PDA

View Full Version : Still no multi-core support Valve. . .


Pages : [1] 2 3

3DBrad
11-05-07, 10:00 PM
http://i171.photobucket.com/albums/u292/HowdyRanger/stillnomulticore.jpg

:(

ChaoticNick
11-05-07, 10:17 PM
Sad, sure, but with 116 fps is there any point?

3DBrad
11-05-07, 10:20 PM
Well,

Hl2:ep2 with my 7900gs doesn't run the best, and that screenshot was just with 2xAA at 1024x768.

Whenever I upgrade the GPU (since I sold the 8800gtx, waiting for the next highend card), the CPU will be the bottleneck if only singlethreaded. :)

Armed_Baboon
11-05-07, 10:33 PM
it's a complete non issue. how many frames do you want? do you have some super monitor with a 110Hz refresh rate?

give up.

3DBrad
11-05-07, 10:35 PM
:ORDER:

You don't understand. That's standing still, with nothing happening on the screen.

In Counter-Strike:Source, for example, you can go from 200fps to 20-30fps depending on the scene, so the FPS you see in that pick doesn't matter.

SH64
11-05-07, 10:38 PM
Looks like the multi-core support is another BS in the gaming industry just like DX10.

3DBrad
11-05-07, 10:41 PM
Looks like the multi-core support is another BS in the gaming industry just like DX10.
Except for Unreal Engine 3 games, Lost Planet, and a few others. :)

http://i166.photobucket.com/albums/u83/CS_Stech/quadLPjpg.jpg
More here, :)
http://www.thattechsite.com/vbulletin/forums/showthread.php?t=141

SH64
11-05-07, 10:46 PM
Except for Unreal Engine 3 games, Lost Planet, and a few others. :)

Except for Lost Planet only actually since its the only game that i know of that makes actual use of multi-core processors i.e. Quad-Core. (talk about 60%+)
UE3 games do make use of dual-cores but no more than that.
i was talking about "multi-core" support not dual cores.

Rakeesh
11-05-07, 10:56 PM
Well valve promises much and gives too little too late - this is nothing new.

As for multi-core gaming - this is the future, make no mistake about it. But the old trend continues: The hardware these days way out paces the software. Games just aren't ready for multi-core systems yet, but they will be in due time.

3DBrad
11-05-07, 11:01 PM
Except for Lost Planet only actually since its the only game that i know of that makes actual use of multi-core processors i.e. Quad-Core. (talk about 60%+)
UE3 games do make use of dual-cores but no more than that.
i was talking about "multi-core" support not dual cores.

Wrong again :p

http://i129.photobucket.com/albums/p234/Spoudazo/quadMOH.jpg

Q. How will Unreal Tournament 3 use multiple cores on a CPU? Does it take advantage of Quad Core CPU’s? If so, how/what task is assigned to each core?

A. Unreal Engine 3 is a transitional multithreaded architecture. It runs two heavyweight threads, and a pool of helper threads.

The primary thread is responsible for running UnrealScript AI and gameplay logic and networking. The secondary thread is responsible for all rendering work. The pool of helper threads accelerate additional modular tasks such as physics, data decompression, and streaming.

Thus UE3 runs significantly faster on CPUs which support two or more high-performance threads. This includes dual-core Intel and AMD PC CPUs, the Xbox 360 (which sports 3 CPU cores and 2 hardware threads per core), and PlayStation 3 (with 1 CPU core running 2 high-performance hardware threads per core.)
http://www.thattechsite.com/main/index.php?s=tim+sweeney
;)

einstein_314
11-05-07, 11:01 PM
Except for Lost Planet only actually since its the only game that i know of that makes actual use of multi-core processors i.e. Quad-Core. (talk about 60%+)
UE3 games do make use of dual-cores but no more than that.
i was talking about "multi-core" support not dual cores.
Supreme Commander is another game that is multi-core optimized. There are HUGE performance increases when going from 2 to 4 cores.

AthlonXP1800
11-05-07, 11:05 PM
Valve hate multi-core, Gabe said multi-core on PC, Xbox 360 and PS3 are pain in the ass to programming.

3DBrad
11-05-07, 11:13 PM
Valve hate multi-core, Gabe said multi-core on PC, Xbox 360 and PS3 are pain in the ass to programming.

"No one said it would be easy." :p

Rakeesh
11-05-07, 11:29 PM
Valve hate multi-core, Gabe said multi-core on PC, Xbox 360 and PS3 are pain in the ass to programming.

