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Mike89
11-04-07, 01:03 PM
I'll post a few (even though I do love this game).

To me the enemies take way too many hits to put them down unless it's a headshot. Standing right next to them and hitting them like ten times is kind of unrealistic. Wish it was more like Farcry which was just right to me. I know some supposedly have body armor but some are wearing just fatigues (with no change in number of hits required to kill).

These red boxes around characters taking hits and the grenades. Dam I hate that. If they wanted to give some warning of grenade throws, it would have been much better IMO to maybe have a small red light on the grenade itself istead of showing a stupid red box around it. Once I saw those red boxes it was like throwing the game into 12 year old territory.

IMO, this game needs a toggle crouch option and a walk option (preferable toggle). Also, when holding key to crouch, you have to stand up again to go into prone. Should be able to go into prone from any position.

Be able to reverse mouse wheel direction for Binoculars. I saw an option to reverse this for zoom but that doesn't apply to the Binoculars for some reason.

A Aniso setting option in game would be good too.

Feyy
11-04-07, 02:06 PM
graphics disappointed me in the demo, wasen't the wonder it is being portrayed as, but its only a demo, so im sure the fullgame will give us that (nana2)

Ambrose
11-04-07, 02:06 PM
Play on Delta if you don't want to see the red box.

Gnaddel
11-04-07, 02:19 PM
That 169.04 drivers messed up the game :(

White verges around all object further away than 5 meters....

Lfctony
11-04-07, 02:30 PM
graphics disappointed me in the demo, wasen't the wonder it is being portrayed as, but its only a demo, so im sure the fullgame will give us that (nana2)

Yeah, it looked like crap! :headexplode:

FastRedPonyCar
11-04-07, 02:37 PM
These red boxes around characters taking hits and the grenades. Dam I hate that. If they wanted to give some warning of grenade throws, it would have been much better IMO to maybe have a small red light on the grenade itself istead of showing a stupid red box around it. Once I saw those red boxes it was like throwing the game into 12 year old territory.

Delta mode removes this and makes the AI very smart. The only way to play the demo IMO.




Also, when holding key to crouch, you have to stand up again to go into prone. Should be able to go into prone from any position.

I think you can. I've been in prone position and needed to pop up just a hair more and I hit the crouch button and I went from prone to crouch. Let go of crouch and it went directly back down to prone. If you're crouching and want to go prone, just hit the prone key while still crouching and I think you go straight down to prone.. I could be wrong but I've done this several times and never been seen.

Be able to reverse mouse wheel direction for Binoculars. I saw an option to reverse this for zoom but that doesn't apply to the Binoculars for some reason.

You mean rolling the mouse wheel back to pull up your binoculars? I don't see why it wouldn't let you do that. Or just use another mouse button (Which is what I do). If you had mouse wheel back bound to pull up the binocs, you wouldn't be able to zoom out when you're looking through them.



Anyways, regarding my qualms with the demo...

* Having to edit config files to play in very high settings. Very uncool on Crytek's part.

* Boats burn and have flames after you blow them up after they sink. Last time I checked, fire can't burn underwater... and no welding torches and underwater flares don't count.

* medium mountain textures when graphics settings are on high. And having to edit the config file to load the high res mountain textures.

* no bullet marks or blood on the koreans when you shoot them. A little gray dot on their skin where the bullet went in doesn't count. Blood on surfaces near them and on the ground when they fall down dead is fine but how about a bit more realism to indicate that they've actually been shot here...

* Not ALL the trees are destroyable. Only the palm trees and tiny little skinny trees can be destroyed. The other trees can't. LAME!

* When you destroy a small skinny tree and grab the large part of the tree that fell to the ground and carry it, the shadow for the tree is all kinds of messed up. A huge gray block actually.

* speaking of shadows, if you're carrying a barrel around, the sun apparently doesn't get the memo and your shadow is you minus said barrel.

* when you throw that big gas range stove found just before you encounter the first korean troop at a troop on the ground, the thing has to hit their upper torso or higher to kill them. If it hits them in the waste or lower, nothing. The stove doesn't tumble across the ground realistically and knock them over. Minus one huge point for you Crytek for not using the Havok engine. HL2 has already set the benchmark for what gaming physics is supposed to be like. You, Crytek, have fallen quite short of that benchmark.

