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pg_ice
10-27-07, 03:00 PM
Set your settings game settings like mine and you'll see a steady 60fps :)

sure i will try it
just downloading the demo...

if it is unplayable in DX10 i will sell my card,not worth it to lower the settings just to play it smooth.
i just wait for faster cards instead.

uxmal
10-27-07, 03:01 PM
The demo that I downloaded did have _2 after it. Crysis_SP_DEMO_2.exe

from were you got version 2?? the version i have only uses 1 core. and from the scren shot on the treat is the same only one core is use and some times 70% of one core is use

Gaco
10-27-07, 03:02 PM
I just got done spending 3 hours playing this 45 minute demo. ^^ I guess if you knew exactly what to do and where to go, it takes 45 minutes.. but man I was playing cloak and dagger, trying to kill off those annoying perusers. Its almost as if the enemies in the game have no more time on their hands then to hunt me down. ^^ And they dont reset! Unless designed to defend, they will constantly hunt you down based on last point of contact. Course this is also good since you can now setup diversions and then infiltrate a base with a silencer and minimal resistance (provided you kill before they can get a few rounds off). Seriously though, I haven't played any other game that made it an artform of sneaking up cloaked, decloaking and taking out a target or 2, and then cloaking and finding a hiding spot again.

So yea.. as you may have guessed..I loved it. ;)

My performance was a pretty consistent 17ish fps. I was running DX10, 1680x1050 with no AA and EVERYTHING set to very high (the game actually suggested this). Normaly in a multiplayer fps, 17fps is unacceptable, but in single player its not so bad. Its still smooth enough to react to the computer and such. Hopefully some of those tweaks will only increase fps. Visually the game is quite stunning. I wasn't noticing any of the rough edges from the mp demo. I had no strange crashes or the like either.

Btw I really paid attention to the flare pit cause it was the center of some contraversy. The pit DID seem to drag down fps quite abit even though there didn't seem to be much reason to do so, I guess the flare is poorly design and uses alot of resources. Also the rock that had the low resolution texture? Bad luck... I've been hidding behind many rocks in the game, and none were as ugly as that one rock. It seems like the one rock they messed up on happened to be in a spot that most people would end up checking out.
Crank down the Post Processing to medium for a 6-8 FPS boost and a really minimal visual difference. I went up from 17-18 FPS to 23-25 FPS that way.

I just tried out the 169.01 drivers and they act really strange.. With fraps running in game I could clearly see that I was getting higher framerates than with my old drivers.. but I could feel more lag.. It kinda felt like mouse lag..

Anyway I'm going to try the 163.75 drivers now..
Yes several people in here has suspected it, and it now seems very likely that the new beta drivers affects the DX10 mode of the game so that annoying mouse lag is now experienced. However you also gain 4-5 FPS in performance with the new beta drivers. So do you want extra performance or no mouse lag? Your call. Alternatively you can play the DX9 version with the new beta driers, which is not affected by the mouse lag and if you want change do some config tweaking to make it more DX10'ish both in visual quality and performance. IMHO the tweaks is a bad middleway, it gives me just as bad performance as DX10 and gives almost but not quite the visuals of DX10 = not worth it. One could argue that beta drivers + DX9 + tweaks would be the optimal choice because you'd see almost-DX10 visuals but escape the mouse lag from the real DX10, but I don't like it.

LurkerLito
10-27-07, 03:02 PM
Loved the demo, this is a definite must buy, but honestly I have some issues with the fact my new 3 month old rig needs to be at lower than 1920x1200 even with AA off to run this game at an acceptable level.

Eliminator
10-27-07, 03:02 PM
i just tried 64bit DX9 and it works... not only that but theres a 5-10% boost and distant terrain looks much better than even very high DX10

Xion X2
10-27-07, 03:03 PM
not worth it to lower the settings just to play it smooth.


When you see how freaking good the game looks you may think differently.

To be honest, I don't even think next-gen cards will play this game perfectly smooth with the shaders on very high and everything else maxed. The game looks like a movie at those settings.

It's no wonder these cards are struggling with it once you see how good it looks and how many landscapes are drawn on the scene at once. There is an entire world around you.

ATOJAR
10-27-07, 03:04 PM
Guys, how do i force the game to run in DX9 in vista?

Thanks.

Gaco
10-27-07, 03:07 PM
Guys, how do i force the game to run in DX9 in vista?

Thanks.
add "- DX9" to the target in the shortcut or if you wanna do it the slow way: start-> games -> rightclick crysis demo icon -> DX9.

