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View Full Version : Entire list of Crysis commands


WeReWoLf
11-04-07, 01:43 AM
aa_maxDist
ac_animErrorClamp
ac_animErrorMaxAngle
ac_animErrorMaxDistance
ac_clampTimeAnimation
ac_clampTimeEntity
ac_ColliderModeAI
ac_ColliderModePlayer
ac_debugAnimEffects
ac_debugAnimError
ac_debugAnimTarget
ac_debugCarryCorrection
ac_debugColliderMode
ac_debugEntityParams
ac_DebugFilter
ac_debugFutureAnimPath
ac_debugLocations
ac_debugLocationsGraphs
ac_debugMotionParams
ac_debugMovementControlMethods
ac_debugPrediction
ac_debugSelection
ac_debugSelectionParams
ac_debugText
ac_debugTweakTrajectoryFit
ac_debugXXXValues
ac_disableFancyTransitions
ac_disableSlidingContactEvents
ac_enableExtraSolidCollider
ac_enableProceduralLeaning
ac_entityAnimClamp
ac_forceSimpleMovement
ac_frametime
ac_movementControlMethodFilter
ac_movementControlMethodHor
ac_movementControlMethodVer
ac_predictionProbabilityOri
ac_predictionProbabilityPos
ac_predictionSmoothingOri
ac_predictionSmoothingPos
ac_targetcorrectiontimescale
ac_templateMCMs
ac_triggercorrectiontimescale
ag_action
ag_adjustToCatchUp
ag_averageTravelSpeed
ag_breakmode
ag_breakOnQuery
ag_debug
ag_debugErrors
ag_debugExactPos
ag_debugLayer
ag_debugMusic
ag_drawActorPos
ag_ep_correctMovement
ag_ep_showPath
ag_forceAdjust
ag_forceInsideErrorDisc
ag_fpAnimPop
ag_humanBlending
ag_item
ag_lockToEntity
ag_log
ag_logeffects
ag_logselections
ag_logsounds
ag_logtransitions
ag_log_entity
ag_measureActualSpeeds
ag_physErrorInnerRadiusFactor
ag_physErrorMaxOuterRadius
ag_physErrorMinOuterRadius
ag_physErrorOuterRadiusFactor
ag_queue
ag_safeExactPositioning
ag_showmovement
ag_showPhysSync
ag_signal
ag_stance
aim_assistAimEnabled
aim_assistAutoCoeff
aim_assistCrosshairDebug
aim_assistCrosshairSize
aim_assistMaxDistance
aim_assistRestrictionTimeout
aim_assistSearchBox
aim_assistSingleCoeff
aim_assistSnapDistance
aim_assistTriggerEnabled
aim_assistVerticalScale
ai_AdjustPathsAroundDynamicObstacles
ai_AgentStatsDist
ai_AllowAccuracyDecrease
ai_AllowAccuracyIncrease
ai_AllTime
ai_AmbientFireQuota
ai_AmbientFireUpdateInterval
ai_AttemptStraightPath
ai_Autobalance
ai_BannedNavSoTime
ai_BeautifyPath
ai_BigBrushCheckLimitSize
ai_CloakIncrementMod
ai_CloakMaxDist
ai_CloakMinDist
ai_CrowdControlInPathfind
ai_DebugDraw
ai_DebugDrawAdaptiveUrgency
ai_DebugDrawAmbientFire
ai_DebugDrawAStarOpenList
ai_DebugDrawBannedNavsos
ai_DebugDrawBulletEvents
ai_DebugDrawCollisionEvents
ai_DebugDrawCrowdControl
ai_DebugDrawDamageControl
ai_DebugDrawDamageParts
ai_DebugDrawDeadBodies
ai_DebugDrawDynamicHideObjectsRange
ai_DebugDrawExpensiveAccessoryQuota
ai_DebugDrawGrenadeEvents
ai_DebugDrawHashSpaceAround
ai_DebugDrawHidespotRange
ai_DebugDrawLightLevel
ai_DebugDrawObstrSpheres
ai_DebugDrawPlayerActions
ai_DebugDrawReinforcements
ai_DebugDrawSoundEvents
ai_DebugDrawStanceSize
ai_DebugDrawVegetationCollisionDist
ai_DebugDrawVolumeVoxels
ai_DebugInterestSystem
ai_DebugPathfinding
ai_DebugTargetSilhouette
ai_DrawagentFOV
ai_DrawAreas
ai_DrawBadAnchors
ai_DrawDistanceLUT
ai_DrawExplosions
ai_DrawFakeDamageInd
ai_DrawFakeHitEffects
ai_DrawFakeTracers
ai_DrawFormations
ai_DrawGetEnclosingFailures
ai_DrawGoals
ai_DrawGroup
ai_DrawGroupTactic
ai_DrawHidespots
ai_DrawModifiers
ai_DrawNode
ai_DrawNodeLinkCutoff
ai_DrawNodeLinkType
ai_DrawOffset
ai_DrawPath
ai_DrawPathAdjustment
ai_DrawPatterns
ai_DrawProbableTarget
ai_DrawRadar
ai_DrawRadarDist
ai_DrawReadibilities
ai_DrawRefPoints
ai_DrawShooting
ai_DrawSmartObjects
ai_DrawStats
ai_DrawTargets
ai_DrawTrajectory
ai_DrawType
ai_DrawUpdate
ai_DrawVisCheckQueue
ai_DynamicTriangularUpdateTime
ai_DynamicVolumeUpdateTime
ai_DynamicWaypointUpdateTime
ai_EnableAsserts
ai_EnableWarningsErrors
ai_ExtraForbiddenRadiusDuringBeautification
ai_ExtraRadiusDuringBeautification
ai_ExtraVehicleAvoidanceRadiusBig
ai_ExtraVehicleAvoidanceRadiusSmall
ai_ForceAllowStrafing
ai_ForceLookAimTarget
ai_ForceStance
ai_HideDraw
ai_IgnorePlayer
ai_IgnoreVisibilityChecks
ai_IncludeNonColEntitiesInNavigation
ai_InterestDetectMovement
ai_InterestEnableScan
ai_InterestScalingAmbient
ai_InterestScalingEyeCatching
ai_InterestScalingMovement
ai_InterestScalingScan
ai_InterestScalingView
ai_InterestSwitchBoost
ai_InterestSystem
ai_Locate
ai_LogConsoleVerbosity
ai_LogFileVerbosity
ai_LogSignals
ai_MaxSignalDuration
ai_MaxVisRaysPerFrame
ai_MovementSpeedDarkIllumMod
ai_MovementSpeedMediumIllumMod
ai_NoUpdate
ai_ObstacleSizeThreshold
