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View Full Version : Stalker 1.0005 patch soon


nekrosoft13
11-10-07, 10:41 AM
Well Russian version has been released.

Изменения патча 1.0005:
- Внедрена опция отключения компрессии сетевого трафика на сервере сетевой игры (по умолчанию - выключена).
Это решает проблему перегрузки CPU на серверах с низкой производительностью.
- Исправлена ошибка в диалогах.
Эта ошибка приводила к тому, что диалоги с большой степенью вложенности зацикливались.
- Реализована возможность создания серверов для турниров.
Доступ игроков на сервер осуществляется по списку на сервере (логин-пароль).
- Исправлено более 10 крешей в мультиплейер игре
- Ведение статистики по МП матчам - очки, использование оружие, позонное попадания и т.д.


Wonder when English will be out.
http://files.filefront.com/stk+sfk+r+patch+any+5zip/;9001552;/fileinfo.html
http://www.patches-scrolls.de/stalker.php

wEEt
11-10-07, 01:20 PM
Changes patch 1.0005:
Implemented - compression option to switch off the network traffic on a server networked games (default is off).
This solves the problem of overloading the CPU servers with low productivity.
- A bug in the dialogue.
This error resulted in the fact that dialogues with a high degree of nesting zatsiklivalis.
- The possibility of creating servers for tournaments.
Access to the players on the list server implemented on the server (login and password).
Fixed-over 10 kreshey in multipleyer game
- Maintenance of statistics on MP-match points, the use of weapons, and so hit pozonnoe

Hmm, mainly focused on MP. Not really interesting ;)

breathemetal
11-10-07, 02:24 PM
Thanks for the info

I finally got Stalker to run tight for me. Patched to the latest + Faikies newest mod. Its blissfull :)

nekrosoft13
11-10-07, 02:25 PM
Faikies? what?

breathemetal
11-10-07, 02:28 PM
Faiakes version 2.4 mod for Stalker

http://stalker.filefront.com/file/Faiakes_Mod;83643

Amazing mod, it can be considered a cheat, but thats why when you play with it you play on the hardest difficulty setting, and it balances nicely, and it adds a lot to the game.

CaptNKILL
11-10-07, 06:13 PM
Faiakes version 2.4 mod for Stalker

http://stalker.filefront.com/file/Faiakes_Mod;83643

Amazing mod, it can be considered a cheat, but thats why when you play with it you play on the hardest difficulty setting, and it balances nicely, and it adds a lot to the game.
Sounds like they Oblivion-ized it. :o :p

SH64
11-10-07, 10:54 PM
Maybe Jonelo can help us with the translation ? :p

asd
11-11-07, 12:25 AM
What we need to wait is the 1.1 patch from the official, which will add the freeplay mode and fix a lot of major bugs.

SH64
11-11-07, 12:41 AM
By the time of a 1.1 patch , Clear Sky will be out i believe :p

Jonelo
11-11-07, 12:57 AM
Jonelo/Babelfirst ;) oh yeah, this is about the next patchs and Clear Sky

As you all know, the Igromir 2007 convention (2-4th of November) is currently being held in Moscow. GSC have their own booth there, dedicated purely to STALKER: Clear Sky.

Here is what the booth looks like:
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_1.jpg

It's located under a guard-tower armed with a light machine-gun.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_6.jpg

From the other side, behind the fence, the computers have been set up along with the latest demo build of Clear Sky.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_2.jpg

GSC's Stalkers, as well as fan-Stalkers are gathered in front of the booth.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_5.jpg

And they don't pay any attention to the warning signs (whole sign is in Ukrainian, warning aganst radiation and that the area is off-limits).
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_3.jpg

And it's a good thing, too, because the warning sign lies.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_4.jpg

Instead, you have another thing to worry about...
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_7.jpg

This aggressive monster ferociously attacks the innocent people occupying the stand.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_8.jpg

He was trying to penetrate past the defenses to the computers with the game, so his aggressiveness is understandable.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/stend_gsc_9.jpg

The demo-version of the game was an arena-type map, except it was outdoors. The people living in the booth were the most eager to playtest it (of course they were! This version of the demo was made AFTER they departed for Moscow!).
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_1.jpg

The graphics in the demo were not bad at all. (too bad they didn't allow people to take proper screencaps)
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_2.jpg
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_4.jpg
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_6.jpg

The game has a new very interesting effect; when you reload, your viewpoint focuses on the weapon, and the objects in the distance become blurred to simulate you being focused on the reloading of your weapon. I hope you can see it well in this screen.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_8.jpg

The enemies learned how to throw grenades. Despite there being a yellow warning icon that warns you, it's still very unpleasant.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_3.jpg

And it's pretty apparent that the intellect of the AI has risen significantly. On this arena level, we had to kill just four bandits.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_5.jpg

Still, no one was able to kill more than two. Not me, not Oleg Yavorskiy, no one else.
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky_igra_7.jpg

In the talks between us, Oleg Yavosrkiy also revealed the following:
-Like Clear Sky, patch 1.1 will be released Q1 Spring 2008 (although that does not mean they won't be released at the same time). The developers do not want to mention any particular dates, from fear of making the same mistake as with the realease of the original Stalker.
-There will be many more areas and locations, and there will be many paths to and through them.
-Female characters are not officially planned, although it is possible that they might appear over the course of the developement.
-There will be several new weapons, the old weapons will be finished with the experiences of modders in mind.
-There will be more new unique weapons. It will be possible to upgrade them very deeply in all categories by the player. Finding such weapons will be much more difficult.
-The devs will consider seperating different rounds' effects on the armor and body. (it seems the presented 7.62x39mm rounds in FMJ and Hollow-Point impressed some people)
-The devs are considering adding vehicles into multiplayer.
-Stalker-Attributes are being worked on.
-Beside the aforementioned use of grenades, NPC's have become much more intelligent; they coordinate and work very well in groups, interact in groups, and with the player.