Gaco
10-27-07, 03:08 PM
My conclusion after extensive testing of settings and tweaks:

So here's where I stand now. I can't seem to find an acceptable quality/performance compromise, so I'm now having two shortcuts on my desktop, one DX9, one DX10 (the DX9 being 64bit but the DX10 being 32bit since the 169.01's ****s up the 64bit DX10 mode). So depended on my mood I can play with nice visuals or nice framerate.

One could argue that the beta drivers + DX9 + DX10'ish tweaks would be optimal because it would give almost DX10 visuals (unfortunately also aprox. DX10 performance), but without the real DX10 mode's mouselag. After having tried the tweaks, I don't really like them that much though. It just doesn't seem quite as pretty as DX10 but gives me DX10 performance and even though it doesn't have mouse lag, it just seems like a half-hearted incomplete solution IMHO. Maybe if some better tweaks surface before release, but for now I'll be playing in either pure DX10 or pure DX9.

First I'm gonna run through the demo in DX10 all very high except Post Processing medium to see the game at it's best with 20-35 FPS, well about 24 FPS average. Afterwards I will finish the demo again in the DX9 mode for a better overall gaming experience due to the now 30-40'ish FPS. I REALLY hope that we'll see some optimization/tweaks/driver fixes from Crytek and Nvidia before release (especially the mouse lag), because otherwise I'll simply have to go obtain XP64 and play in DX9 through the full game.

EDIT: Amazingly the 64bit DX9 mode works for me as well now, that's nice! I must have mis-tested it before.. If you indeed gain some noticable performance from it running in 64bit, it might be my new favorite mode/setting..

I'll let you guys know if I change my mind, and keep posting your preferred settings combo/mode and tweaks as they come :)

Redeemed
10-27-07, 03:12 PM
:bugeyes:

That's all I can say. Really. :D

I'm speechless. That was, hands-down, the best demo I've played IN A LONG TIME!!!

I played it on medium settings- and it screamed on my rig. Looked mighty fantastic to. :D I'm VERY satisfied. I'm sure with the new rig I'm sloooowly assembling I'll probably get to play it on "High" settings. SWEET! :D

Xion X2
10-27-07, 03:15 PM
http://img146.imageshack.us/img146/5485/crysisbenchcopyhx2.jpg (http://imageshack.us)

Again, for anyone running DX10, you need to turn the shaders down for better performance. There is around a 20fps performance hit between medium and very high on this setting. Screw all the other in-game settings.. leave them as they are (on very high if you have a GTX/Ultra.) At the most they will make a 1-2fps difference in framerate. Shaders are where it's at, and there doesn't seem to be any way to compensate for them--at the moment. Hopefully Nvidia can release a new driver that'll bring out more performance.

jAkUp
10-27-07, 03:16 PM
Again, I don't know why guys keep claiming post-processing takes the most significant hit in frames in Vista DX10. Shaders are where it's at. The game is beautiful with high shaders enabled, but if you want consistent 30+ frames in DX10 you will set them to medium, shadows to high, and everything else you can max out on a GTX/Ultra.

Post-processing makes zilch difference in my framerate when going from very high to high/medium. But if I adjust the shaders I get a 10fps hit from medium to high and another 10 frame drop from high to very high.

Try it and see. Been confirmed on two GTX rigs now in Vista.

Well for me post processing on very high cause a lot of mouselag.

autobot
10-27-07, 03:18 PM
I'm getting 22 - 37 FPS with all settings at medium except water detail (water in this game is BEAUTIFUL) at 1280x1024 with no AA. Perfectly playable with the built-in motion blur. My system is as follows:

AMD Opteron 165 (oc'ed at 2.7Ghz)
ASRock Dual939-SATA2
2GB OCZ Platinum PC3200
PNY 7900gt (1.45V modded, oc'ed at 636/717, Z-Tweaked_v158.19 drivers)
WinXP Pro 32bit

breathemetal
10-27-07, 03:18 PM
Looks awesome! And plays awesome w/ everything maxed out! Im happy and impressed ;)

Eliminator
10-27-07, 03:20 PM
here is the comparison i was talking about

DX10 32bit - very high details
http://img33.picoodle.com/img/img33/6/10/27/t_dx10m_ac1a716.jpg (http://www.picoodle.com/view.php?img=/6/10/27/f_dx10m_ac1a716.jpg&srv=img33)