ai_OverlayMessageDuration
ai_PathfinderUpdateTime
ai_PathfindTimeLimit
ai_PredictivePathFollowing
ai_ProfileGoals
ai_ProtoROD
ai_ProtoRODAffectMove
ai_ProtoRODAliveTime
ai_ProtoRODFireRange
ai_ProtoRODGrenades
ai_ProtoRODHealthGraph
ai_ProtoRODLogScale
ai_ProtoRODReactionTime
ai_ProtoRODRegenTime
ai_ProtoRODSilhuette
ai_ProtoRODSpeedMod
ai_PuppetDirSpeedControl
ai_RadiusForAutoForbidden
ai_Recorder
ai_Recorder_Buffer
ai_RecordFilter
ai_RecordLog
ai_RODAliveTime
ai_RODAmbientFireInc
ai_RODCombatRangeMod
ai_RODCoverFireTimeMod
ai_RODDirInc
ai_RODKillRangeMod
ai_RODKillZoneInc
ai_RODLowHealthMercyTime
ai_RODMoveInc
ai_RODReactionDarkIllumInc
ai_RODReactionDirInc
ai_RODReactionDistInc
ai_RODReactionLeanInc
ai_RODReactionMediumIllumInc
ai_RODReactionTime
ai_RODStanceInc
ai_SightRangeDarkIllumMod
ai_SightRangeMediumIllumMod
ai_SimpleWayptPassability
ai_SmartObjectUpdateTime
ai_SOMSpeedCombat
ai_SOMSpeedRelaxed
ai_SoundPerception
ai_StatsTarget
ai_SteepSlopeAcrossValue
ai_SteepSlopeUpValue
ai_SystemUpdate
ai_ThreadedVolumeNavPreprocess
ai_TickCounter
ai_UpdateAllAlways
ai_UpdateInterval
ai_UpdateProxy
ai_UseAlternativeReadability
ai_UseCalculationStopperCounter
ai_UseObjectPosWithExactPos
ai_WaterOcclusion
aln_debug_filter
aln_debug_movement
ban_timeout
capture_file_format
capture_folder
capture_frames
ca_AimIKFadeout
ca_AnimationsUsageStatistics
ca_AnimWarningLevel
ca_AttachmentCullingRation
ca_CharEditModel
ca_DeathBlendTime
ca_DebugAnimUpdates
ca_DebugAnimUsage
ca_debugCaps
ca_DebugFacial
ca_DebugFacialEyes
ca_DebugFootPlants
ca_DebugModelCache
ca_DebugSkeletonEffects
ca_DebugText
ca_DecalSizeMultiplier
ca_DisableAnimEvents
ca_DrawAimPoses
ca_DrawAttachmentOBB
ca_DrawAttachments
ca_DrawBBox
ca_DrawBinormals
ca_DrawBodyMoveDir
ca_DrawCharacter
ca_DrawDecalsBBoxes
ca_DrawEmptyAttachments
ca_DrawFaceAttachments
ca_DrawFootPlants
ca_DrawIdle2MoveDir
ca_DrawLookIK
ca_DrawMotionBlurTest
ca_DrawNormals
ca_DrawPositionPost
ca_DrawPositionPre
ca_DrawSkeleton
ca_DrawTangents
ca_DrawWireframe
ca_DumpAssetStatistics
ca_EnableAnimationLog
ca_EnableAssetStrafing
ca_EnableAssetTurning
ca_EnableCoolReweighting
ca_EnableCoolTransitions
ca_eyes_procedural
ca_FacialAnimationRadius
ca_FootAnchoring
ca_ForceNullAnimation
ca_FPWeaponInCamSpace
ca_GameControlledStrafing
ca_GroundAlignment
ca_JustRootUpdate
ca_KeepModels
ca_lipsync_debug
ca_lipsync_phoneme_crossfade
ca_lipsync_phoneme_offset
ca_lipsync_phoneme_strength
ca_lipsync_vertex_drag
ca_LoadDatabase
ca_LoadUncompressedChunks
ca_lod_ratio
ca_LogAnimation
ca_MemoryUsageLog
ca_NoAnim
ca_NoDeform
ca_PrintDesiredSpeed
ca_Profile
ca_RandomScaling
ca_SaveAABB
ca_SphericalSkinning
ca_travelSpeedScaleMax
ca_travelSpeedScaleMin
ca_UnloadAimPoses
ca_UseAimIK
ca_UseAnimationsCache
ca_UseDecals
ca_UseFacialAnimation
ca_UseLookIK
ca_UseMorph
ca_UsePhysics
cl_actorsafemode
cl_bandwidth
cl_bob
cl_camera_nearz
cl_camera_noise
cl_camera_noise_freq
cl_crouchToggle
cl_debugFreezeShake
cl_debugSwimming
cl_fov
cl_fpBody
cl_frozenAngleMax
cl_frozenAngleMin
cl_frozenKeyMult
cl_frozenMouseMult
cl_frozenSensMax
cl_frozenSensMin
cl_frozenSoundDelta
cl_frozenSteps
cl_gs_cdkey
cl_gs_email
cl_gs_nick
cl_gs_password
cl_headBob
cl_headBobLimit
cl_hitBlur
cl_hitShake
cl_hud
cl_invertController
cl_invertMouse
cl_motionBlur
cl_nearPlane
cl_packetRate
cl_righthand
cl_screeneffects
cl_sensitivity
cl_sensitivityZeroG
cl_serveraddr
cl_serverpassword
cl_serverport
cl_shallowWaterDepthHi
cl_shallowWaterDepthLo
cl_shallowWaterSpeedMulAI
cl_shallowWaterSpeedMulPlayer
cl_sprintBlur
cl_sprintShake
cl_strengthscale
cl_tpvDist
cl_tpvYaw
cl_voice_recording
cl_voice_volume
con_debug
con_display_last_messages
con_line_buffer_size
con_restricted
con_showonload
c_shakeMult
d3d10_CBUpdateMethod
d3d10_CBUpdateStats
d3d10_NumStagingBuffers
d3d9_AllowSoftware
d3d9_ClipPlanes
d3d9_debugruntime
d3d9_ForceSoftware
d3d9_IBPools
d3d9_IBPoolSize
d3d9_NullRefDevice
d3d9_NVPerfHUD
d3d9_pip_buff_size
d3d9_rb_Tris
d3d9_rb_Verts
d3d9_ResetDeviceAfterLoading
d3d9_TextureFilter
d3d9_TripleBuffering
d3d9_VBPools
d3d9_VBPoolSize
demo_ai
demo_file
demo_fixed_timestep
demo_max_frames
demo_noinfo
demo_num_runs
demo_panormaic
demo_profile
demo_quit
demo_restart_level
demo_savestats
demo_screenshot_frame
demo_scroll_pause
demo_time_of_day
demo_vtune
doc_validate_surface_types
ds_AutoReloadScripts
ds_LoadExcelScripts
ds_LoadSoundsSync
ds_LogLevel
ds_PrecacheSounds
ds_WarnOnMissingLoc
dt_enable
dt_meleeTime
dt_time