By the way, here is the official poster of Clear Sky:
http://sony.iiteco.ru/http/ftpfolder/stalker/igromir_2007/clear_sky.jpg

Since Thrusday, the following has been added:
-Patch 1.0005 is in the final testing stages. If no major problems with it are discovered, it will be available very soon.
-One of the new locations, the Swamp, will be absolutely huge.
-The engine has had a mass of modifications, almost to the point of being completely overhauled. The lighting has been almost completely overhauled, and volumetric light has been added. The engine will support DX9 and DX10. The graphics really do look great.
-The AI now has day and night routines.
-The nights will be darker.
-The second trailer for Clear Sky will soon become availabe. It really is a great trailer, I recommend it for everyone.
-It seems that the game will finally have normal textures for the weapons. In other words, the Kalashnikov won't be green anymore.
-The variety of animations has been greatly expanded.
-Since smart terrain for the AI has been expanded, now the world can be physically interacted with.
-You can't kill Strelok! But we will be able to see him in the game, and the storyline is directly tied to him (again).
-The anomalies, artifacts, and their detectors will be greatly varied. For example, the detector will be a device that is held in one hand, while the other holds a small firearm, like a handgun. Long-barreled weapons such as rifles cannot be held at the same time as the detector.
-The developers have also recieved the following materials and suggestions.
http://sony.iiteco.ru/http/ftpfolder/stalker/to_gsc.zip

SH64
11-11-07, 01:05 AM
WOW Clear Sky sounds amazing! i should quickly finish Stalker for the other ending. i just started playing it for the second time.

it would be so nice if they include some vehicles in SP though that dosent look like it :(

oh & weapon textures FTFW!! :thumbsup:

Muppet
11-11-07, 01:14 AM
I loved this game. I cannot wait for the add-on pack.

SH64
11-11-07, 01:22 AM
I see it even more than an add-on .. more like of a Stalker 1.5

Muppet
11-11-07, 01:26 AM
I see it even more than an add-on .. more like of a Stalker 1.5
With all of the extras, yeah it is more like a new game.

LT.Schaffer
11-11-07, 02:33 AM
Stalker is Awesome:D Can't wait for this Expansion&Patch(nana2)

LordJuanlo
11-11-07, 10:17 AM
This game has my money too

$n][pErMan
11-11-07, 10:13 PM
I just started playing STALKER again for the second time :) This time however I am using a Trainer to I can just explore everything and enjoy the environment :) Still on the 1.0003 (or however many 0's it is) patch but it works fine so untill 1.0005 it will work.

SH64
11-12-07, 05:09 AM
[pErMan']I just started playing STALKER again for the second time :) This time however I am using a Trainer to I can just explore everything and enjoy the environment :) Still on the 1.0003 (or however many 0's it is) patch but it works fine so untill 1.0005 it will work.
Why not patch 1.0004 ? it improves shader performance significantly!

Jonelo
11-12-07, 05:13 AM
I believe thar Pacht 1.004 = no grass shadows , for example .

$n][pErMan
11-12-07, 05:55 PM
Why not patch 1.0004 ? it improves shader performance significantly!
They removed some of the features with 1.0004 did'nt they? I have no issues with 1.0003 ... smooth as butter with everything on full at 1920x1200 4xAA. Plus, the particular trainer I found that I want to use on my 2nd go at this game only works on 1.0003 :p But as soon as 1.0005 comes out I am all over that and will then say screw the trainer and just gut through it again the hard way :)

AdamK47
11-12-07, 07:54 PM
It's out: http://files.filefront.com/STALKER+v10005+Patch+US/;9029415;/fileinfo.html

SH64
11-13-07, 02:03 AM
Saved games.

Saved games from 1.0003 version will work with 1.0004 version.

Connectivity.

Connecting to the server will be possible only if the host's version of the game is the same as yours.
http://www.worthplaying.com/article.php?sid=47577&mode=thread&order=0

thats it :wtf:

SH64
11-13-07, 02:06 AM
[pErMan']They removed some of the features with 1.0004 did'nt they? I have no issues with 1.0003 ... smooth as butter with everything on full at 1920x1200 4xAA. Plus, the particular trainer I found that I want to use on my 2nd go at this game only works on 1.0003 :p But as soon as 1.0005 comes out I am all over that and will then say screw the trainer and just gut through it again the hard way :)
Not sure what features are removed. i didnt check what Jonelo said about the shadows on grass , but the performance gain is well worth it!
check the link above for patch 1.0004 features. at least you are getting dual-core support & engine/shader optimizations that result in 10-15% better performance.