View Full Version : Crysis Single Player Demo Feedback Thread
Destroy
11-03-07, 10:38 AM
In XP, the mountain looks like the pic on the left when I use high textures. If I switch to medium textures, it looks more like the pic on the right. Try in 32bit with medium textures and see if the mountain looks better. Makes little sense to me, but there it is (on my aged 7900gt anyway)
Great find, thank you. Yes, this proves it does seem to be a bug and NOT a 64bit vs 32bit 'enhancement'.
Edit: Solution has be found. See here..
http://www.nvnews.net/vbulletin/showpost.php?p=1436134&postcount=8
DX9 winXP High vs Medium texture setting changed only
http://img502.imageshack.us/img502/7072/mtntextureos6.gif (http://imageshack.us)
Great find, thank you. Yes, this proves it does seem to be a bug and NOT a 64bit vs 32bit 'enhancement'.
DX9 winXP High vs Medium texture setting changed only
http://img502.imageshack.us/img502/7072/mtntextureos6.gif (http://imageshack.us)
Lol that is wicked weird (ack)
Great find, thank you. Yes, this proves it does seem to be a bug and NOT a 64bit vs 32bit 'enhancement'.
Thats great news for all the 32bit users then because the textures in the distant mountains were looking like crap even when they drew in correctly.
FastRedPonyCar
11-03-07, 11:37 AM
As I mentioned in my other thread regarding this mountain texture problem, when switching to medium textures, I see quality degradation on all other textures :(
So it's a give and take "fix".
Is it a problem with the pak file or whatever holds all the texture data just having things mixed up? Like mabey crytek accidentally put the high settings textures in the medium settings place and vice versa?
this is @1024x768 no AA.
30-45fps
still impressive @low res settings with no AA... ;) considering that some of the graphics settings are set to very high.(textures and shadows are set to medium, coz my videocard ram is only 320mb)
http://img218.imageshack.us/img218/5550/25702939nr5.th.jpg (http://img218.imageshack.us/my.php?image=25702939nr5.jpg)http://img218.imageshack.us/img218/2936/16157925wf1.th.jpg (http://img218.imageshack.us/my.php?image=16157925wf1.jpg)http://img229.imageshack.us/img229/8683/60342724ss1.th.jpg (http://img229.imageshack.us/my.php?image=60342724ss1.jpg)
..this game is still playable @30 fps.
oh :D
I captured this video while screwing around, I call it "how a grenade can backfire and have indirect and fatal consequences" - be sure to watch it to the end :D
http://stage6.divx.com/user/Gaco/video/1809050/Crysis-Demo:-Grenade-backfires!
And for those who don't like to use the embedded web divx player you can also mod the link to get a download and play locally using f.e. ffdshow as filter.
Like this:
http://video.stage6.com/1809050/.divx
(the .divx file is same container as .avi just renamed, so you can rename it back to .avi if you want)
Destroy
11-03-07, 04:10 PM
Now for the AF issue. Seems enabling Parallax Occlusion Mapping cause AF to go to hell.
only Parallax Occlusion Mapping on/off
http://img132.imageshack.us/img132/4151/afissuezv7.gif (http://imageshack.us)
Anyone find a fix for this yet?
Destroy
11-03-07, 04:18 PM
Is everyone else getting this type of granular vaporizing rock draw in? I've used the scope to zoom in and out to exaggerate the issue.
The rocks can be seen 'vaporizing' in as you walk towards the rocks also.
http://img62.imageshack.us/img62/3787/rockdrawinlo5.gif (http://imageshack.us)
Lfctony
11-03-07, 04:42 PM
Is everyone else getting this type of granular vaporizing rock draw in? I've used the scope to zoom in and out to exaggerate the issue.
The rocks can be seen 'vaporizing' in as you walk towards the rocks also.
http://img62.imageshack.us/img62/3787/rockdrawinlo5.gif (http://imageshack.us)
Yeah I get it too, happens in DX9 mode only AFAIK. DX10 (not very high, but DX10 path) is fine.
http://photo.ringo.com/240/240383869O999783156.jpg
http://photo.ringo.com/240/240383874O631612009.jpg
Couple shots of the infamous texture mountain :afro:
delas52
11-03-07, 09:02 PM
Which setting when changed from high to very high accounts for the color change (less vibrant more realistic colors)?
It's not just the shaders, it's the combination of having both shaders and post processing on very high ;)
What's the setting to make the little twigs/branches on the beach show up 100 feet away instead of 5 feet away? :headexplode:
Download!!!
http://rapidshare.com/files/67043150/Island_v1.0.part1.rar
http://rapidshare.com/files/67044471/Island_v1.0.part2.rar
FileFront Link!!!
http://files.filefront.com/Island+v10rar/;8951011;/fileinfo.html
Thanks Janelo! This is great!
More fun than the original demo. :thumbsup: :thumbsup:
maikel33016
11-04-07, 01:30 AM
28851
It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around :wtf:
AthlonXP1800
11-04-07, 09:40 AM
It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around :wtf:
Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB. :(
Lfctony
11-04-07, 10:16 AM
Let me just post something about people having problems at the end of the demo, the part with the boat. (more on this later in this post) It seems the demo is a bit buggy. In 32 bit, the mountains don't have their textures loaded. Also, the game seems to be running slower if you run the 32bit exe in a 64 bit environment.
Next. The game seems more responsive and runs better on the DX9 path compared to the DX10 path on the same details. The DX10 mode suffers from mouse lag and skipping. However, many users have reported that the game becomes a slide show at the end of the demo. This apparently only happens in the DX9 path. The DX10 path is fine. The game doesn't become a slide show when you use the DX10 path. If you were running the game in DX9, try playing that last part on the same details using the DX10 path.
Also, the DX10 path for some reason uses 500 megabytes LESS memory. That's right. In Vista 64, the DX9 path uses 1400 of ram (according to r_displayinfo), but only 850-900 in DX10. Shouldn't be the other way around? Or maybe it's one of the features of DX10 MS has been touting, that DX10 does things differently than DX9?
Anyway, if Crytek can fix these issues (mouse lag, skipping), the DX10 path will be the best for Vista users. But, keep in mind that the mouse lag doesn't happen in the 163.69 Nvidia drivers, so it could be an Nvidia issue.
Hopefully, somebody from Crytek/Nvidia will notice this post and look into these issues.
Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB. :(
16.52 secs :D
ikjadoon
11-04-07, 11:50 AM
37.02 on my rig..
:)
~Ibrahim~
ikjadoon
11-04-07, 11:54 AM
I shut down some apps and hit 27, though...Makes me think, lol.
~Ibrahim~
911medic
11-04-07, 03:51 PM
GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.
Playing with Nuke's and Chopper on Janelo's island.
http://i208.photobucket.com/albums/bb71/MowTin/nukem.jpg
http://i208.photobucket.com/albums/bb71/MowTin/Crysis2007-11-0416-02-16-95.jpg
http://i208.photobucket.com/albums/bb71/MowTin/Crysis2007-11-0416-03-57-00.jpg
ikjadoon
11-04-07, 07:59 PM
GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.
True, true. Hey, how are your frames, medic? I can get about 20ish with all high @ 1280x1024. Turn post-processing to medium gets me into the high 20s, maybe 30s if I'm lucky.
Does that sound about what you are getting?
~Ibrahim~
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