Enjoy all you codephiles...

WeReWoLf
11-04-07, 01:44 AM
ed_killmemory_size
es_activateEntity
es_bboxes
es_CharZOffsetSpeed
es_deactivateEntity
es_DebrisLifetimeScale
es_debug
es_DebugEvents
es_DebugFindEntity
es_DebugTimers
es_debug_not_seen_timeout
es_DrawAreaGrid
es_DrawAreas
es_enable_full_script_save
es_FarPhysTimeout
es_helpers
es_HitCharacters
es_HitDeadBodies
es_ImpulseScale
es_log_collisions
es_MaxImpulseAdjMass
es_MaxPhysDist
es_MaxPhysDistInvisible
es_MinImpulseVel
es_not_seen_timeout
es_OnDemandPhysics
es_profileentities
es_removeEntity
es_sortupdatesbyclass
es_SplashThreshold
es_SplashTimeout
es_UpdateAI
es_UpdateCollision
es_UpdateCollisionScript
es_UpdateContainer
es_UpdateEntities
es_UpdatePhysics
es_UpdateScript
es_UpdateTimer
es_UsePhysVisibilityChecks
es_VisCheckForUpdate
ExitOnQuit
e_allow_cvars_serialization
e_ambient_occlusion
e_bboxes
e_brushes
e_cbuffer
e_cbuffer_bias
e_cbuffer_clip_planes_num
e_cbuffer_debug
e_cbuffer_debug_draw_scale
e_cbuffer_debug_freeze
e_cbuffer_draw_occluders
e_cbuffer_hw
e_cbuffer_lazy_test
e_cbuffer_lc
e_cbuffer_lights_debug_side
e_cbuffer_max_add_render_mesh_time
e_cbuffer_occluders_lod_ratio
e_cbuffer_occluders_test_min_tris_num
e_cbuffer_occluders_view_dist_ratio
e_cbuffer_resolution
e_cbuffer_terrain
e_cbuffer_terrain_elevation_shift
e_cbuffer_terrain_lod_ratio
e_cbuffer_terrain_lod_shift
e_cbuffer_terrain_max_distance
e_cbuffer_test_mode
e_cbuffer_tree_debug
e_cbuffer_tree_depth
e_cbuffer_version
e_clouds
e_cull_lights_per_triangle_min_obj_radius
e_cull_veg_activation
e_debug_draw
e_debug_lights
e_debug_mask
e_decals
e_decals_allow_game_decals
e_decals_clip
e_decals_hit_cache
e_decals_life_time_scale
e_decals_merge
e_decals_neighbor_max_life_time
e_decals_overlapping
e_decals_precreate
e_decals_range
e_decals_wrap_around_min_size
e_default_material
e_deformable_objects
e_detail_materials
e_detail_materials_debug
e_detail_materials_view_dist_xy
e_detail_materials_view_dist_z
e_detail_objects
e_dissolve
e_dissolve_transition_threshold
e_dissolve_transition_time
e_dynamic_light
e_dynamic_light_consistent_sort_order
e_dynamic_light_frame_id_vis_test
e_entities
e_EntitySuppressionLevel
e_flocks
e_flocks_hunt
e_fog
e_fogvolumes
e_foliage_branches_damping
e_foliage_branches_stiffness
e_foliage_branches_timeout
e_foliage_broken_branches_damping
e_foliage_stiffness
e_foliage_wind_activation_dist
e_force_detail_level_for_resolution
e_gsm_cache
e_gsm_cache_lod_offset
e_gsm_combined
e_gsm_depth_bounds_debug
e_gsm_lods_num
e_gsm_range
e_gsm_range_step
e_gsm_range_step_terrain
e_gsm_scatter_lod_dist
e_gsm_stats
e_gsm_view_space
e_hw_occlusion_culling_objects
e_hw_occlusion_culling_water
e_joint_strength_scale
e_level_auto_precache_camera_jump_dist
e_level_auto_precache_terrain_and_proc_veget
e_level_auto_precache_textures_and_shaders
e_lods
e_lod_max
e_lod_min
e_lod_min_tris
e_lod_ratio
e_lowspec_mode
e_materials
e_max_entity_lights
e_max_view_dst
e_max_view_dst_full_dist_cam_height
e_max_view_dst_spec_lerp
e_mesh_simplify
e_obj
e_obj_fast_register
e_obj_quality
e_obj_stats
e_obj_tree_max_node_size
e_obj_tree_min_node_size
e_occlusion_culling_view_dist_ratio
e_occlusion_volumes
e_occlusion_volumes_view_dist_ratio
e_on_demand_maxsize
e_on_demand_physics
e_particles
e_particles_debug
e_particles_lights
e_particles_lod
e_particles_max_emitter_draw_screen
e_particles_min_draw_pixels
e_particles_object_collisions
e_particles_preload
e_particles_quality
e_particles_receive_shadows
e_particles_thread
e_phys_foliage
e_phys_ocean_cell
e_portals
e_portals_big_entities_fix
e_precache_level
e_proc_vegetation
e_proc_vegetation_max_view_distance
e_profile_level_loading
e_ram_DumpDXF
e_ram_maps
e_recursion
e_recursion_occlusion_culling
e_recursion_view_dist_ratio
e_render
e_roads
e_ropes
e_scene_merging
e_scene_merging_compact_vertices
e_scene_merging_max_time_ms
e_scene_merging_max_tris_in_chunk
e_scene_merging_min_merge_distance
e_scene_merging_show_onlymerged
e_scissor_debug
e_screenshot
e_screenshot_debug
e_screenshot_file_format
e_screenshot_height
e_screenshot_map_camheight
e_screenshot_map_center_x
e_screenshot_map_center_y
e_screenshot_map_size_x
e_screenshot_map_size_y
e_screenshot_min_slices
e_screenshot_quality
e_screenshot_width
e_shadows
e_shadows_cast_view_dist_ratio
e_shadows_clouds
e_shadows_debug
e_shadows_from_terrain_in_all_lods
e_shadows_frustums
e_shadows_max_texture_size
e_shadows_occ_check
e_shadows_occ_cutCaster
e_shadows_on_alpha_blended
e_shadows_slope_bias
e_shadows_water
e_sketch_mode
e_sky_box
e_sky_quality
e_sky_type
e_sky_update_rate
e_sleep
e_stat_obj_merge
e_stream_areas
e_stream_cgf
e_stream_for_physics
e_stream_for_visuals
e_sun
e_sun_angle_snap_dot
e_sun_angle_snap_sec
e_sun_clipplane_range
e_terrain
e_terrain_ao
e_terrain_bboxes
e_terrain_deformations