DX9 64bit - high details
http://img33.picoodle.com/img/img33/6/10/27/t_dx9m_df22b3d.jpg (http://www.picoodle.com/view.php?img=/6/10/27/f_dx9m_df22b3d.jpg&srv=img33)

notice how the mountain in the distance looks better in DX9 64bit... also anyone else noticed that everytime you run crysis it turns off the windows pointer shadow... annoying having to renable it every time

Gaco
10-27-07, 03:23 PM
here is the comparison i was talking about

DX10 32bit - very high details
http://img33.picoodle.com/img/img33/6/10/27/t_dx10m_ac1a716.jpg (http://www.picoodle.com/view.php?img=/6/10/27/f_dx10m_ac1a716.jpg&srv=img33)

DX9 64bit - high details
http://img33.picoodle.com/img/img33/6/10/27/t_dx9m_df22b3d.jpg (http://www.picoodle.com/view.php?img=/6/10/27/f_dx9m_df22b3d.jpg&srv=img33)

notice how the mountain in the distance looks better in DX9 64bit... also anyone else noticed that everytime you run crysis it turns off the windows pointer shadow... annoying having to renable it every time
DX10 is much prettier indeed. What are the settings and framerate on those screenshots respectively?

MowTin
10-27-07, 03:23 PM
Loved the demo, this is a definite must buy, but honestly I have some issues with the fact my new 3 month old rig needs to be at lower than 1920x1200 even with AA off to run this game at an acceptable level.

You mean 1920x1080? I don't think it's reasonable to expect cutting edge games to run at that resolution.

I'm running at 1680x1050, dx10, Very High textures, Models and Water...Low shadows and Low Sound...everything else on Medium. Not silky smooth but very playable and looks pretty impressive.

This on a weak AMD x2 4200 and 8800GTS

Destroy
10-27-07, 03:26 PM
here is the comparison i was talking about

notice how the mountain in the distance looks better in DX9 64bit... also anyone else noticed that everytime you run crysis it turns off the windows pointer shadow... annoying having to renable it every time

Yeah, DX10 distant textures are very blurry. Bug?

Eliminator
10-27-07, 03:26 PM
DX10 is much prettier indeed. What are the settings and framerate on those screenshots respectively?
no its the other way around LOL... DX9 64bit is much prettier... look at the mountains... framerate was 20 in DX10 32bit and 28 in DX9 64bit

Gaco
10-27-07, 03:26 PM
Again, for anyone running DX10, you need to turn the shaders down for better performance. There is around a 20fps performance hit between medium and very high on this setting. Screw all the other in-game settings.. leave them as they are (on very high if you have a GTX/Ultra.) At the most they will make a 1-2fps difference in framerate. Shaders are where it's at, and there doesn't seem to be any way to compensate for them--at the moment. Hopefully Nvidia can release a new driver that'll bring out more performance.

I see.. I have only tried comparing an all high settings DX9 vs. an all very high settings DX10 (except Post Processing on medium) and I noticed much more realistic looking water in DX10, it was like how the water and waves moved. Can you have the pretty DX10 water with only high shaders? Is the good looking water depended on the wheter the water is set to high or very high?

Eliminator
10-27-07, 03:27 PM
Yeah, DX10 distant textures are very blurry. Bug?
well i remember farcry 64bit had some big improvements when it came to distant textures...

Gaco
10-27-07, 03:28 PM
no its the other way around LOL... DX9 64bit is much prettier... look at the mountains... framerate was 20 in DX10 32bit and 28 in DX9 64bit
Seriously, are you 100% sure you didn't mix them up? It's not that I don't believe you, I just want to be sure! (ack)

Xion X2
10-27-07, 03:29 PM
I see.. I have only tried comparing an all high settings DX9 vs. an all very high settings DX10 (except Post Processing on medium) and I noticed much more realistic looking water in DX10, it was like how the water and waves moved. Can you have the pretty DX10 water with only high shaders? Is the good looking water depended on the wheter the water is set to high or very high?
The water in DX10 looks the same on lower shader settings as long as you keep it set to "very high" for water detail.

Eliminator
10-27-07, 03:29 PM
Seriously, are you 100% sure you didn't mix them up? It's not that I don't believe you, I just want to be sure! (ack)
YES 101% sure... try it yourself

Xion X2
10-27-07, 03:30 PM
Seriously, are you 100% sure you didn't mix them up? It's not that I don't believe you, I just want to be sure! (ack)
There's some bug in the demo that causes the textures not to load in on the mountaintops at times. I've seen it sit there and flicker back and forth before.

*shrugs* Hopefully they'll fix it in the final version of the game. But it's not a shortcoming of DX10.