IMO gabe will downplay any technology that the source engine wasn't designed for.

IC's are hitting some pretty stiff performance limits, which may be pushed harder, but aren't advancing at the rate they used to. The need for multi-core processing is inevitable, period. It is just a matter of time until programming theorems become better refined for the task, making it easier for developers.

SH64
11-05-07, 11:51 PM
Wrong again :p
http://www.thattechsite.com/main/index.php?s=tim+sweeney
;)
The latest benchmarks shows no actual benefit of quad-core cpus over dual-core cpus in UT3. (i dont have the benchmark link right now , maybe someone else can post it).
heck even Cevat Yerli spoke of a quad-core support in Crysis yet we've seen nothing.
the benchmakes speakth the truth my friend not daily interviews.

nutcrackr
11-06-07, 12:27 AM
quad core has been extremely worth it for games

/sarcasm

Madpistol
11-06-07, 12:44 AM
quad core has been extremely worth it for games

/sarcasm

It does keep your room warm though... sometimes.

sillyeagle
11-06-07, 12:44 AM
quad core has been extremely worth it for games

/sarcasm

Thats what I'm saying, and the reason I still have a single, and why I'm just now moving to a dual. Hell, they are not even worth it for Crysis, unless you think a measly 15% is worth it. When it comes to games, clock speed is still more important than the number of cores.

I don't know what happened with Valve though, they were really hyping their hybrid threading model about this time last year.

Crysis Benchmark
http://www.expreview.com/img/news/071105/hybrid_platform.png

Armed_Baboon
11-06-07, 01:01 AM
glad I went with the E6850 over the Q6600.

$n][pErMan
11-06-07, 01:53 AM
Supreme Commander is another game that is multi-core optimized. There are HUGE performance increases when going from 2 to 4 cores.
Agreed... that game is smooth as butter for me on the highest settings at 1920x1200. Game loads faster and does not bog down in large AI matches. Just like RAM... you can't have to many cores. As long as you can OC or match the speed of a dual core.. chances are overall you will out perform the dual core CPU. I also noticed video encoding with quad core is wicked fast! :D

nutcrackr
11-06-07, 02:28 AM
Crysis Benchmark
[IMG]http://www.expreview.com/img/news/071105/hybrid_platform.png[IMG]
What resolution and settings were those taken at?

poullos
11-06-07, 02:59 AM
Concerning orange box titles, TF 2 uses multi-core for particle effects. Physics are barely intensive in this game. I don't know about Ep 2 or portal but those two don't look like the games that would actually benefit that much from multi-core support. The real deal is Counter Strike: Source. That game can go down from 200 fps to 30 within seconds...

Xion X2
11-06-07, 07:04 AM
Thats what I'm saying, and the reason I still have a single, and why I'm just now moving to a dual. Hell, they are not even worth it for Crysis, unless you think a measly 15% is worth it. When it comes to games, clock speed is still more important than the number of cores.

Crysis Benchmark
http://www.expreview.com/img/news/071105/hybrid_platform.png

Measly? 15% is a significant increase when you're talking about just 50-75 more dollars for a quad compared to a dual.

And you guys need to get these myths out of your heads which are telling you that you can't overclock them as high or that temps are extreme. A G0 quad will more than likely clock just as high as a dualie will and at around the same temps with decent cooling.

Mine is at 3.75GHz and never loads over 70C under quad-prime stress-testing. If you want to verify that, then you can click the link in my sig. My E6600 could only go to 3.6 and required more voltage and ran just as hot at that speed. The new stepping quads are kickass--plain and simple. And they will be used. Just like dual-core, it's only a matter of time. Medal of Honor Airborne, DIRT, Lost Planet, Bioshock, FSX, Crysis... all of the latest games are quad-optimized as will all games in the future be, so tell me what sense it makes to go with a dual-core at this point when you're only going to save about 50-75$ doing so and will reach no higher clocks?

nekrosoft13
11-06-07, 07:28 AM
wow, so many funny people praising dual over quad. hilarious comments.

SH64
11-06-07, 07:32 AM
What resolution and settings were those taken at?
Same question ^
at lower res its no surprise to see a cpu limitation , but at higher res all dual & quad core cpus are the same usually.
if these scores were at res of 1280x1024,4xAA,16xAF or higher +High/V.High settings i'll be a happy camper.