e_terrain_draw_this_sector_only
e_terrain_lm_gen_threshold
e_terrain_lod_ratio
e_terrain_log
e_terrain_normal_map
e_terrain_occlusion_culling
e_terrain_occlusion_culling_debug
e_terrain_occlusion_culling_max_dist
e_terrain_occlusion_culling_max_steps
e_terrain_occlusion_culling_precision
e_terrain_occlusion_culling_precision_dist_ratio
e_terrain_occlusion_culling_step_size
e_terrain_occlusion_culling_step_size_delta
e_terrain_occlusion_culling_version
e_terrain_texture_debug
e_terrain_texture_lod_ratio
e_terrain_texture_streaming_debug
e_timedemo_frames
e_timer_debug
e_time_of_day
e_time_of_day_speed
e_time_smoothing
e_vegetation
e_vegetation_alpha_blend
e_vegetation_bending
e_vegetation_mem_sort_test
e_vegetation_min_size
e_vegetation_node_level
e_vegetation_sphericalskinning
e_vegetation_sprites
e_vegetation_sprites_distance_custom_ratio_min
e_vegetation_sprites_distance_ratio
e_vegetation_sprites_min_distance
e_vegetation_static_instancing
e_vegetation_use_terrain_color
e_vegetation_wind
e_view_dist_custom_ratio
e_view_dist_min
e_view_dist_ratio
e_view_dist_ratio_detail
e_view_dist_ratio_vegetation
e_volobj_shadow_strength
e_voxel
e_voxel_ao_radius
e_voxel_ao_scale
e_voxel_build
e_voxel_debug
e_voxel_fill_mode
e_voxel_lods_num
e_voxel_make_physics
e_voxel_make_shadows
e_voxel_rasterize_selected_brush
e_water_ocean
e_water_ocean_bottom
e_water_ocean_fft
e_water_ocean_soft_particles
e_water_tesselation_amount
e_water_tesselation_swath_width
e_water_volumes
e_water_waves
e_water_waves_tesselation_amount
e_wind
e_wind_areas
fg_abortOnLoadError
fg_inspectorLog
fg_noDebugText
fg_profile
fg_SystemEnable
fixed_time_step
gpu_particle_physics
gt_debug
gt_show
g_aimdebug
g_AiSuitArmorModeHealthRegenTime
g_AiSuitEnergyRechargeTime
g_AiSuitHealthRegenTime
g_AiSuitStrengthMeleeMult
g_alienPhysicsAnimRatio
g_autoteambalance
g_avmine_limit
g_battleDust_debug
g_battleDust_effect
g_battleDust_enable
g_battleRange
g_blood
g_breakagelog
g_breakage_particles_limit
g_breakImpulseScale
g_breaktimeoutframes
g_buddyMessagesIngame
g_claymore_limit
g_combatFadeTime
g_combatFadeTimeDelay
g_cutsceneSkipDelay
g_debugaimlook
g_debugCollisionDamage
g_debugDirectMPMenu
g_debugHits
g_debugMines
g_debugNetPlayerInput
g_debug_fscommand
g_detachCamera
g_difficultyHintSystem
g_difficultyLevel
g_difficultyRadius
g_difficultyRadiusThreshold
g_difficultySaveThreshold
g_displayIgnoreList
g_dofset_limitScale
g_dofset_maxScale
g_dofset_minScale
g_dof_averageAdjustSpeed
g_dof_distAppart
g_dof_ironsight
g_dof_maxAdjustSpeed
g_dof_maxHitScale
g_dof_minAdjustSpeed
g_dof_minHitScale
g_dof_sampleAngle
g_ec_enable
g_ec_extent
g_ec_radiusScale
g_ec_removeThreshold
g_ec_volume
g_emp_nanosuit_downtime
g_emp_style
g_enableAlternateIronSight
g_enableFriendlyFallAndPlay
g_enableIdleCheck
g_enableitems
g_enableloadingscreen
g_enableMPStealthOMeter
g_enableSpeedLean
g_enableTracers
g_energy_scale_income
g_energy_scale_price
g_fallAndPlayThreshold
g_fraglead
g_fraglimit
g_friendlyfireratio
g_frostDecay
g_godMode
g_goForceFastUpdate
g_grabLog
g_groundeffectsdebug
g_joint_breaking
g_language
g_localPacketRate
g_meleeWhileSprinting
g_minplayerlimit
g_minteamlimit
g_MPDeathCam
g_mpSpeedRechargeDelay
g_playerFallAndPlay
g_playerHealthValue
g_playerInteractorRadius
g_playerLowHealthThreshold
g_playerRespawns
g_playerSuitArmorModeHealthRegenTime
g_playerSuitArmorModeHealthRegenTimeMoving
g_playerSuitEnergyRechargeDelay
g_playerSuitEnergyRechargeTime
g_playerSuitEnergyRechargeTimeArmor
g_playerSuitEnergyRechargeTimeArmorMoving
g_playerSuitEnergyRechargeTimeMultiplayer
g_playerSuitHealthRegenDelay
g_playerSuitHealthRegenTime
g_playerSuitHealthRegenTimeMoving
g_pp_scale_income
g_pp_scale_price
g_preroundtime
g_procedural_breaking
g_proneAimAngleRestrict_Enable
g_proneNotUsableWeapon_FixType
g_PSTutorial_Enabled
g_punishFriendlyDeaths
g_quickGame_debug
g_quickGame_map
g_quickGame_min_players
g_quickGame_mode
g_quickGame_ping1_level
g_quickGame_ping2_level
g_quickGame_prefer_favorites
g_quickGame_prefer_lan
g_quickGame_prefer_mycountry
g_radialBlur
g_ragdollDistance
g_ragdollMinTime
g_ragdollPollTime
g_ragdollUnseenTime
g_resetActionmapOnStart
g_revivetime
g_roundlimit
g_roundtime
g_showIdleStats
g_showUpdateState
g_show_laptop_status
g_show_laptop_status_test
g_skipIntro
g_spectate_TeamOnly
g_spectatorcollisions
g_stanceTransitionSpeed
g_startFirstTime
g_suddendeathtime
g_suitArmorHealthValue
g_suitCloakEnergyDrainAdjuster
g_suitRecoilEnergyCost
g_suitSpeedEnergyConsumption
g_suitSpeedEnergyConsumptionMultiplayer
g_suitSpeedMult
g_suitSpeedMultMultiplayer
g_teamlock
g_tentacle_joint_limit
g_timelimit
g_tk_punish
g_tk_punish_limit
g_tree_cut_reuse_dist
g_trooperBankingMultiplier
g_trooperProneMinDistance
g_trooperTentacleAnimBlend
g_useProfile
g_VisibilityTimeout
g_VisibilityTimeoutTime
g_walkMultiplier

