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View Full Version : So is Triple Buffering still only for OpenGL games?


[EOCF] Tim
11-08-07, 03:33 AM
I'm a bit confused about it, I know how it works, I've never used it myself strangely. But can I also use it for instance with Crysis, or UT3?

Also, can it be used now with SLI properly? I knew it didn't work a little while ago.

Thank you.

Muppet
11-08-07, 03:38 AM
It does work with the 8 series cards and also SLI.

[EOCF] Tim
11-08-07, 04:01 AM
It does work with the 8 series cards and also SLI.

Thank you, is it just for OpenGL games? Or for all games?

SJA06
11-08-07, 04:12 AM
OpenGL - but you can force it in Rivatuner with the D3D overide tool.

[EOCF] Tim
11-08-07, 05:13 AM
FTW ;)

Ah I see, so it's partially true lol, okay then, thank you for the quick answers. :)