View Full Version : Crysis Single Player Demo Feedback Thread
methimpikehoses
10-29-07, 07:11 PM
Legend, make a sig so we can put those shots and fps in context! :cool:
mumstheword
10-29-07, 07:15 PM
And you cannot deny the fact that you have been telling everyone and I do mean EVERYONE that DX10 is not playable regardless of what CPU/GPU combo that they had.
You have the quotes to back this up where I have told everyone, even players with SLI that it is unplayable? Let's see them since you've spent so much time reading my posts.
Your just a sore little pissed off prick who cannot stand to be proven wrong. I proved you wrong as to how well you could make DX9 with ini tweaks look in comparison to DX10 and then when you told me I could not run it in True DX10 and get close to the same results I proved you wrong there too.
Actually, I didn't ask you to prove anything except for the ripple effects in DX10 with high shaders so stop with the nonsense that you've proved me wrong multiple times. What i'm more interested in is what effects require very high shaders. So what I do not believe is that you can get that same waves with high shaders.
If you can show me it's possible, then i'll apologize.
[EOCF] Tim
10-29-07, 07:16 PM
In [H]ardOCP's 8800GT review, there were a number of interesting bits mainly about the Crysis Demo, see if you already figured them out.
NVIDIA also now has a new transparency multisampling algorithm in use that it has implanted in its latest drivers. This new algorithm works on every GeForce 8 series video cards and is not restricted to just the GeForce 8800 GT. This new mode is employed by the latest drivers, version 167.37 and the new 169.01. NVIDIA has developed a new transparency multisampling method that has image quality almost similar to transparent supersampling but without the large performance hit. This new mode replaces the previous TRMS with a new TRMS; the option in the driver control panel is still labeled the same however. NVIDIA claims that the new TRMS mode is on average 6% slower than standard 4X AA. This feature will certainly be welcomed as we can enable TRMS and receive better antialiasing on alpha textures compared to the previous algorithm, with less of a performance hit than TRSS takes.
Post processing deals with motion blur and depth of field, in this game there is a motion blur effect added when you move your mouse. With this option at higher settings more motion blur is added, unfortunately unless you have a fast video card this higher level of motion blur can make it feel like your mouse is “lagging.”
When you select any AA level in the DX10 code path it will automatically set the Shader Quality to “High” in the advanced menu. You cannot run AA at any setting lower than “High” Shader Quality.
This comes directly from NVIDIA’s James Wang on the use of Transparency Antialiasing in Crysis: ” Crysis handles foliage very differently from normal engines so TRMS/SS won't work. Bit of a shame really. The game has some built-in foliage AA, but it only kicks in in "Very high" quality mode.”
On the issue of Anisotropic filtering, the game does not have any in-game options for this. You will have to force AF from the control panel for each video card. However, currently there is a bug with forcing AF on NVIDIA GPU based video cards in the demo. As you can see in the screenshot above we have forced AF from the control panel and are receiving graphical corruption on the trees. It should be noted it is harder to see this during daylight in the game; it is most visible at night and it does not occur in DX9 mode. NVIDIA is aware of this problem.
It should also be noted that the demo currently does NOT support SLI in any way, shape or form. If you have an SLI setup disable SLI because leaving it enabled can in fact potentially hurt performance. The full version game will support SLI with a game patch according to NVIDIA.
The only three we needed to lower were shadow quality, post processing and shader quality. We found that shader quality took a rather big hit on performance at “High” on every video card, and second to that was the shadow quality.
We saw absolutely no performance difference between the 320 MB and 640 MB GeForce 8800 GTS in this game. The video cards just aren’t powerful enough to push the game to settings where the framebuffer size would make a difference apparently.
Legend, make a sig so we can put those shots and fps in context! :cool:
Ok, I will soon. LOL.
For now here are my specs-
Q6600@3.4ghz
8800GTX 650core 2040mem 1720shaders
4gb ddr2@850mhz 4 4 3 5
Vista 64
Asus P5b deluxe
Creative XFI extreme gamer
Pc powercooling 750watt 60amp single 12rail.
methimpikehoses
10-29-07, 07:21 PM
Ok, I will soon. LOL.
For now here are my specs-
Q6600@3.4ghz
8800GTX 650core 2040mem 1720shaders
4gb ddr2@850mhz 4 4 3 5
Vista 64
Asus P5b deluxe
Creative XFI extreme gamer
Pc powercooling 750watt 60amp single 12rail.
:scarey:
What i'm more interested in is what effects require very high shaders. So what I do not believe is that you can get that same waves with high shaders.
If you can show me it's possible, then i'll apologize.
How many thousands of times have I told you that the shader setting does NOT HAVE AN EFFECT ON THE WAVES!!!!
THE ONLY SETTING THAT HAS ANY EFFECT ON THE WAVES IS THE WATER SETTING ITSELF.
And yes, MY PICS WITH THE DX9 INI HACKS INCLUDE THE SAME SETTINGS AS THOSE FOUND WITH THE WAVES UNDER DX10 MODE WITH THE HIGH RIPPLES. (VERY HIGH SETTING FOR WATER)
I HAVE IT ENABLED AND YOU CAN SEE IT IN MY PICS! PLUS I HAVE PLAYED DX10 and DX9 WITH THE INI TWEAKS BACK TO BACK AND THE WATER IS JUST AS GOOD UNDER DX9 WITH THE INI TWEAKS AS IT IS IN DX10 WITH THE WATER SET TO VERY HIGH!.