WeReWoLf
11-04-07, 01:45 AM
hit_assistMultiplayerEnabled
hit_assistSingleplayerEnabled
hr_dotAngle
hr_fovAmt
hr_fovTime
hr_rotateFactor
hr_rotateTime
hud_alienInterferenceStrength
hud_aspectCorrection
hud_attachBoughEquipment
hud_binocsScanningWidth
hud_chDamageIndicator
hud_colorLine
hud_colorOver
hud_colorText
hud_crosshair
hud_crosshair_enable
hud_ctrlZoomMode
hud_ctrl_Coeff_X
hud_ctrl_Coeff_Z
hud_ctrl_Curve_X
hud_ctrl_Curve_Z
hud_enableAlienInterference
hud_faderDebug
hud_godFadeTime
hud_mpNamesDuration
hud_mpNamesFarDistance
hud_mpNamesNearDistance
hud_nightVisionConsumption
hud_nightVisionRecharge
hud_onScreenFarDistance
hud_onScreenFarSize
hud_onScreenNearDistance
hud_onScreenNearSize
hud_panoramicHeight
hud_radarBackground
hud_radarJammingEffectScale
hud_radarJammingThreshold
hud_radarScanningDelay
hud_showAllObjectives
hud_showBigVehicleReload
hud_startPaused
hud_subtitles
hud_subtitlesDebug
hud_subtitlesFontSize
hud_subtitlesHeight
hud_subtitlesQueueCount
hud_subtitlesRenderMode
hud_subtitlesShowCharName
hud_subtitlesVisibleCount
hud_voicemode
h_drawSlippers
h_turnSpeed
h_useIK
int_moveZoomTime
int_zoomAmount
int_zoomInTime
int_zoomOutTime
i_auto_turret_target
i_auto_turret_target_tacshells
i_bufferedkeys
i_debug
i_debuggun_1
i_debuggun_2
i_debug_mp_flowgraph
i_debug_projectiles
i_debug_sounds
i_debug_turrets
i_debug_zoom_mods
i_forcefeedback
i_iceeffects
i_lighteffects
i_lying_item_limit
i_mouse_accel
i_mouse_accel_max
i_mouse_buffered
i_mouse_inertia
i_mouse_smooth
i_noweaponlimit
i_offset_front
i_offset_right
i_offset_up
i_particleeffects
i_precache
i_rejecteffects
i_soundeffects
i_staticfiresounds
i_unlimitedammo
i_xinput
i_xinput_poll_time
log_FileVerbosity
log_IncludeTime
log_Verbosity
lua_debugger
lua_stackonmalloc
lua_StopOnError
max_time_step
MemInfo
MemStats
MemStatsMaxDepth
MemStatsThreshold
mfx_Debug
mfx_Enable
mfx_EnableFGEffects
mfx_ParticleImpactThresh
mfx_pfx_maxDist
mfx_pfx_maxScale
mfx_pfx_minScale
mfx_RaisedSoundImpactThresh
mfx_SerializeFGEffects
mfx_SoundImpactThresh
mfx_Timeout
mov_NoCutscenes
net_backofftimeout
net_bw_aggressiveness
net_channelstats
net_connectivity_detection_interval
net_defaultChannelBitRateDesired
net_defaultChannelBitRateToleranceHigh
net_defaultChannelBitRateToleranceLow
net_defaultChannelIdlePacketRateDesired
net_defaultChannelPacketRateDesired
net_defaultChannelPacketRateToleranceHigh
net_defaultChannelPacketRateToleranceLow
net_disconnect_on_rmi_error
net_enable_tfrc
net_enable_voice_chat
net_gamemode
net_highlatencythreshold
net_highlatencytimelimit
net_inactivitytimeout
net_input_dump
net_input_trace
net_lanbrowser
net_lan_scanport_first
net_lan_scanport_num
net_log
net_log_remote_methods
net_phys_debug
net_phys_lagsmooth
net_phys_pingsmooth
net_rtt_convergence_factor
net_scheduler_debug
net_stats_login
net_stats_pass
net_voice_lead_packets
net_voice_proximity
net_voice_trail_packets
pl_curvingSlowdownSpeedScale
pl_debugFallDamage
pl_debug_filter
pl_debug_jumping
pl_debug_ladders
pl_debug_movement
pl_fallDamage_SpeedBias
pl_fallDamage_SpeedFatal
pl_fallDamage_SpeedSafe
pl_inputAccel
pl_swimBackSpeedMul
pl_swimBaseSpeed
pl_swimJumpSpeedBaseMul
pl_swimJumpSpeedCost
pl_swimJumpSpeedSprintMul
pl_swimJumpStrengthBaseMul
pl_swimJumpStrengthCost
pl_swimJumpStrengthSprintMul
pl_swimNormalSprintSpeedMul
pl_swimSideSpeedMul
pl_swimSpeedSprintSpeedMul
pl_swimUpSprintSpeedMul
pl_swimVertSpeedMul
pl_zeroGAimResponsiveness
pl_zeroGBaseSpeed
pl_zeroGDashEnergyConsumption
pl_zeroGEnableGBoots
pl_zeroGEnableGyroFade
pl_zeroGFloatDuration
pl_zeroGGyroFadeAngleInner
pl_zeroGGyroFadeAngleOuter
pl_zeroGGyroFadeExp
pl_zeroGGyroStrength
pl_zeroGParticleTrail
pl_zeroGSpeedMaxSpeed
pl_zeroGSpeedModeEnergyConsumption
pl_zeroGSpeedMultNormal
pl_zeroGSpeedMultNormalSprint
pl_zeroGSpeedMultSpeed
pl_zeroGSpeedMultSpeedSprint
pl_zeroGSwitchableGyro
pl_zeroGThrusterResponsiveness
pl_zeroGUpDown
pp_RichSaveGames
pp_RSFDebugWrite
pp_RSFDebugWriteOnLoad
profile
profile_allthreads
profile_callstack
profile_filter
profile_graph
profile_graphScale
profile_log
profile_network
profile_pagefaults
profile_peak
profile_sampler
profile_sampler_max_samples
profile_smooth
profile_threads
profile_weighting
p_accuracy_LCPCG
p_accuracy_LCPCG_no_improvement
p_accuracy_MC
p_approx_caps_len
p_break_on_validation
p_characterik
p_collision_mode
p_cull_distance
p_damping_group_size
p_debug_explosions
p_debug_joints
p_do_step
p_draw_helpers
p_draw_helpers_num
p_enforce_contacts
p_fixed_timestep
p_fly_mode
p_GEB_max_cells
p_gravity_z
p_group_damping
p_jump_to_profile_ent
p_lattice_max_iters
p_limit_simple_solver_energy
p_list_active_objects
p_log_lattice_tension
p_max_approx_caps
p_max_contacts
p_max_contact_gap
p_max_contact_gap_player
p_max_contact_gap_simple
p_max_debris_mass
p_max_entity_cells
p_max_LCPCG_contacts
p_max_LCPCG_fruitless_iters
p_max_LCPCG_iters
p_max_LCPCG_microiters
p_max_LCPCG_microiters_final
p_max_LCPCG_subiters
p_max_LCPCG_subiters_final
p_max_MC_iters
p_max_MC_mass_ratio
p_max_MC_vel
p_max_object_splashes
p_max_plane_contacts
p_max_plane_contacts_distress
p_max_player_velocity
p_max_substeps
p_max_substeps_large_group
p_max_unproj_vel
p_max_velocity
p_max_world_step
p_min_LCPCG_improvement
p_min_separation_speed
p_net_angsnapmul
p_net_minsnapdist
p_net_minsnapdot
p_net_smoothtime
p_net_velsnapmul
p_num_bodies_large_group
p_penalty_scale
p_players_can_break
p_profile_entities