*Having to "use" a ladder when you're next to it rather than just automatically grabbing it. POO POO!

*Barrel's with oil in them leak oil into the water if you toss it in the bay and put a few bullets into it. It looks spectacular. Why can't human bodies do this!?? It would be ten times cooler. also, when submerged, the human bodies should float back up to the surface or sink to the bottom. Not remain suspended the way they do.

When you drive a truck into the water and blow it up or when you throw a grenade into the water, no big huge splash of water blowing up out of the water. What gives? They got it right for bullets hitting the water. Why not just make a big one of those splashes!

*There's something about the way the palm trees fall down that I just don't like at all. I think it's that wierd little pause they do before they completely break apart. Like it falls over 99% of the way and then stops for a second and then detaches itself from the base. It should't totally separate itself unless enough bullets go through to totally separate it all. It should still stay attached by a small bit of the tree's trunk.

Oh well.. I guess I'm nit picking here but it's only because I know they're going for the most realistic experience possible and I've seen them come sooo close in so many ways but totally forget some of the more painfully obvious details.

It's those little things like that that really enhance the overall experience. Graphics can only take you so far if that one small element of believability is missing.

MowTin
11-04-07, 04:01 PM
I like the way the grenades are highlighted. You nanosuit detects grenades and highlights them for you.

I don't like that I can't pick up grenades and throw them back.

Also I would like to be able to choke the enemy to death or snap their neck. If I'm on a covert mission I should be throwing people around and making a lot of noise.

I'd like to grab from behind and use them as human shield, shoot someone and then snap their neck.

When you jump on a patrol boat the gunner and driver don't react even when you shoot them.

The jeeps dont try to run you over like in the video.

Cloak should last longer. It's hard to place explosives with such a short cloak time.

But this game is awesome.

nutcrackr
11-04-07, 04:14 PM
North Koreans can't swim to safety

Can't pick up dead north koreans

Need to customize difficulty more (english, highlighting etc)

|MaguS|
11-04-07, 04:30 PM
Everything... The demo was pretty lame... yeah it looked pretty (not as pretty as they made us believe though) and the gameplay felt generic and unoriginal.

SH64
11-04-07, 05:20 PM
- No body physics after NPC dies. (i.e. shooting dead bodies has no physical effect which is unlike FarCry btw!) :(

- Usually you cant do melee attacks with picked up stuff like chairs , big tree branches , broken tables etc .. it would've been cool if they let you do melee attacks with the lighter objects & only possible melee attackes with max strength for heavier objects.

MowTin
11-04-07, 05:39 PM
I forgot to mention the big palm trees fall too easily. And jeeps blowup too easily when you crash into a low lying rock. Also if a tree falls on your jeep it blows up instantly.

jAkUp
11-04-07, 05:45 PM
Probably the fact that enemies take a ton of bullets in order to be put down.

SH64
11-04-07, 06:03 PM
I forgot to mention the big palm trees fall too easily. And jeeps blowup too easily when you crash into a low lying rock. Also if a tree falls on your jeep it blows up instantly.
+1
That needs some serious adjustments. its not funny to get your jeep turned upside down just because you hit a small rock in the road :retard:

methimpikehoses
11-04-07, 08:00 PM
AA and AF are out of the question if you want decent frames.

Viral
11-04-07, 08:06 PM
All the problems that FarCry suffered from plus a few more. Like how many bullets it takes to kill someone.... I'm really over games where you just pump dozens of bullets into someone with minimal effect. I want them to be at least knocked back by one bullet. Learn how to make the game harder in other ways ffs! I was afraid of this.

Really ruins the immersion that the graphics put on the table.

As far as realistic interaction goes, my bet is now on FarCry 2, which I already expected from comparing videos. I'd already seen that the destructible trees thing wasn't what I had hoped it would be, FarCry2 looks to deliver what I was expecting Crysis would there and in other areas. Oh well, it's still a fun game, would be nice if they could fix all of these things everyones mentioned, but I'm only expecting half of them to even be improved on at most.

wazandy
11-04-07, 08:09 PM
It's far Cry. That's it, Far Cry with nicer graphics.

Same radio guy telling you where to go.. "Destroy the communications tower" yeah, yeah - we did all that in Far Cry.