Another thing is that it is damn hard to just go off of a screen shot with the waves because its not always easy to tell the difference unless you see it in motion for yourself since it is a constant moving (changing) mass.
:scarey:
LOL and to think I sometimes doubt if its strong enough.
For a rig that scores 13Kon3Dmark06 I sure cant do **** with crysis I only get 20fps on high settings :thumbdwn:
Legend got any ideas for me? :o
**** no the tweaks makes the game slower :p
I get 12600 3dmarks on my currenlt OC and I can do DX9 all high just fine in 35+ FPS most areas in 1680*1050 as far as I recall.
Must be something wrong with the system setup or drivers...
**** no the tweaks makes the game slower :p
I get 12600 3dmarks on my currenlt OC and I can do DX9 all high just fine in 35+ FPS most areas in 1680*1050 as far as I recall.
Must be something wrong with the system setup or drivers...
I think mythy is running DX10 but even in DX10 I am getting good performance as you saw in my DX10 shots.
Apollo 13
10-29-07, 07:34 PM
I turn my shaders on low to see what kind of performance I would get and the damn thing have the trees out lined in white. How do you fix this?
can someone plz answer this?
can someone plz answer this?
You running AF?
Apollo 13
10-29-07, 07:41 PM
You running AF?
yes...So I can't run AF?
methimpikehoses
10-29-07, 07:42 PM
For a rig that scores 13Kon3Dmark06 I sure cant do **** with crysis I only get 20fps on high settings :thumbdwn:
Legend got any ideas for me? :o
I was only getting about 23-24 with 13k.
LORD-eX-Bu
10-29-07, 07:43 PM
no, you guys must be retarded we have answered this same question like three times already :lol:
good so its not just me :p I know this GT will be 2 or 3 fps slower but thats not a huge deal. in 3 weeks the new GTS will be out so this cards more like a loaner for me :cool:
yes...So I can't run AF?
I was asking because when I ran AF it caused the trees to turn white when I was in DX10 mode.
Its a bug.
mumstheword
10-29-07, 08:01 PM
How many thousands of times have I told you that the shader setting does NOT HAVE AN EFFECT ON THE WAVES!!!!
THE ONLY SETTING THAT HAS ANY EFFECT ON THE WAVES IS THE WATER SETTING ITSELF.
And yes, MY PICS WITH THE DX9 INI HACKS INCLUDE THE SAME SETTINGS AS THOSE FOUND WITH THE WAVES UNDER DX10 MODE WITH THE HIGH RIPPLES. (VERY HIGH SETTING FOR WATER)
I HAVE IT ENABLED AND YOU CAN SEE IT IN MY PICS! PLUS I HAVE PLAYED DX10 and DX9 WITH THE INI TWEAKS BACK TO BACK AND THE WATER IS JUST AS GOOD UNDER DX9 WITH THE INI TWEAKS AS IT IS IN DX10 WITH THE WATER SET TO VERY HIGH!.
Another thing is that it is damn hard to just go off of a screen shot with the waves because its not always easy to tell the difference unless you see it in motion for yourself since it is a constant moving (changing) mass.
Ok. I checked. It was difficult to see while in the game, but it was more apparent in the editor. With high shaders, I saw the ripples and extra detail thats seen in very high water. However, I haven't seen it in DX9. Anyways, I accept your apology. :p
Ok. I checked. It was difficult to see while in the game, but it was more apparent in the editor. With high shaders, I saw the ripples and extra detail thats seen in very high water. However, I haven't seen it in DX9. Anyways, I accept your apology. :p
Apology for what? because your a fn retard? no thanks I dont owe you sh1t and its not my fault if your too stupid to see that they are the same.
Your on perm ignore now, I dont want to see and will not see anymore of your ignorant bullsh1t post.
methimpikehoses
10-29-07, 08:06 PM
good so its not just me :p I know this GT will be 2 or 3 fps slower but thats not a huge deal. in 3 weeks the new GTS will be out so this cards more like a loaner for me :cool:
Legend's GPU is clocked quite high... it seems Crysis likes the high GPU clocks and shaders. Make sure to get some benchmarks from your GTX before you take it out and we can see how the new GT matches up. What is it, 650/1000 stock OC?
Crysis has everyone scrambling for new hardware... nvidia is going to make a KILLING from now until Christmas, unless something goes horribly wrong.
mumstheword
10-29-07, 08:08 PM
god &*^% you are stupid. your on ignore now permanently.
Honestly, did some bigger and better looking kids pick on you today? Is this the issue we're having here? You obviously have some real psychiatric problems that could only be cured with years of therapy. I try to make amends, and you threaten me with ignore. Dear god no!
joejoe133
10-29-07, 08:09 PM
Hi i just looked at how much vram gets used i have e6750 2gb 5300 ram and 8800 gts 320mb
Zeus666
10-29-07, 08:10 PM
(popcorn)
mumstheword
10-29-07, 08:11 PM
apology for what?
Little slow with sarcastic witticism, eh? I'm looking forward to being put on ignore.
Screw the reviews. You can tell how good a game is by how many e-thug geek fights break out (nana2) Crysis FTW!
Screw the reviews. You can tell how good a game is by how many e-thug geek fights break out (nana2) Crysis FTW!
LoL! How true. :D
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