p_profile_functions
p_prohibit_unprojection
p_ray_fadein
p_ray_peak_time
p_single_step_mode
p_skip_redundant_colldet
p_splash_dist0
p_splash_dist1
p_splash_force0
p_splash_force1
p_splash_vel0
p_splash_vel1
p_tick_breakable
p_time_granularity
p_unproj_vel_scale
p_use_distance_contacts
p_use_unproj_vel
p_wireframe_distance
q_Renderer
q_ShaderFX
q_ShaderGeneral
q_ShaderGlass
q_ShaderHDR
q_ShaderIce
q_ShaderMetal
q_ShaderPostProcess
q_ShaderShadow
q_ShaderSky
q_ShaderTerrain
q_ShaderVegetation
q_ShaderWater
r_ATOC
r_Beams
r_BeamsDistFactor
r_BeamsHelpers
r_BeamsMaxSlices
r_BeamsSoftClip
r_Brightness
r_Character_NoDeform
r_CloudsDebug
r_CloudsUpdateAlways
r_ColorBits
r_ColorGrading
r_ColorGradingDof
r_ColorGradingFilters
r_ColorGradingLevels
r_ColorGradingSelectiveColor
r_Contrast
r_CoronaColorScale
r_CoronaFade
r_Coronas
r_CoronaSizeScale
r_CullByClipPlanes
r_CullGeometryForLights
r_CustomVisions
r_DebugLights
r_DebugRefraction
r_DebugRenderMode
r_DebugScreenEffects
r_DepthBits
r_DepthOfField
r_DetailDistance
r_DetailNumLayers
r_DetailScale
r_DetailTextures
r_DisplayInfo
r_distant_rain
r_DrawNearFoV
r_Driver
r_DumpFontNames
r_DumpFontTexture
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_DynTexMaxSize
r_EnvCMResolution
r_EnvCMupdateInterval
r_EnvCMWrite
r_EnvLCMupdateInterval
r_EnvLightCMDebug
r_EnvTexResolution
r_EnvTexUpdateInterval
r_ExcludeShader
r_EyeAdaptationBase
r_EyeAdaptationFactor
r_EyeAdaptionBase
r_EyeAdaptionClamp
r_EyeAdaptionMax
r_EyeAdaptionMin
r_EyeAdaptionScale
r_EyeAdaptionSpeed
r_FillLights
r_FillLightsDebug
r_FillLightsMode
r_Flares
r_Flush
r_Force3DcEmulation
r_FSAA
r_FSAA_quality
r_FSAA_samples
r_Fullscreen
r_Gamma
r_GeomInstancing
r_GeomInstancingThreshold
r_GetScreenShot
r_GlitterAmount
r_GlitterSize
r_GlitterSpecularPow
r_GlitterVariation
r_Glow
r_GlowScreenMultiplier
r_GlowScreenThreshold
r_GraphStyle
r_HairSortingQuality
r_HDRAllowNonFP
r_HDRBrightOffset
r_HDRBrightThreshold
r_HDRDebug
r_HDRHistogram
r_HDRLevel
r_HDRRendering
r_HDRType
r_Height
r_ImposterRatio
r_ImpostersDraw
r_ImpostersUpdatePerFrame
r_LightsSinglePass
r_LightVolumesDebug
r_Log
r_LogShaders
r_LogTexStreaming
r_LogVBuffers
r_MeasureOverdraw
r_MeasureOverdrawScale
r_MergeRenderChunksForDepth
r_MeshPrecache
r_MeshShort
r_MotionBlur
r_MotionBlurFrameTimeScale
r_MotionBlurShutterSpeed
r_MultiGPU
r_NightVision
r_NoDrawNear
r_NoDrawShaders
r_NoHWGamma
r_NoLoadTextures
r_NoPreprocess
r_NormalsLength
r_OceanHeightScale
r_OceanLodDist
r_OceanMaxSplashes
r_OceanRendType
r_OceanSectorSize
r_OceanSplashScale
r_OceanTexUpdate
r_OptimisedLightSetup
r_PolygonMode
r_PostProcessEffects
r_PostProcessEffectsFilters
r_PostProcessEffectsGameFx
r_PostProcessEffectsParamsBlending
r_PostProcessEffectsReset
r_PostProcessProfileFillrate
r_PrintMemoryLeaks
r_ProfileDIPs
r_ProfileShaders
r_ProfileShadersSmooth
r_Rain
r_RainMaxViewDist
r_RAM
r_RC_AutoInvoke
r_Reflections
r_ReflectionsOffset
r_ReflectionsQuality
r_refraction
r_ReleaseAllResourcesOnExit
r_ReloadShaders
r_Scissor
r_ShadersAlwaysUseColors
r_ShadersAsyncCompiling
r_ShadersAsyncMaxThreads
r_ShadersCacheOptimiseLog
r_ShadersDebug
r_ShadersDynamicBranching
r_ShadersIgnoreIncludesChanging
r_ShadersIntCompiler
r_ShadersPreactivate
r_ShadersPrecacheAllLights
r_ShadersStaticBranching
r_ShadersUserFolder
r_ShadowBlur
r_ShadowBluriness
r_ShadowGen
r_ShadowGenGS
r_ShadowGenMode
r_ShadowJittering
r_ShadowPass
r_ShadowsBias
r_ShadowsDeferredMode
r_ShadowsDepthBoundNV
r_ShadowsForwardPass
r_ShadowsGridAligned
r_ShadowsMaskDownScale
r_ShadowsMaskResolution
r_ShadowsSlopeScaleBias
r_ShadowsStencilPrePass
r_ShadowTexFormat
r_ShowDynTextureFilter
r_ShowDynTextures
r_ShowLight
r_ShowLightBounds
r_ShowLines
r_ShowLumHistogram
r_ShowNormals
r_ShowOnlyShader
r_ShowRenderTarget
r_ShowRenderTarget_FullScreen
r_ShowTangents
r_ShowTexTimeGraph
r_ShowTimeGraph
r_ShowVideoMemoryStats
r_SSAO
r_SSAO_amount
r_SSAO_blur
r_SSAO_blurriness
r_SSAO_darkening
r_SSAO_depth_range
r_SSAO_downscale_result_mask
r_SSAO_downscale_ztarget
r_SSAO_quality
r_SSAO_radius
r_Stats
r_StencilBits
r_sunshafts
r_TerrainAO
r_TerrainAO_FadeDist
r_TexAtlasSize
r_TexBindMode
r_TexBumpHeightmap
r_TexBumpResolution
r_TexGrid
r_TexHWMipsGeneration
r_TexLMResolution
r_TexLog
r_TexMaxAnisotropy
r_TexMaxSize
r_TexMinSize
r_TexNoAniso
r_TexNoLoad
r_TexNormalMapType
r_TexPostponeLoading
r_TexResolution
r_TexSkyQuality
r_TexSkyResolution
r_TextureCompressor
r_TextureLodDistanceRatio
r_TextureLodMaxLod
r_TexturesFilteringQuality
r_TexturesMipBiasing
r_TexturesStreaming
r_TexturesStreamingMaxAsync
r_TexturesStreamingNoUpload
r_TexturesStreamingOnlyVideo
r_TexturesStreamingSync
r_TexturesStreamPoolSize
r_Texture_Anisotropic_Level
r_UseAlphaBlend
r_UseEdgeAA
r_UseGSParticles
r_UseHWSkinning
r_UseMaterialLayers
r_UseParticlesGlow
r_UseParticlesRefraction
r_UsePOM
r_UseShadowsPool
r_UseSoftParticles
r_UseZPass
r_ValidateDraw
r_VarianceShadowMapBlurAmount
r_VegetationSpritesAlphaBlend
r_VegetationSpritesGenAlways
r_VegetationSpritesNoBend
r_VegetationSpritesNoGen
r_VegetationSpritesTexRes
r_VSync
r_WaterCaustics
r_WaterGodRays
r_WaterReflections
r_WaterReflectionsMinVisiblePixelsUpdate
r_WaterReflectionsMinVisUpdateDistanceMul
r_WaterReflectionsMinVisUpdateFactorMul
r_WaterReflectionsQuality
r_WaterReflectionsUseMinOffset
r_WaterRefractions
r_WaterUpdateDistance
r_WaterUpdateFactor
r_Width
r_ZFightingDepthScale
r_ZFightingExtrude
r_ZPassOnly