And Far Cry started with you taking on Mercenaries before realizing that there was some nutty professor making monsters.

Well, in Crysis, you start taking on (English speaking) Koreans before realizing that some nutty Korean is fiddling about with monsters - well, aliens.

Hate the dialogue, hate the 'B Movie' butch 'GI-Joe' voices your team have.

Apart from that, well, it's ok.

crainger
11-04-07, 08:17 PM
Everything... The demo was pretty lame... yeah it looked pretty (not as pretty as they made us believe though) and the gameplay felt generic and unoriginal.

QFT

I hate the fact it's impossible to play stealth even though you can cloak. I mean you cloak, it wears down way to quickly and if you shoot it's off and everyone charges you and as jAk said it takes a lot to drop an enemy, so you shot a guy point blank in the head, it says "WTF?" and starts blasting.

What we need is a quick silent close kill, reward players who seperate the enemies and pick them off one by one.

It would also be nice if you take a hostage/bodyshield they don't just shoot anyway, kinda like in Splinter Cell.

wazandy
11-04-07, 08:24 PM
Oh yeah, and the fact that no matter how far away you are - even if you peer around a tree that dude in a frigging SPEEDBOAT can damage you from about five hundred meters away.

crainger
11-04-07, 08:33 PM
Not every PC gamer on the planet is wanting this game...

I honestly could care less if they delayed it another 6 months. I still plan to buy it and play it, but I knew from the get go it wasn't going to be the Holy Grail that some believe it to be.

DiscipleDOC
11-04-07, 08:37 PM
Probably the fact that enemies take a ton of bullets in order to be put down.
+1.

MowTin
11-04-07, 09:56 PM
Probably the fact that enemies take a ton of bullets in order to be put down.

Headshots kill in one shot. Sometimes you'll hit the helmet and the helmet will fly off. I figure they're wearing body armor. I think 3 bullets to the body will usually kill. But they should at least get knocked down.

Problem is if one bullet anywhere kills then there is no incentive for a headshot.

mullet
11-04-07, 10:15 PM
Pretty game I thought.
Performance wasn't where I wanted it.
TF2 has way better game play and fun factor.

my 2 cents.

Slides
11-04-07, 10:42 PM
As mentioned already, enemies require too many shots to go down, even a head shot sometimes doesn't do it on delta mode. Lack of proper blood, gore, screaming from dying enemy. No body movements on dead soldiers. Unrealistic accuracy from machine guns (speedboats etc.).

With that said, Crysis is still a very enjoyable and fun game. Graphics are great, even if performance is not that great at higher settings, but that is to be expected.

LORD-eX-Bu
11-04-07, 10:52 PM
only thing I don't like is that everything dies when it touches the water.

I think that having to put a couple rounds into some dudes chest when he is wearing body armor is pretty realistic. I aim mostly towards the center of the upper chest and the muzzle flip usually makes me hit them in the head by the third round thus dropping them instantly.

I think the damage model is fine.

The game is already easy, even on Delta, you guys want these guys to commit suicide in front of you instead of you having to shoot them? :lol:

agentkay
11-04-07, 11:22 PM
only thing I don't like is that everything dies when it touches the water.

I think that having to put a couple rounds into some dudes chest when he is wearing body armor is pretty realistic. I aim mostly towards the center of the upper chest and the muzzle flip usually makes me hit them in the head by the third round thus dropping them instantly.

I think the damage model is fine.

The game is already easy, even on Delta, you guys want these guys to commit suicide in front of you instead of you having to shoot them? :lol:

Exactly, and stealth works fine as well. Cloak doesn't stay forever but the slower you move, the longer it stays. It's just a tactical aspect of stealth assaults to manage your suits energy (by going prone behind obsticles or inside bushes) and kill them one by one. The AI won't find you as long as they don't see you cloak, your outside their FOV and outside their "hearing distance" (about 5 yards around them).

I finished the demo once all on stealth (and delta) without even killing a single soldier and you can even sneak through the narrow NK checkpoint with the MGs near the mountain. You just need to be aware of your surroundings, plan ahead and know that your suit consumes energy at different speeds. There is also a "warning indicator" incl. an enemy sight indicator, which depending how well you are hidden (uncloaked) won't even start to increase. The indicators make the stealth aspect a lot easier.