PDA

View Full Version : Crysis Single Player Demo Feedback Thread


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 [80] 81 82

delas52
11-03-07, 07:02 PM
Which setting when changed from high to very high accounts for the color change (less vibrant more realistic colors)?

mythy
11-03-07, 07:20 PM
shaders

Gaco
11-03-07, 07:42 PM
It's not just the shaders, it's the combination of having both shaders and post processing on very high ;)

GitDat
11-03-07, 07:44 PM
What's the setting to make the little twigs/branches on the beach show up 100 feet away instead of 5 feet away? :headexplode:

MowTin
11-03-07, 10:37 PM
Download!!!

http://rapidshare.com/files/67043150/Island_v1.0.part1.rar
http://rapidshare.com/files/67044471/Island_v1.0.part2.rar

FileFront Link!!!
http://files.filefront.com/Island+v10rar/;8951011;/fileinfo.html

Thanks Janelo! This is great!

More fun than the original demo. :thumbsup: :thumbsup:

maikel33016
11-04-07, 12:30 AM
28851

GitDat
11-04-07, 07:19 AM
It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around :wtf:

AthlonXP1800
11-04-07, 07:40 AM
It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around :wtf:

Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB. :(

Lfctony
11-04-07, 08:16 AM
Let me just post something about people having problems at the end of the demo, the part with the boat. (more on this later in this post) It seems the demo is a bit buggy. In 32 bit, the mountains don't have their textures loaded. Also, the game seems to be running slower if you run the 32bit exe in a 64 bit environment.

Next. The game seems more responsive and runs better on the DX9 path compared to the DX10 path on the same details. The DX10 mode suffers from mouse lag and skipping. However, many users have reported that the game becomes a slide show at the end of the demo. This apparently only happens in the DX9 path. The DX10 path is fine. The game doesn't become a slide show when you use the DX10 path. If you were running the game in DX9, try playing that last part on the same details using the DX10 path.

Also, the DX10 path for some reason uses 500 megabytes LESS memory. That's right. In Vista 64, the DX9 path uses 1400 of ram (according to r_displayinfo), but only 850-900 in DX10. Shouldn't be the other way around? Or maybe it's one of the features of DX10 MS has been touting, that DX10 does things differently than DX9?

Anyway, if Crytek can fix these issues (mouse lag, skipping), the DX10 path will be the best for Vista users. But, keep in mind that the mouse lag doesn't happen in the 163.69 Nvidia drivers, so it could be an Nvidia issue.

Hopefully, somebody from Crytek/Nvidia will notice this post and look into these issues.

GitDat
11-04-07, 08:28 AM
Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB. :(

16.52 secs :D

ikjadoon
11-04-07, 09:50 AM
37.02 on my rig..

:)

~Ibrahim~

ikjadoon
11-04-07, 09:54 AM
I shut down some apps and hit 27, though...Makes me think, lol.

~Ibrahim~

911medic
11-04-07, 01:51 PM
GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.

MowTin
11-04-07, 03:21 PM
Playing with Nuke's and Chopper on Janelo's island.

http://i208.photobucket.com/albums/bb71/MowTin/nukem.jpg

http://i208.photobucket.com/albums/bb71/MowTin/Crysis2007-11-0416-02-16-95.jpg

http://i208.photobucket.com/albums/bb71/MowTin/Crysis2007-11-0416-03-57-00.jpg

ikjadoon
11-04-07, 05:59 PM
GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.

True, true. Hey, how are your frames, medic? I can get about 20ish with all high @ 1280x1024. Turn post-processing to medium gets me into the high 20s, maybe 30s if I'm lucky.

Does that sound about what you are getting?

~Ibrahim~

nutcrackr
11-04-07, 09:08 PM
The chopper is hard to control, its like the BF2 choppers only the controls seem reversed as turning is with the mouse instead of keys. The menu item is not there but I assume that can be changed. Just easier to learn one way of controlling choppers

911medic
11-04-07, 11:43 PM
True, true. Hey, how are your frames, medic? I can get about 20ish with all high @ 1280x1024. Turn post-processing to medium gets me into the high 20s, maybe 30s if I'm lucky.

Does that sound about what you are getting?

~Ibrahim~Running at 1280x800, I have everything set to high, and the "partial DX9" autoexec.cfg (http://www.nvnews.net/vbulletin/showthread.php?t=101345) in use, and I'm averaging around 30 fps (I haven't benched gameplay w/FRAPS, but use FRAPS in-game, and this is where it seems to stay).

Mind you, this is in XP.

Gaco
11-05-07, 10:34 AM
The chopper is hard to control, its like the BF2 choppers only the controls seem reversed as turning is with the mouse instead of keys. The menu item is not there but I assume that can be changed. Just easier to learn one way of controlling choppers
In other words like the anansi/tormentor in ETQW?

agentkay
11-05-07, 11:50 AM
WW2 squad based MP total conversion in development:

http://www.incrysis.com/index.php?option=com_content&task=view&id=550

ikjadoon
11-05-07, 09:15 PM
Running at 1280x800, I have everything set to high, and the "partial DX9" autoexec.cfg (http://www.nvnews.net/vbulletin/showthread.php?t=101345) in use, and I'm averaging around 30 fps (I haven't benched gameplay w/FRAPS, but use FRAPS in-game, and this is where it seems to stay).

Mind you, this is in XP.

Awesome, thank you for the linkage!

~Ibrahim~

911medic
11-06-07, 08:06 AM
Awesome, thank you for the linkage!

~Ibrahim~
np

Destroy
11-06-07, 08:24 AM
WW2 squad based MP total conversion in development:



LOL, just what the gaming community needs, another WW2 shooter. :rolleyes:

agentkay
11-06-07, 08:39 AM
LOL, just what the gaming community needs, another WW2 shooter. :rolleyes:

It's a mod, it's free and it's their decision, isn't it? I'm sick of WW2 shooters as well but many people like it so I just wanted to share the info. :) I'm definitely looking forward to the MechWarrior mod/TC. :D

Burnt_Ram
11-06-07, 06:21 PM
It's a mod, it's free and it's their decision, isn't it? I'm sick of WW2 shooters as well but many people like it so I just wanted to share the info. :) I'm definitely looking forward to the MechWarrior mod/TC. :Ddon't say that K. never enough WW2 shooters :) i'm still waiting for the Forgotten Hope WW2 mod for BF2. that one will be amazing i think "if" it ever see's the light of day!

MowTin
11-07-07, 12:37 AM
don't say that K. never enough WW2 shooters :) i'm still waiting for the Forgotten Hope WW2 mod for BF2. that one will be amazing i think "if" it ever see's the light of day!

Not enough Vietnam games! :D

Thick jungle, booby traps, tunnel mazes, suicide bombers in black PJ's....ah I love the smell of napalm in the morning.

Now Crysis Vietnam would be awesome.