WeReWoLf
11-04-07, 01:46 AM
sv_AISystem
sv_autoconfigurl
sv_bandwidth
sv_bind
sv_cheatprotection
sv_DedicatedCPUPercent
sv_DedicatedCPUVariance
sv_DedicatedMaxRate
sv_gamerules
sv_gs_report
sv_gs_trackstats
sv_input_timeout
sv_lanonly
sv_levelrotation
sv_map
sv_maxmemoryusage
sv_maxplayers
sv_maxspectators
sv_pacifist
sv_packetRate
sv_password
sv_port
sv_ranked
sv_requireinputdevice
sv_servername
sv_timeofdayenable
sv_timeofdaylength
sv_timeofdaystart
sv_timeout_disconnect
sv_voicecodec
sv_voice_enable_groups
sv_voting_cooldown
sv_voting_ratio
sv_voting_team_ratio
sv_voting_timeout
sys_affinity
sys_AI
sys_budget_frametime
sys_budget_numdrawcalls
sys_budget_soundchannels
sys_budget_soundmem
sys_budget_sysmem
sys_budget_videomem
sys_crashtest
sys_DeactivateConsole
sys_EarlyMovieUpdate
sys_enable_budgetmonitoring
sys_entities
sys_firstlaunch
sys_flash
sys_flash_curve_tess_error
sys_flash_edgeaa
sys_flash_info
sys_flash_info_histo_scale
sys_flash_info_peak_exclude
sys_flash_info_peak_tolerance
sys_flash_log_options
sys_flash_warning_level
sys_float_exceptions
sys_logallocations
sys_LowSpecPak
sys_max_step
sys_memory_debug
sys_min_step
sys_noupdate
sys_no_crash_dialog
sys_PakLogMissingFiles
sys_PakPriority
sys_PakReadSlice
sys_physics
sys_physics_CPU
sys_preload
sys_root
sys_SaveCVars
sys_spec
sys_spec_Full
sys_spec_GameEffects
sys_spec_ObjectDetail
sys_spec_Particles
sys_spec_Physics
sys_spec_PostProcessing
sys_spec_Quality
sys_spec_Shading
sys_spec_Shadows
sys_spec_Sound
sys_spec_Texture
sys_spec_VolumetricEffects
sys_spec_Water
sys_SSInfo
sys_StreamCallbackTimeBudget
sys_streaming_sleep
sys_trackview
sys_vtune
sys_warnings
sys_WER
s_ADPCMDecoders
s_CacheSize
s_CompressedDialog
s_DebugMusic
s_DebugSound
s_DialogVolume
s_Doppler
s_DopplerScale
s_DrawObstruction
s_DrawSounds
s_DummySound
s_DumpEventStructure
s_ErrorSound
s_FormatResampler
s_FormatSampleRate
s_FormatType
s_GameDialogVolume
s_GameMusicVolume
s_GameSFXVolume
s_HRTF_DSP
s_InactiveSoundIterationTimeout
s_LanguagesConversion
s_LoadNonBlocking
s_MaxActiveSounds
s_MaxChannels
s_MaxHWChannels
s_MinHWChannels
s_MinRepeatSoundTimeout
s_MPEGCompression
s_MPEGDecoders
s_MusicEnable
s_MusicMaxPatterns
s_MusicSpeakerBackVolume
s_MusicSpeakerCenterVolume
s_MusicSpeakerFrontVolume
s_MusicSpeakerLFEVolume
s_MusicSpeakerSideVolume
s_MusicStreamedData
s_MusicVolume
s_NetworkAudition
s_Obstruction
s_ObstructionAccuracy
s_ObstructionMaxPierecability
s_ObstructionMaxRadius
s_ObstructionMaxValue
s_ObstructionUpdate
s_ObstructionVisArea
s_OutputConfig
s_PlaybackFilter
s_PrecacheData
s_PriorityThreshold
s_Profiling
s_ReverbInstances
s_ReverbType
s_SFXVolume
s_SoftwareChannels
s_SoundEnable
s_SoundInfo
s_SoundMoods
s_SoundMoodsDSP
s_SpeakerConfig
s_StopSoundsImmediately
s_UnloadData
s_VariationLimiter
s_VisAreasPropagation
s_Vol0TurnsVirtual
s_XMADecoders
time_scale
tracer_max_count
tracer_max_distance
tracer_max_scale
tracer_min_distance
tracer_min_scale
tracer_player_radiusSqr
v_altitudeLimit
v_altitudeLimitLowerOffset
v_autoDisable
v_damage
v_debugCollisionDamage
v_debugdraw
v_debugMountedWeapon
v_debugSounds
v_debugVehicle
v_debugView
v_deformable
v_disable_hull
v_draw_components
v_draw_helpers
v_draw_passengers
v_draw_seats
v_draw_slip
v_draw_suspension
v_draw_tm
v_driverControlledMountedGuns
v_dumpFriction
v_enable_lumberjacks
v_enterDirRadius
v_goliathMode
v_help_tank_steering
v_independentMountedGuns
v_invertPitchControl
v_lights
v_lights_enable_always
v_maxHeightBegin
v_maxHeightEnd
v_pa_surface
v_profileMovement
v_ragdollPassengers
v_rockBoats
v_set_passenger_tm
v_show_all
v_slipFrictionModFront
v_slipFrictionModRear
v_slipSlopeFront
v_slipSlopeRear
v_sprintSpeed
v_stabilizeVTOL
v_transitionAnimations
v_treadUpdateTime
v_vehicle_quality
v_wind_minspeed

