, 09:49 AM
r_WaterReflectionsQuality - Water reflections quality setting. Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything). Not a huge difference between 2 to 3, you’d have to concentrate to see it but it is there for those that like everything.

Thanks to the guy on the beta forum. ;)
Not working or its not setting, the config file says its at 4 but nothing is reflecting, halp :(

Destroy
10-27-07, 10:00 AM
Finished demo late last night. Played in XP DX9 all High noAA, 19x10, 20-30fps. DX10 is just too slow, low teens.

Pros:
Best looking game EVER to date, period, on any system.
Huge variety of ways to get to and accomplish objectives
Best destructive environments/objects ever?
Physics are great fun
FarCry gameplay on steriods
Fantastic production value with good voice acting and excellent cut scenes
near ZERO consolitus


Cons:
A few objects have nasty obvious popup
Red enemy and grenade outlines (consolitus?) are lame removing immersion.
Lack of blood decals on bodies.
Enemies in boats have amazing eyes.
DX10 performance crap (could have saved $150 NOT buying Vista for this game)

One concern I have is the direction the gameplay is going. Trying to go Rambo style does not work at all in this game, least for me it certainly didn't. The game seems to want to force you into playing Splinter Cell style with lots of stealth. Sure hope the whole game isn't like this. I wanna be badass and tear some **** up. I'm guessing like FarCry, once indoors we can go Rambo'ing.

Dayoflayo
10-27-07, 10:00 AM
Hello someone know why i am getting those graphics bugs ?
http://img222.imageshack.us/img222/6092/crysisfl0.jpg
thx

Destroy
10-27-07, 10:07 AM
Hello someone know why i am getting those graphics bugs ?

thx

Hmmm...looks like it could be overheating or a vid card itself. Do a cold reboot and put a fan on it.

Madpistol
10-27-07, 10:07 AM
Is it just me, or does the AI seem a little "stupid"?

However, I had way too much fun with with chopping down trees last night. Just set yourself to strength mode and hack away.

It was soooooo much fun running around cloaked, while Koreans are looking for you. Then just decloak, set yourself to strenght mode, and start throwing stuff at them. It was so funny. I literally made them run circles around the base.

This game is going to be so much fun! :captnkill:

Dayoflayo
10-27-07, 10:14 AM
Hmmm...looks like it could be overheating or a vid card itself. Do a cold reboot and put a fan on it.

I thought it could be a overclocking problem but when I see my frequency, they are at default.

rHy0
10-27-07, 10:16 AM
Guys can you plz tell me how the new 169.1 drivers are with the demo?? If they do in fact give a performance boost then I would like to get them before I finish the demo.

agentkay
10-27-07, 10:24 AM
Red enemy and grenade outlines (consolitus?) are lame removing immersion.


The two highest difficulties don't have that .... thank God. ;) You'll probably gain 1fps without this effect as well. :lol:

Dayoflayo - When your cards temp is fine, it's either a driver bug most likely related to Motion Blur and/or DOF. Try to mess with the settings if it has any effect on it or update the driver.

Gaco
10-27-07, 10:27 AM
I'll buy Crysis just to support Crytek. They could of spent their time on a console game and made much more money. It's just nice to see a company making a PC only title.

I don't know why people are surprised about bad performance on Very High. They clearly said that this generation of hardware wouldn't be able to totally max out Crysis.

So, now we have a new benchmark :)

Anyway, this proves that DX10 was all hype. I feel like such a sucker for thinking DX10 was going to be so great. Remember all those screenshots?

FSX? A stupid picture of mountains and lake? Allen Wake? Conan? Crysis? Remember micro analyzing the graphical differences between dx9 and dx10 screenshots?

What fools they made of us. :captnkill: made fools of us

Fully agreed on everything you just said :thumbsup:

Gaco
10-27-07, 10:48 AM
A question about those config tweaks, I've now added the lines from the post in page 64 to the game.cfg in documents/mygames/crysis_sp_demo/ folder, should I now run the game in DX9 mode or what (through the Start->Games function in vista, right clicking on the crysis demo and running in dx9 mode?) or how is this config best played?

Eliminator
10-27-07, 11:02 AM
A question about those config tweaks, I've now added the lines from the post in page 64 to the game.cfg in documents/mygames/crysis_sp_demo/ folder, should I now run the game in DX9 mode or what (through the Start->Games function in vista, right clicking on the crysis demo and running in dx9 mode?) or how is this config best played?
just create a shortcut and add -DX10 or -DX9

Libertysyclone
10-27-07, 11:08 AM
I saw 17-20FPS on Very High No AA

CPU@3.6 and GPU@stock