GitDat
11-04-07, 07:09 AM
Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them? (ack)

WeReWoLf
11-04-07, 07:29 AM
No idea, all i know is there is 1600 lines of code

crainger
11-04-07, 08:02 AM
Any idea which command makes the game run properly... :D


Sorry couldn't resist. Good Going on getting all the commands. :)

Rummy
11-04-07, 12:07 PM
Any idea which command makes the game run properly... :D


Sorry couldn't resist. Good Going on getting all the commands. :)

Once again, funniest guy at Nvnews.:)

agentkay
11-04-07, 01:01 PM
Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them? (ack)

e_detail_materials_view_dist_xy = 4096
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_vegetation = 50

Should work, I have definitely nothing disappear at 5ft with these three inside my autoexec.cfg

Nice list Werewolf! :thumbsup:

GitDat
11-04-07, 02:32 PM
So are there actually sharks in the shark infested water? :retard: I swam around in god mode and never found any, hehe.

WeReWoLf
11-05-07, 08:36 AM
I've never actually seen any in the demo, only in the editor.

And thanks :D

D3adG0d
11-05-07, 08:51 AM
I saw this list in the editor, but I can't find any that will let you load a map.

WeReWoLf
11-05-07, 04:41 PM
Yeah, that's what i found weird. It's like they wanted all debugging to go through the editor.

D3adG0d
11-05-07, 10:40 PM
Whats weird is that if you go into \Crysis SP Demo\Bin32\ and edit Benchmark_CPU.bat or Benchmark_GPU.bat you will see the line:

crysis.exe -DEVMODE +map island +exec benchmark_[g,c]pu

That means it is starting crysis in devmode loading map island, I've tried to do it with shore but it only loads island. Sucks, there has to be a way to load a map.

SF-Stone
01-03-08, 12:40 AM
is there one where it records your match so you can watch it in freecam or something?

brady
01-03-08, 08:24 AM
is there one where it records your match so you can watch it in freecam or something?

Nope. I hope more games copy Halo 3 on that though.

Gstayton
04-26-08, 08:08 PM
I dont know if everyone asking already found it, I just found this thread looking for a list of commands, but to load a map just type:

"map {Map Na****"

W/o quotes,
Hope it helps...

Again, sorry if this has already been answered someone here.